Halo 3: ODST Forum
This topic has moved here: Subject: WHY did Bungie make this game!?
  • Subject: WHY did Bungie make this game!?
Subject: WHY did Bungie make this game!?

I swear to DRUNK, I'm not GOD!

I remember purchasing this game on the day it first came out, and being super excited for it. I played it in every moment of spare time I had for a whole week, and the campaign both thrilled and amazed me. I was even able to play some games of Firefight online, one of which contained 4 players and was a real blast that lasted over an hour.

Then... 2 weeks after I'd owned the game, I had already beaten the title on Normal, Heroic, and Legendary, I'd unlocked most of the achievements, I'd completed Sadie's story, and finding people to play Firefight with was hampered by a lack of players, and a slow internet connection. Then, I started to get frustrated when I realized something: THAT'S ALL THIS GAME HAS TO OFFER!

Sure, maybe if you've got dorm roommates who love playing Halo and are happy to spend over an hour playing a single game with you, I guess Firefight would be a cool experience, but since it's just me at home, I had little reason to play. And I don't think this is something Matchmaking could have fixed.

Speaking of Matchmaking, ODST didn't feature any traditional multiplayer of any sort. Slayer games where everyone plays as an ODST could have provided this game with a LOT of replay value, but it's simply absent. For that matter, I already owned almost all the maps on the 2nd disc, and the three that were new really didn't offer anything super different.

I soon realized other flaws the game had: with a few exceptions, ODST's were just as powerful as the Master Chief, able to easily hijack vehicles, rip off chainguns, wield grave hammers, and they even had regenerative health. (over some bar-heath, whatever. It was still there) The game also featured no stealth gameplay of any sort, in spite of the supposedly silenced weapons which would alert enemies just like any other gun. The layout of the maps was different, but it was still the same Halo 3 engine, and outside of Sadie's story, there was really no point in exploring the supposedly sandbox city.

Compare all this to Halo 3, which had forge, custom games, and matchmaking, the last of which made saved-films much more easy to use. 2 years after I purchased it, I'm still playing Halo 3, but less than half a year after getting ODST, the only thing that keeps me from selling the game is the invite to the Reach Beta.

So WHY did Bungie make this game that offered so little? Was it to test their fan base? Were they testing their own studio's ability to make a game? Or was it all to make a few fast bucks?

I'm sorry, but I'm just really disappointed in this crappy game. It was fun for like a week or 2, but after that the game had NOTHING to offer except the Beta invite.

  • 04.17.2010 10:32 AM PDT

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It was a thing people should not have anticipated so much. Dunno, maybe people were already so eager to have another Halo, that they wanted to think that ODST, being released earlier than Reach, was the next Halo game they desired. Letdown was obvious, as it was not meant to be a complete or "the" game.

  • 04.17.2010 10:49 AM PDT
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Posted by: Emo Joe89
I soon realized other flaws the game had: with a few exceptions, ODST's WERE JUST AS POWERFUL AS THE MASTER CHIEF, able to easily hijack vehicles, rip off chainguns, wield grave hammers, and they even had regenerative health. (over some bar-heath, whatever. It was still there) The game also featured no stealth gameplay of any sort, in spite of the supposedly silenced weapons which would alert enemies just like any other gun. The layout of the maps was different, but it was still the same Halo 3 engine, and outside of Sadie's story, there was really no point in exploring the supposedly sandbox city.
Only these ODST. And did you read the intro?("Highly trained super soldiers").

  • 04.17.2010 12:34 PM PDT

Because they wanted more money. This running a business 101 people.

  • 04.17.2010 1:32 PM PDT
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Posted by: Johnel Lance
Because they wanted more money. This running a business 101 people.


Well besides this fact, they also wanted to tell the story of the attack on earth through the eyes of an ODST who had all the inside information hidden from them because they are not a part of ONI like Veronica Dare. This also explains why Dare often said things were classified and some things wern't fully explained.

  • 04.17.2010 1:41 PM PDT

To make money, distribute the beta, and possibly test firefight?

  • 04.17.2010 2:41 PM PDT

Because it is a great game.

  • 04.17.2010 4:07 PM PDT

For the monies and to give people a chance to try out Halo: Reach.

  • 04.17.2010 4:27 PM PDT

Being an Elite is its own reward.

Posted by: AoR LedinToke
To make money, distribute the beta, and possibly test firefight?


And also reduce the three year gap between Halo 3 and Reach. Having a game in between would keep the fanbase busy and to an extent satiated. It would also distribute the DLC to patient people waiting for it to be in a big package, and to offliners.

  • 04.17.2010 4:42 PM PDT

By the power of truth, I, while living, have conquered the universe.

What many misinformed people don't realise is that ODST is a game fans were asking for since Halo 2.

  • 04.17.2010 4:56 PM PDT

Proud member of Forge Cafe

What most people don't realise is that they play ODST nearly every day.
Everyone who owns ODST uses the multiplayer disk to play halo 3 online, it's the same sure but with all the maps on one disk (and better menu music).
Sure the camapgin was short, short and sweet, but we still have our awesome multiplayer.

  • 04.17.2010 5:09 PM PDT

The news of today will fade into 'morrow. They are the strong, they'll survive!

Posted by: mad man sam
i love the story line by i think firefight is a secret halo: reach firefight beta and they made it all ODST like as a test


Not only was it a "test" but it gets people used to mechanics that are in Halo: Reach. This would make the transaction from Halo 3 to Halo: Reach much much easier. Similarities include;

- Medigel reliant healthbar system
- Falling damage
- Lack of duel-wielding
- Some element of stealth*
- Emotionally pulling storytelling (whether or not it affected you, that was the aim)
- A certain inferiority to your opponents.**

* There was stealth in Halo 3: ODST, most players didn't utilize it. There were times I would hide in the shadows (this is really important,) and pick Grunts off from a distance. Sure, it would alert the Brutes and the rest of the Grunts, but as long as I remained hidden, they didn't really know where I was.

Other times, I would make an escape and hide, and I would hear the Brutes say something along the lines of "Leave it, it got away!" as they gave up searching for me. The game had stealth, you just had to use it.

** Try playing ODST on Legendary. While you can outperform some of the enemies, don't tell me you didn't get sniped every now and again, and don't tell me the plasma rounds didn't hurt. A lot.

  • 04.17.2010 5:21 PM PDT
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Squeeze me Macaroni, slob your face with my bologne!

Recon
/thread

  • 04.17.2010 5:35 PM PDT

The news of today will fade into 'morrow. They are the strong, they'll survive!

Posted by: Stripsearch
Recon
/thread


Or they could have just added more achievements for Recon. Not /thread.

  • 04.17.2010 5:36 PM PDT