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This topic has moved here: Subject: Bungie Weekly Update: 03.26.10
  • Subject: Bungie Weekly Update: 03.26.10
Subject: Bungie Weekly Update: 03.26.10

I treat death like it were my own child.

I read the article and I'm somewhat concerned for the local players. I hope that there are alternatives for players who don't have Xbox LIVE or can't connect to it.

I myself, though connected to live, did some Halo 3, and whatnot, I have a large majority of friends and family that aren't Xbox LIVE enabled, let alone a paid subscription.

Of course, there are 'some' possibilities of players earning credits (campaign, achievements) offline. Of course, it seems that you still need an Xbox LIVE connection to get those 'missions'. I fear that local players will barely able to earn enough credits to get certain armor pieces.

I can understand the concept of Trueskill, though, as well as the anti-farming method you guys are constructing. It's unfortunate that players go through that much just to get cosmetic pieces for their spartans.

Nonetheless, I'm just concerned about local friendliness. I guess emphasizing campaign as a means to get credits offline, but all I can do is listen.

  • 04.11.2010 1:00 PM PDT

I treat death like it were my own child.

I strongly agree with your opinion, as I too feel similar about the Elites. However, the Elites are getting quite lively in Reach, as they have their own racial statistics and abilities that outrank the spartans (keep in mind that the spartans we see in Reach are not like the spartan we saw in Halo 1-3).

Elites had very boring and insignificant armor pieces (except for the Assault) in Halo 3. Not to mention, Elites looked far better in Halo 2 than Halo 3.

So I agree with you, AgentExeider.

  • 04.11.2010 1:11 PM PDT

VimesV-55

what i'm wondering is if you'll be able to add decals or stuff to your armor, like Emile's skull (or Dutch's, for that matter). i don't mean insignia-type things, i mean decals that can go on your helmet, breastplate, whatever. that would be really cool.

  • 04.11.2010 5:09 PM PDT

VimesV-55

Posted by: AoA x TwiLiGhT
And Halo has officially merged with Call of Duty. I knew this day would come


Okay, enough. I'm tired of people saying that. A), get over the loadouts. B), would you people stop saying that? It's not true!

Here's the deal: in Call of Duty, you get perks, or abilities, that you can mix and match to make a skillset. Now, in Reach, it's totally different. Think of a specific group of abilities as a certain loadout. This loadout will always be this specific set of abilities: you cannot edit them. Think of the system as this picture.

Hope that cleared it up.

Note: By the way, sorry about double post. Didn't notice Twilight's post until after I made my first post.

[Edited on 04.11.2010 5:44 PM PDT]

  • 04.11.2010 5:42 PM PDT

I treat death like it were my own child.

Sigh...

I agree. So many posts I've seen already that compare Halo with Call of Duty (Modern Warfare 2, to be precise). It is very annoying, as the game isn't even that good (to be fair, it has its qualities, like the custom class system).

I don't want to see Halo turn into MW2.

In regards to the loadout thing... That is specific to the gametype (or related). It doesn't go individual players, as that would be a serious problem for types that use the loadout function.

Anyway, my post wasn't very good. Hopefully it is worth the patience.

  • 04.13.2010 4:43 PM PDT

I have a nasty headache right now. I may have missed this in the update and didn't have a chance to read through a bazillion posts to find out if it's posted elsewhere. It's also safe to say the Urk will work into a weekly update at some point.

Seeing as how ranking is global cross gameplay mode thing I really only have one question. Will multiplayer ranking have any effect on campaign play?

It would kinda suck for the player who ranks up to Colonel or General before dropping into the campaign on Normal to find themselves stuck in a Mythic situation. I figure it will have some minor effects on the gameplay but nothing major for that reason alone. Or there could be an option to decide how much Rank effects gameplay like how the difficulty setting works essentially functioning as a multiplier. Sometimes I wonder why I didn't go into game development since I have so many wonderful idears and this is thought up with a nasty caffeine withdrawl/sinus headache.

  • 05.06.2010 10:17 AM PDT