- last post: 01.01.0001 12:00 AM PDT
I agree with the guy that said about picking up the ammunition but the needler still being there. That makes the most sense to me. I know in HALO, if you walked over an ammunition weapon (as opposed to a batery weapon) the gun would disappear if you picked up all the ammunition. They probably fixed this in HALO 2. It kind of aggrivated me that I could not empty the grounded weapon's magazine as well as the extra rounds.
Example:
Say I have a shot gun with 12 shots an say five extra rounds, then I find a shotgun that has nine chambered rounds and 10 extra. If I walk over the weapon I pick up 10 rounds, I do not get the full 19.
::shrugs:: Do not get me wrong, I still love HALO, but that was just one of the few small problems I have found. The worst part was that then the gun would disappear, so if I ran my shotgun out of ammunition totally, I could not back track and pick up the other one with the nine rounds still in-chamber.