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  • Subject: Bungie Weekly What's Update
Subject: Bungie Weekly What's Update
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New playlists are interesting and the do help the games stay fresh, but I'm not seeing any mention of the 500 lb. gorilla sitting in the Big Team Battle corner, which is quitters. I played about a dozen rounds today and nearly all of them were decided by which team had more quitters. In one battle my teammates talked about scoring as quickly as possible to get the other team to quit and that's exactly what happened. Then we were left with 3 rounds of 8v4 slayer in an assault game.

With the new playlists, for example, I can't imagine the 3v3v3v3 team format working for more than about 60 seconds. One team scores or takes the lead, and all you need is one person to quit on one of the 4 teams and that team is out of the game completely. I predict that by the final bell only about half of the starting people will still be playing.

Bungie obviously can't stop people from quitting, but they can make more of a penalty for those who do. I can't imagine that anyone is staying in a game because they are worried about being the lowest ranked player on a losing team. Judging by the fact that nearly every game has a minimum of 1-3 quitters it's obvious that people are quitting without any concern for the consequences. I’ve held out for the longest time from quitting but I’ve grown tired of being spawn killed because I’m one of a few players who didn’t quit and are outnumbered 2-1. What’s the point?

Why not create rules where quitting three games in a row lowers your level? Something that shows a pattern or something that's done for abusive people. Sometimes people have to leave, and that's understandable. But for now too many games are being decided in a minute or less if someone scores first in that short period of time.

Also, I’m not seeing any mention of new rules for betrayers or abusive language. Twice tonight I booted people for betraying me (not accidentally, both times they fired at me then beat me down), but in reality the people who do this really don’t care about their level so having that be the penalty does nothing to discourage them.

Also, I can’t go more than 3 games without hearing the word “-blam!-” or some other racial slur. I report these people but, again, obviously people are doing it without any concern at all for the penalty which means the penalty is useless overall.

So, unless Bungie spends more time trying to solve these problems I can’t see the new playlists really doing much for me, personally. Your number one goal will still be to try to keep your team from quitting and living through betrayers and insulting language.


  • 08.12.2005 11:23 PM PDT
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3v3v3v3.....awesome!!!

  • 08.12.2005 11:28 PM PDT
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It sounds sick i like it Thinkin its ganna be nice dude

  • 08.12.2005 11:32 PM PDT
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YES, MULTI-TEAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • 08.12.2005 11:50 PM PDT
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WOW EVERY 1 on these forums are newbs br>smg mlg>mm wow u guys all suck

  • 08.12.2005 11:52 PM PDT
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Posted by: crow5
i have a question about the multi-flag ctf classic.if there are going to be 4 teams then that means that there will be 4 flags.will this opction be avalible in coustom games?

It already is. Try Foundation, multi flag ctf.

  • 08.12.2005 11:58 PM PDT
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That is GREAT :D!

  • 08.13.2005 12:39 AM PDT
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what if you folks included multi clan battle? you know the same concept of multi team but with the teams in clans.

Now that would be cool, think of it..

TEAM WESTCOAST VS TEAM EASTCOAST VS, CANADANORTH VS TEAM SOUTHKOREA!!!
(iuno wt eva ridiculus clan name there are...trust me there is...)

  • 08.13.2005 12:42 AM PDT
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I WANT NEWS ON THE NEW DAMN PROJECT! I HATE IT WHEN BUNGIE LIES!!! DAMN THEM! UVE BEEN WAUTING FOR THIS UPDATE TO COME BEFORE SCHOOL STARTS! GGGRRRRRRRRRRRRRRR!!!!!!!!!!!!!!! IT BETTER BE NEXT WEEK!!!!!!!!!!!!!!1

  • 08.13.2005 1:00 AM PDT
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just some suggestins about the play lists update... backwash should have starting granades, any bomb assult on santuary should have at least a 5 second respond,
and as if C.T.F on burieal mounds wasnt a touf game type to begin with why did u guys make it dame near impossibal by adding a wraith, i mean if the wraith is gonna be in the game at leats give us a little more time to capture the flag.

any way great idea on the 3v3v3v3 I think tis gona be awesome!!!

  • 08.13.2005 1:01 AM PDT
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Yeah seriously... i was playing assault on sacntuary and my team had killed thier whole team but by the time i started arming the bomb they had respawed. this is unfair.

  • 08.13.2005 1:42 AM PDT
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whats the deal with the playlist? 1.) there use to be tons of Br start games now there is hardly any. 2.) i'm so sick of playing warlock, sanctuary, and turf every time i play matchmaking. instead of wasting time making a multi team playlist, try making the existing one's better

  • 08.13.2005 2:03 AM PDT
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i dont actually know where to post my suggestions to halo 3, if you are even taking them, so here goes nothing.

1. Weapon types
there should be 3 weapon types, 1 1/2 handed weapons, 2 handed weapons, and new 2 1/2 handed weapons. 1/2 handed weapons can be held by themselves and you can throw grenades with them, or duel wield them, 2 handed weapons so you can throw grenades, but not duel wield, and 2 1/2 handed weapons, you cant throw grenades or duel wield.
2. New Weapons
well of course the fuel rod cannon should be added to halo 3, a human version of the sword (most likely a big knife of some sort), replace the needler with a 2 handed version of it that is similar to the shotgun (example: you shoot and 10 needles stick in someone at short range, blow em up, further back wont do as much), the carbine should be energy like the plasma rifle, not like the battle rifle; the plasma pistol should be deprived the o-so-controversial power to charge, and instead be just beefed up a little bit; the flamethrower, the jackal shield and a human riot shield, the plasma turret made so it can actually be useful, and the 2 1/2 handers; human and covenant mobile turrets, and the rocket launcher should become a 2 1/2 handed weapon, as well as the fuel rod cannon. You should add a human version of the brute shot, which would lob more powerful grenades.
3. New Vehicles/ vehicle functions
First, the wraith should be equiped with a secondary plasma cannon like in campaign, tanks dont need to be fast, rather powerful. A gauss warthog version of the spectre (maybe have the spectre shoot mini wraith bombs or something cool), the atv, which would be a human-style ghost for variety. (handling of a hog and speed like a ghost), and a human flying vehicle (maybe a mini-pelican) and the banshee should be equipped with banshee bomb.
4. New modes of gameplay and rankings
One thing we were disappointed in not seeing, online cooperative mode. It would be so great to go online with a bunch of buddies and just kill endless amounts of covenant, or even humans! yes i said humans. You should divide the campaign into two parts, the player can choose their path, they can play as covenant or human, and based on how many kills and time beat, one can reach a new playlist record playing campaign too. campaign definitely tests a whole other part of skill of a halo player, so it should be ranked.
5. New things to do
a couple new things you should be able to do. first, if you double click, you should be able to go prone. Prone mode is the best means of cover, but you cant turn all the way around, and you are near immobile, so crouching would still be the best way to get a stealth kill. Next, you should be able to lean-peek. Leaning around a corner can sure save some of your body from bullets, but it will decrease you accuracy somewhat as you are leaning. You should be able to charge your bash, or tap it quickly to create a 3-hit combo. A charge bash can be effective if you know someone is around the corner, but a 3-hit combo can be effective if your in a frantic 1 on 1 firefight at close range. With all the controversy over grenades, they shouldn't be so instant to leave your hand. I dont know anyone who can pull the pin and throw a grenade that quick, then again i dont know very many supersoldiers...but anyways, you should have to wait a few seconds before the grenade actually leaves your fingers, but if you die before the grenade is thrown, it should just drop, getting a lucky kill on someone eager to pick up your weapons. New items should include a 30-second rage (extra damage), 30-second infinite ammo, 30-second quick speed, and of course, overshield and active camoflauge. Nothing too complicated and nothing too cheap. If you happen to get an assassination kill while charging your bash, you should get a different medal entirely. A stealth kill medal should be awarded, you can physically grab the character and mutilate them with your weapon you have. tapping r will quickly dispatch him if another enemy is coming, but you wont get the full stealth kill, but instead, an instant headshot. If you happen to run out of ammo and you find a small enough object such as a rock or a small crate, you should be able to hold it, which you can bash and throw it only, no grenades it is treated as a 2 1/2 handed weapon. If you obtain active camo with the sword, the sword should turn invisible also, after all the sword is all about the ambush and surprise stuff. To work the turret guns, you press L to mount, which significantly increases accuracy, and L to dismount it. Just firing is still powerful, but not quite as much and significantly less accuracy. With the covenant and human rocket launchers, L is for lock on and R is obviosly to fire, and rockets shouldn't be perfectly accurate while running or even standing. Crouching would imrpove accuracy. With human and covenant grenade launchers, L would change the firing type (grenades explode on impact or after bounce)
6. New maps/ map styles
New map styles shouldn't always look like coagulation (containment *cough* *cough*) but instead every map have its own unique style, like one set up like sidewinder, then another set up like terminal, then relic, kinda varied. Big maps like coagulation and containment are so one-sided. Especially coag. There is hardly any cover, and the dudes with the snipers own all, but the new br starts help a tiny. You should make a cool neutral flag/bomb map where the bases are high, and the middle is low, and once you drop down, the trick is getting up all the way to the other team's base. Or vice-versa (bases are low and middle is high). We would like to see more maps like zanzibar so its 1 flag ctf and 1 bomb assault. A big uphill map with the defenders on the high end and offenders on the low end.
THANK YOU BUNGIE AND I HOPE YOU HEAR THIS BIG REQUEST!

[Edited on 8/13/2005]

  • 08.13.2005 2:45 AM PDT
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i dont actually know where to post my suggestions to halo 3, if you are even taking them, so here goes nothing.

1. Weapon types
there should be 3 weapon types, 1 1/2 handed weapons, 2 handed weapons, and new 2 1/2 handed weapons. 1/2 handed weapons can be held by themselves and you can throw grenades with them, or duel wield them, 2 handed weapons so you can throw grenades, but not duel wield, and 2 1/2 handed weapons, you cant throw grenades or duel wield.
2. New Weapons
well of course the fuel rod cannon should be added to halo 3, a human version of the sword (most likely a big knife of some sort), replace the needler with a 2 handed version of it that is similar to the shotgun (example: you shoot and 10 needles stick in someone at short range, blow em up, further back wont do as much), the carbine should be energy like the plasma rifle, not like the battle rifle; the plasma pistol should be deprived the o-so-controversial power to charge, and instead be just beefed up a little bit; the flamethrower, the jackal shield and a human riot shield, the plasma turret made so it can actually be useful, and the 2 1/2 handers; human and covenant mobile turrets, and the rocket launcher should become a 2 1/2 handed weapon, as well as the fuel rod cannon. You should add a human version of the brute shot, which would lob more powerful grenades.
3. New Vehicles/ vehicle functions
First, the wraith should be equiped with a secondary plasma cannon like in campaign, tanks dont need to be fast, rather powerful. A gauss warthog version of the spectre (maybe have the spectre shoot mini wraith bombs or something cool), the atv, which would be a human-style ghost for variety. (handling of a hog and speed like a ghost), and a human flying vehicle (maybe a mini-pelican) and the banshee should be equipped with banshee bomb.
4. New modes of gameplay and rankings
One thing we were disappointed in not seeing, online cooperative mode. It would be so great to go online with a bunch of buddies and just kill endless amounts of covenant, or even humans! yes i said humans. You should divide the campaign into two parts, the player can choose their path, they can play as covenant or human, and based on how many kills and time beat, one can reach a new playlist record playing campaign too. campaign definitely tests a whole other part of skill of a halo player, so it should be ranked.
5. New things to do
a couple new things you should be able to do. first, if you double click, you should be able to go prone. Prone mode is the best means of cover, but you cant turn all the way around, and you are near immobile, so crouching would still be the best way to get a stealth kill. Next, you should be able to lean-peek. Leaning around a corner can sure save some of your body from bullets, but it will decrease you accuracy somewhat as you are leaning. You should be able to charge your bash, or tap it quickly to create a 3-hit combo. A charge bash can be effective if you know someone is around the corner, but a 3-hit combo can be effective if your in a frantic 1 on 1 firefight at close range. With all the controversy over grenades, they shouldn't be so instant to leave your hand. I dont know anyone who can pull the pin and throw a grenade that quick, then again i dont know very many supersoldiers...but anyways, you should have to wait a few seconds before the grenade actually leaves your fingers, but if you die before the grenade is thrown, it should just drop, getting a lucky kill on someone eager to pick up your weapons. New items should include a 30-second rage (extra damage), 30-second infinite ammo, 30-second quick speed, and of course, overshield and active camoflauge. Nothing too complicated and nothing too cheap. If you happen to get an assassination kill while charging your bash, you should get a different medal entirely. A stealth kill medal should be awarded, you can physically grab the character and mutilate them with your weapon you have. tapping r will quickly dispatch him if another enemy is coming, but you wont get the full stealth kill, but instead, an instant headshot. If you happen to run out of ammo and you find a small enough object such as a rock or a small crate, you should be able to hold it, which you can bash and throw it only, no grenades it is treated as a 2 1/2 handed weapon. If you obtain active camo with the sword, the sword should turn invisible also, after all the sword is all about the ambush and surprise stuff. To work the turret guns, you press L to mount, which significantly increases accuracy, and L to dismount it. Just firing is still powerful, but not quite as much and significantly less accuracy. With the covenant and human rocket launchers, L is for lock on and R is obviosly to fire, and rockets shouldn't be perfectly accurate while running or even standing. Crouching would imrpove accuracy. With human and covenant grenade launchers, L would change the firing type (grenades explode on impact or after bounce)
6. New maps/ map styles
New map styles shouldn't always look like coagulation (containment *cough* *cough*) but instead every map have its own unique style, like one set up like sidewinder, then another set up like terminal, then relic, kinda varied. Big maps like coagulation and containment are so one-sided. Especially coag. There is hardly any cover, and the dudes with the snipers own all, but the new br starts help a tiny. You should make a cool neutral flag/bomb map where the bases are high, and the middle is low, and once you drop down, the trick is getting up all the way to the other team's base. Or vice-versa (bases are low and middle is high). We would like to see more maps like zanzibar so its 1 flag ctf and 1 bomb assault. A big uphill map with the defenders on the high end and offenders on the low end.
THANK YOU BUNGIE AND I HOPE YOU HEAR THIS BIG REQUEST!

  • 08.13.2005 2:49 AM PDT
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that all sounds well and good but for some reason i cant get the last update, i go to start downloading it and it doesnt do any thing even though the xbox is connected etc. wb

  • 08.13.2005 3:19 AM PDT
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when i first got the game for christmas i was wondering why there was no playlist for 2:2:2:2 on foundation for CTF :D
cant wait to see it, or whatever will be coming out

  • 08.13.2005 4:08 AM PDT
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I can live with SMG start for objective games on Terminal but Relic (The new BM) needs BR start for every gametype specifically because of the potential for spawn camping as was the case in BM. I just can't understand how Bungie doesn't realize this. Please reconsider your position in regards to this map or I'm afraid you'll have a bunch of frustrated players come Sept.

Oh yeah and spawning with a nade on Backwash would be nice as well :-)

  • 08.13.2005 4:11 AM PDT
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Wow, I don't understand what you guys are doing. Why are you wasting time with such a nooby playlist. I understand you guys just want to cater to casual gamers and you don't give a flying f.uck about mlg or any other kind of competitive play in Halo 2. Come on though, you are the ones that said More Skill = More fun. Would it honestly be such a big deal to make an MLG playlist? Seriously, you have Team Slayer Pro in training why can't you just make a playlist for it. I guarantee you that more people will play that than you imagine. MLG players are not a minority, we are the reason Halo had as much success as it did, eventually leading to your success with Halo 2. Stop ignoring us please, there is a lot more of us than you think there are.

I think matchmaking is a good idea because I like playing new people all the time, but not when I start with an SMG and I'm getting BR'd by the host standing 200 feet away.

Oh and another thing, thanks for the awesome update that stopped modders. I only get modded once or twice when I play matchmaking rather than 3 or 4 times. And thanks for not having dedicated servers so that I can get standbyed everytime I play skirmish.

  • 08.13.2005 4:12 AM PDT
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Playlists sound fun, but why cant we get a Big Team Slayer option. Ive been reading through these forums and it sounds like there are quite a few that want it as well as me.

Jase

  • 08.13.2005 4:18 AM PDT
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I think people will gonna do the same with boosting there Clan and Multi-Team. They'll make 2 lobbies of 3 people and than start at the same time. And while playing they wont steal the Flag from their mates from the other lobby so they will definetly wont be last. I hope u guys will do something about thist!

  • 08.13.2005 4:28 AM PDT
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OMGOMGOMGOMGOMGOMG AWESOMENESS!!!!!!!11111onehundredandtenthousandonehundredande leven!!11

Like, 20 people ask for a multi-team match making list and they get it.

Over 5000 people voted for BR start/MLG playlists AND WE STILL DON'T GET IT.

Wow! GG Bungie. Pfft.

And I spose you want be fixing any of the major glitches you've left in your game either in this upcoming patch.

Wow. Just wow.

Thanks alot Bungie <_<

  • 08.13.2005 4:54 AM PDT
Subject: I LOVE HALO2 & Bungie!!!!!!!!!!!!!!!
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I think bungie is doin a great job with everything from booting the cheaters ,, to the new maps... I cant wait to get my new XBOX and halo 3... Thanks

Dave Smith

  • 08.13.2005 5:05 AM PDT
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ATTENTION ALL NERDS....ATTENTION ALL NERDS...

Halo 2 is a game...We don't need to take it so seriously that when there's no MLG playlist we cry like babies.

Don't cuss out Bungie for a game they made!

They made it, there in charge, in the world of Halo there word is law, get over it!

  • 08.13.2005 5:33 AM PDT
Subject: Bungie Weekly What's Update
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are they making new maps also with the new multi-team.

  • 08.13.2005 5:36 AM PDT