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Subject: Ultimately About Fun

Cool stuff.

  • 05.26.2010 4:21 PM PDT

lady-owl.deviantart.com

I really enjoy articles like this. I'm always interested in seeing what all the artists have to do to create a game. You guys have done such an amazing job with the animations of the Elites, for example compared to the stiffness I see going back to Halo 3. The animation always felt awkward watching them strafe but in Halo: Reach they move so elegantly and smooth. So fluid. It is very impressive.

Same with the Drones in ODST. Their improved movement was a real treat. It's amazing those two.. er three games are all on the same system.

Would it be possible to share with us (either on Bungie.net or the final game) some/all the deleted animations? I remember seeing a couple unfinished ones from Halo 3 that didn't make it into the final game so it would be cool to see the same for Reach.

  • 05.26.2010 4:32 PM PDT

I love to hear what goes on behind the scenes. This is seventh column gold.

Posted by: Lady Owl
Would it be possible to share with us (either on Bungie.net or the final game) some/all the deleted animations? I remember seeing a couple unfinished ones from Halo 3 that didn't make it into the final game so it would be cool to see the same for Reach.

I, too, would love to see a dvd or the like of things that made the cutting room floor. I can't tell you how many times I've watched the "dvd extras" from prior halo games... it really solidifies my appreciation for all the details that went into their creation.

Thanks for taking the time to fill us in, Bill!

  • 05.26.2010 5:18 PM PDT

Very cool, I like to read this kind of stuff because I really have no idea what's going on behind the scenes with games. Thanks.

  • 05.26.2010 5:29 PM PDT

I Love ODST. Nice game.

Makes me want to work at bungie. i feel like anything bungie makes i trust to be great!

  • 05.26.2010 5:55 PM PDT

Sweetness.

  • 05.26.2010 6:11 PM PDT

Awesome! Thanks for the info, I can't wait to start animating.

  • 05.26.2010 6:14 PM PDT

Good read!

  • 05.26.2010 6:29 PM PDT

great read, and as someone has previously asked i would like to see some of the animations that do not quite make the cut into the final product

  • 05.26.2010 7:02 PM PDT

This is really interesting to know. I'm currently working on a student game (shameless plug) =) and have been doing most of the animations. About how many animations are Bungie animators expected to finish in a day?

  • 05.26.2010 7:08 PM PDT

@Helveck

Just an Average Joe...

That was an awesome read! Especially the daily routine thing. I've always wondered and been intrigued by what some of the daily routines were around the office. Just to see how they flush out ideas or get themselves going to start firing out ideas and concepts and then putting it on paper/in computer.

Great stuff!

[Edited on 05.26.2010 7:32 PM PDT]

  • 05.26.2010 7:31 PM PDT

',:|

Well I learned something on the last day of school, who'd have thought?

  • 05.26.2010 7:43 PM PDT

This article was really helpful, we just finished our student game project and i experienced first hand a lot of the problems that were listed in the article. Time restraints were tough to deal with, and being asked to make new unplanned animations from the programmers never helped either. Now i'm working on my demo reel, and hopefully start looking for work in a month.

  • 05.26.2010 7:53 PM PDT

In the theatre, you can see the effects of some animations, for example, the slow motion movement of particles erupting from a grav-hammer comes up beautifully in the game, whilst players are moving and still responding to every cause and effect. The dispersal of energy from explosions and hammer bursts seem to have a lot of frames squeezed into them; which leads to beautiful slow motion particles, so why is this not used in character movements such as the melee?
If it's possible to squeeze the frames of particle movement into explosions, surely it could be adapted for combat and character use?

  • 05.26.2010 8:04 PM PDT

Wow those were some really good questions! Interesting answers as well. I like seeing these types of articles!

  • 05.26.2010 8:16 PM PDT

Get WorkPLaced!!

I don't have the patience to be an animator, but it's really nice to see what the life of one is like and how they influence the final product.

  • 05.26.2010 8:49 PM PDT
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Im a boss what else it there to say? im also the coolest person in the universe! you reading this proves that!

good read, im planning on going in as a 3d modeler and concept artist. it's good to see developers giving tips like this. Bravo.


  • 05.26.2010 8:51 PM PDT

AV=http://avatar.coolclip.ru/albums/Avatars/Avatars%2090x90/A vatars_90x90_022.gif
BG=http://avatar.coolclip.ru/albums/Avatars/Avatars%2090x90/A vatars_90x90_022.gif

As an fledgling animator, I approve of this post!

[Edited on 05.26.2010 9:10 PM PDT]

  • 05.26.2010 9:10 PM PDT

That's awesome. Thanks urk, the guy who send the questions in (sorry I forgot your name >.>), and the guy who answered (I forgot your name as well <.<). This is why you surpass any company in the world.

  • 05.26.2010 9:45 PM PDT

Great to see these back again. Stuff like this just shows why Bungie are still light years ahead.
I'm looking to get into the industry, and even though animation won't be my area, it's really helpful to read these so I can build up a picture of how a studio works.

  • 05.27.2010 12:42 AM PDT

Really appreciate this article. I am actually going to ITT Technical institute in Kansas City, MO for an associates in the Drafting and Design program but I plan on going to a campus that offers the Bachelors in Digital Entertainment and Game design after I graduate in less than a year. I don't know if anyone from Bungie reads through these comments after the article is posted but if You(Bungie Employee) do happen to see this and have the time to send me an email I would appreciate any advice, information, or even a word of encouragement. I have loved the Halo franchise since Combat Evolved and have occasionally daydreamed about being a part of the amazing work you guys do.

  • 05.27.2010 3:10 AM PDT

"Wake me...when you need me."

That was another very cool read. Thanks Urk!

  • 05.27.2010 3:53 AM PDT

Posted by: Achronos
I blame stosh.


Proud tester of the Halo 3 beta.

Looking into animation myself, so this was an interesting read!

  • 05.27.2010 5:32 AM PDT
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Interesting read. I don't think I'd have the patience to be an animator, personally! I can spend hours in front of code, but animations, not so much.

Good luck in your studies, Cerilli!

  • 05.27.2010 7:06 AM PDT

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