Halo 2 Forum
This topic has moved here: Subject: Why was Halo 2's campaign hated?
  • Subject: Why was Halo 2's campaign hated?
  • Pages:
  • 1
  • 2
  • 3
  • of 3
Subject: Why was Halo 2's campaign hated?
  • gamertag: [none]
  • user homepage:

I'm just a regular Tiger roaming bnet.

Everyone hated the ending, but I loved the overall campaign because it was long had arbiter missions, and was just plain awesome

  • 05.29.2010 11:17 AM PDT

my real gt is cs cavekilla1... just so you know

the reason i didn't like it was that it was so annoying and boring at points just seeming running for a couple of minutes finding 1 or 2 enemy's doing the same over and over, hunters were no longer a big teddybear =[,brutes were too in your face all the time,un fun bosses [tartarus and the heretic leader]

snipers 1hit kill,flood were alot harder then before and always placed in the wrong spots e.g the lift, non halo ce feel to it completely different,weak nades, serious marines,lockon rocket, many levels were just made of the same thing over and over e.g regret,quarantine zone

NO FUN GLITCHES like ce had [ infinite enemy spawn, pelican rides,pet flood etc] and it was way to cartoonish graphics well thats what i think

  • 05.30.2010 2:41 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: joe campbell
Umm.. Who hated it?

Took the words right out of my mouth.

  • 05.30.2010 4:14 PM PDT

50s in: Slayer, Doubles, Lone Wolves, Objective, Ranked BTB, Swat, Snipers.

I didn't hate it, but I do think it was the worst of the trilogy. The story lacked focus until the last few levels, the boss battles (they do not fit in Halo), and the ending of course, which ended right at the climax with no resolution.

With that being said, I still think it is a good campaign. H1 will always be my favorite, but I love all the Halo games...except Reach, which will be awful.

  • 05.31.2010 2:33 PM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

In retrospect I really hope the story would have ended with Halo2. Halo3 campaign was just dull

Instead of the cliffhanger a level in which you battle solo in the Covenant Dreadnaught ship destroying it and then the final battle on Earth when humans and Covenant rebellers unite to slay the Covenant and continue to defeat the Flood

  • 06.08.2010 12:34 PM PDT

Posted by: Gen Petitt
ME2 was known for stupidity and being retarded

Posted by: kalle90
In retrospect I really hope the story would have ended with Halo2. Halo3 campaign was just dull

Instead of the cliffhanger a level in which you battle solo in the Covenant Dreadnaught ship destroying it and then the final battle on Earth when humans and Covenant rebellers unite to slay the Covenant and continue to defeat the Flood


Then we wouldn't have Halo 3 Multiplayer.

  • 06.08.2010 4:58 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: THElizzard01
Posted by: kalle90
In retrospect I really hope the story would have ended with Halo2. Halo3 campaign was just dull

Instead of the cliffhanger a level in which you battle solo in the Covenant Dreadnaught ship destroying it and then the final battle on Earth when humans and Covenant rebellers unite to slay the Covenant and continue to defeat the Flood


Then we wouldn't have Halo 3 Multiplayer.

Didn't really miss much, I'm just not a big fan of it. Forge and such are cool, but it's like Darth Maul in Episode One, the movie sucked, regardless of how cool he was.

  • 06.08.2010 5:27 PM PDT

Posted by: yodomanda
NO FUN GLITCHES like ce had [ infinite enemy spawn, pelican rides,pet flood etc] and it was way to cartoonish graphics well thats what i think
No glitches? You didn't play H2 much, did you? And the cartoon bit, that sounds more like H3.

  • 06.09.2010 12:25 AM PDT

Friggin deal with it

I think it was the suprise, "Cliffhanger" ending that no-one expected. I think that ppl wanted more than that at the end.

  • 06.09.2010 6:24 AM PDT

In the beginning, Halo 2 was hated because prior to release, we were set up for something completely different. It was like Click, no one expected a sad, tear-jerking ending for a movie advertised as a typical Adam Sandler comedy.

You had all this talk about war on a futuristic Earth, with all these cool features, amazing events, epic confrontations, larger environments, the list goes on.

The announcement trailer showed Earth undergoing a huge war, with explosions all over earth. The graphics were amazing, featuring stencil shadows, real-time reflections, and awesome textures and animations.

E3 '03 showed us what the beginning of Master Chief's adventure on Earth would be like, with a gigantic sprawling metropolis, non-linear environments, Longswords that did more than stupidly get shot, and had such cool events. From defending a marine camp, to driving around the city, the game looked fun as hell. Unfortunately, Staten didn't show off the city enough, so we didn't get much of a look at what that gigantic spire of buildings and towers was like, besides the few glimpses you could catch when the Phantoms started showing up.

Then the final game came out, and barely anything made the cut. The art style, and the technological progression for New Mombasa had completely changed, leaving with us only a few remnants of the E3 demo, mostly the style of the roads at the end of Metropolis.

We were taken away from Earth very early on, and never returned to it, nor saw much more of what was going on, leading many to wonder just what Bungie had in store when they kept touting the tagline "Earth will never be the same."

Then things took a different turn of events when we became the Arbiter. It also didn't help that the first two of his levels did not add anything to the conflict between Humans and Covenant; they didn't even know an "Oracle" was there.

It was also incomplete in a lot of ways. Sure, loading times were cut, but pop-in was now completely horrible. Cutscenes looked unfinished, especially the intro for Outskirts. It had overlapping textures, gigantic missing portions of buildings, and just looked like a garbled mess.

If you had ever looked backwards while at the middle of the bridge in Metropolis, you would have seen how the buildings are too low, and you can see below the skybox. It also showcased that all those buildings you saw before you hopped on a vehicle were sitting atop a giant block. It broke the immersion.

Even this new Halo had some real huge issues. In either Delta Halo or Regret. You can see this "short" wall in the distance, with some protruding ornaments at the top of it. If you got out of the map, you could see just how low the skybox went. That short wall was actually really tall, and presumably was originally supposed to be showcased to its full potential, to give a nice sense of scale in distance.

The problem with this wall is that as soon as you kill Regret, Bungie completely changes the philosophy of this entire area. The next level has you playing as the Arbiter, and if you didn't know, you actually play in this wall. Now, as awesome as it is to know that you're playing in the wall you saw in the previous levels, you quickly learn that this wall must be thousands upon thousands of miles high, and possibly easily visible from space, because if you look down as soon as the level starts, you see the area where the Master Chief was fighting.

----

However, what really made all this a problem was that Bungie was just too ambitious. What Halo 2 (and 3) ultimately are is still what Bungie generally had envisioned for Halo 2. There was a lot they had cut, but they always wanted the galactic romp. As much as I love the Arbiter as a character (in Halo 3 more so than 2) I really wish they didn't make him playable. If they had a better planned out schedule and more time to work, Halo 2 could have been closer to their original vision.

Halo 2 was always supposed to close the series, but in a way I'm glad it didn't, because I love Halo 3 and what it did for the story, and the gameplay.

This came out much longer than I expected, and strayed in some ways away from the original idea

  • 06.09.2010 10:25 AM PDT

Oh hey there

Posted by: petarded2
It's a metaphor for the 07s' lack of identity. too old to be newfa­g, yet too new to be oldfa­g, we wander b.net in search of a home, forever trying to be something we are not.

It wasn't I loved it.

  • 06.09.2010 11:54 AM PDT

E4web

Posted by: Notanoob7
Drones boarding my Ghost (it happened!)


I've been boarded by a Grunt once.

Halo 2 expanded the story arc, and had the most involving cinematics, partly because they were intended to replace entire levels.

  • 06.09.2010 1:19 PM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Posted by: THElizzard01
Posted by: kalle90
In retrospect I really hope the story would have ended with Halo2. Halo3 campaign was just dull

Instead of the cliffhanger a level in which you battle solo in the Covenant Dreadnaught ship destroying it and then the final battle on Earth when humans and Covenant rebellers unite to slay the Covenant and continue to defeat the Flood


Then we wouldn't have Halo 3 Multiplayer.


Or Bungie could have made Halo3 all about multiplayer and firefight

  • 06.09.2010 1:20 PM PDT

Posted by: Gen Petitt
ME2 was known for stupidity and being retarded

Posted by: kalle90
Posted by: THElizzard01
Posted by: kalle90
In retrospect I really hope the story would have ended with Halo2. Halo3 campaign was just dull

Instead of the cliffhanger a level in which you battle solo in the Covenant Dreadnaught ship destroying it and then the final battle on Earth when humans and Covenant rebellers unite to slay the Covenant and continue to defeat the Flood


Then we wouldn't have Halo 3 Multiplayer.


Or Bungie could have made Halo3 all about multiplayer and firefight


Then it surely fail.

  • 06.11.2010 3:38 PM PDT

Goodbye...

I've been boarded by a Grunt once.

Lol, fail

  • 06.11.2010 6:41 PM PDT

Owners Of the Katana

Click the link, and join the greatest b.net community around

being forced to play as the arbiter , when we had waited so long to continue the story of the true hero, MC . The bigger the fan, the more agonizing the wait was until you finished Arbys mission

  • 06.12.2010 2:38 AM PDT

E-mail; save a stamp fire a mailman...

I remember sitting at the screen screaming "WHAT!" when the credits rolled around. I hate cliffhangers... then to make me wait three years? ugh... Assassins Creed 2 did the same thing =(

  • 06.12.2010 4:16 AM PDT

Speak softly, and carry a big stick. -Theodore Roosevelt-

Posted by: Noshotskill
I think people weren't to happy about playing as the Arbiter for half the game. Also it didn't help that most sequels never top the original in most people's minds. I personally loved Halo 2 and thought it was the best game in the series. (The multiplayer at least)


I feel the exact same way. I still play halo 2 in lan parties and co-op. still my number one favorite game and it had lots of competition. Blew them away.

My Favorites Top 5
Halo 2
Mass Effect
Halo CE
Star Wars Battlefront
Star Wars KOTOR

  • 06.12.2010 10:26 AM PDT

Posted by: JacobGRocks
The ending was hated.

This. I know many people who were pissed off at the cliffhanger type ending.

To me, Halo2 had the best campaign of all the Halo games.

  • 06.12.2010 10:54 AM PDT

I really liked the Campaign for Halo 2, I just would have liked to have finished it as Master Chief and not the Arbiter.

  • 06.16.2010 3:19 AM PDT
  • gamertag: Ledgo
  • user homepage:

The only thing I disliked about the campaign was how it ended. My favorite mission in the entire thing campaign was Sacred Icon/Quarantine Zone. It is my second favorite flood missions in the Halo series, passed only my Library in Halo CE.

  • 06.16.2010 3:52 AM PDT
  • gamertag: [none]
  • user homepage:

All it took was a stew of whoopass.

I loved the campaign. Not because it was the only thing I could do in Halo 2 that entertained me....

  • 06.16.2010 12:53 PM PDT

"I wanted to make people happy, if only for an hour."
-Busby Berkley

RIP Halo 2

I liked the campaign.

  • 06.17.2010 8:22 AM PDT

Meow?

I loved the campaign, and I still do.

[Edited on 06.21.2010 5:04 AM PDT]

  • 06.21.2010 5:04 AM PDT

  • Pages:
  • 1
  • 2
  • 3
  • of 3