- Emo Joe89
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- Senior Mythic Member
I swear to DRUNK, I'm not GOD!
I remember purchasing this game on the day it first came out, and being super excited for it. I played it in every moment of spare time I had for a whole week, and the campaign both thrilled and amazed me. I was even able to play some games of Firefight online, one of which contained 4 players and was a real blast that lasted over an hour.
Then... 2 weeks after I'd owned the game, I had already beaten the title on Normal, Heroic, and Legendary, I'd unlocked most of the achievements, I'd completed Sadie's story, and finding people to play Firefight with was hampered by a lack of players, and a slow internet connection. Then, I started to get frustrated when I realized something: THAT'S ALL THIS GAME HAS TO OFFER!
Sure, maybe if you've got dorm roommates who love playing Halo and are happy to spend over an hour playing a single game with you, I guess Firefight would be a cool experience, but since it's just me at home, I had little reason to play. And I don't think this is something Matchmaking could have fixed.
Speaking of Matchmaking, ODST didn't feature any traditional multiplayer of any sort. Slayer games where everyone plays as an ODST could have provided this game with a LOT of replay value, but it's simply absent. For that matter, I already owned almost all the maps on the 2nd disc, and the three that were new really didn't offer anything super different.
I soon realized other flaws the game had: with a few exceptions, ODST's were just as powerful as the Master Chief, able to easily hijack vehicles, rip off chainguns, wield grave hammers, and they even had regenerative health. (over some bar-heath, whatever. It was still there) The game also featured no stealth gameplay of any sort, in spite of the supposedly silenced weapons which would alert enemies just like any other gun. The layout of the maps was different, but it was still the same Halo 3 engine, and outside of Sadie's story, there was really no point in exploring the supposedly sandbox city.
Compare all this to Halo 3, which had forge, custom games, and matchmaking, the last of which made saved-films much more easy to use. 2 years after I purchased it, I'm still playing Halo 3, but less than half a year after getting ODST, the only thing that keeps me from selling the game is the invite to the Reach Beta.
So WHY did Bungie make this game that offered so little? Was it to test their fan base? Were they testing their own studio's ability to make a game? Or was it all to make a few fast bucks?
I'm sorry, but I'm just really disappointed in this crappy game. It was fun for like a week or 2, but after that the game had NOTHING to offer except the Beta invite.