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Subject: Excavating The Pit

Posted by: I DoMeAgE I
I've already read all of the halo books today you stupid nerd. Plus Halo:Fall of reach twice.

Incredible story behind the maps we know so well.

  • 05.28.2010 3:35 AM PDT
  •  | 
  • Exalted Heroic Member

Whats crowe's nest again?

  • 05.28.2010 4:09 AM PDT

HBW Knuckles aka Hyrage aka Khris

Let's talk about "Designing Fun", how did Bungie not yet figured out that what made the Halo: CE pistol so fun was the skill/challenge/ reward factor of the game, because actually in 1 vs 1, there were "always" an opportunity to place a headshot to perform more damage and create a skill gap.

The headshot or any other weak point creates the gap between the Rookie, the Veteran and the Pro.

Because Halo: Reach only requires you 4 body and then the opportunity to perform a headshot to finish the guy, there are 4 missed opportunity to generate the skill gap and risk/ challenge/ reward.

In other word, the is no difference between a rookie, a veteran and a pro in Halo 2, 3 and Reach. Isn't Halo supposed to be highly competitive? No and that also affect the Skill Levels and the ranking of each player at the end of a match. It's not representative of the skill gap at all, it's messed up.

The player should be able to break the shield in 2 headshot and then perform one last headshot to eliminate an opponent.

Average player: 4 bodyshots + 1 headshot
Pro player: 3 headshots

[Edited on 05.28.2010 5:46 AM PDT]

  • 05.28.2010 5:38 AM PDT

A hero need not speak. When he is gone, the world will speak for him.

Nice story.

  • 05.28.2010 10:52 AM PDT

Needs moar security cameras.

  • 05.28.2010 3:50 PM PDT

You will be missed.
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Holy no pants!
I admit I haven't read all of this (yet).
But this is -blam!- sick!
I love stuff like this. Thank you so much for this article/interview/business!
<3

  • 05.28.2010 7:15 PM PDT

Blah.

um. whats with the second pic..it looks..real and not so animated. im too lazy to read the entire article,, did they just build a real set of a multiplayer map? wtf..

  • 05.29.2010 2:58 PM PDT

New Marathon? Thanks Bungie!

I always adore developer insight specially if its from studios I admire plz give us more

  • 05.29.2010 8:16 PM PDT

A joy to read!

  • 05.29.2010 9:49 PM PDT

Location: Belfast, Northern Ireland, United Kingdom
D&D Alignment: Chaotic Neutral
Political Alignment: Social Democracy (Left)
Favourite Book: Jurassic Park
Favourite Film: The Dark Knight
Favourite Game: Mass Effect 2
Preferred Weapon: Franchi SPAS-12

Why is it that the concepts are so much more awsome than the final product?

  • 05.30.2010 3:55 PM PDT

Posted by: Cra5y Pineapple
Why is it that the concepts are so much more awsome than the final product?

Aim high, even if you miss, you'll land amongst the stars.

  • 05.31.2010 6:00 PM PDT

E-mail; save a stamp fire a mailman...

If I could just sit down and talk to the bungie multiplayer design team... I could learn so much more in multiplayer map design, seeing how this is the field I want to get into. Seriously I just wish that I could get their opinions on my portfolio...

Excellent work Urk reporting on this!

  • 06.12.2010 12:42 AM PDT

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