Halo 3: ODST Forum
This topic has moved here: Subject: i need help with endure
  • Subject: i need help with endure
Subject: i need help with endure

i know everyone post forums like this every day but i need a vidmaster enduer dream team. i need someone who knows good tactics,tips, stradegy, weapon controll, pro chieftan killer, and a whole lot more i made it to the fourth set second round but i failed. so if your up to the challenge friend request me on xbox live my gamertag is R3CON BO1

  • 06.09.2010 3:53 AM PDT

if you can see me then your all ready dead

il help u i also got another person so we will need 1 more i added u on xbox my gt is: jamien15

  • 06.09.2010 4:44 AM PDT

I need to do Endure 2 i can help im Greebles the II

  • 06.16.2010 1:49 AM PDT

We Surround Them!

Let me be honest ... unless you get 3 guys that excel at killing everything in sight and can work together you won't get it easily. I've watched guys, who were all 30's in Halo 3 and up, fail time and again on Endure because they were all weapon-hogs or kill-hogs. And this was on Alpha Site, the easiest of the maps to get it on! Some even used the Elevator Rocket trick to score easy bonus lives and still got their butts handed to them because they ran out of ammo other than garbage Plasma Pistols going against Chieftains during a Famine Skull wave.

Several of the guys I team with came up with an excellent strategy that has worked time and again when you get 4 players to cooperate and stick to the plan. But as one person in our group said, "check your egos at the door" ... something most H3 and ODST players can't do!

  • 06.16.2010 1:26 PM PDT

i need one more person for endure

Gt:spartanninja012

  • 06.16.2010 4:09 PM PDT

Fancy joining a group, but don't wan't people too obsessed and serious? Want a group where messing around is a given?

DO YOU WANT TO BE A NINJA?

Then I have three words for you. Team Flying Ninja

Alternatively, add me and we will be happy to tell you about ourselves.

Posted by: sensfaninoh
Let me be honest ... unless you get 3 guys that excel at killing everything in sight and can work together you won't get it easily. I've watched guys, who were all 30's in Halo 3 and up, fail time and again on Endure because they were all weapon-hogs or kill-hogs. And this was on Alpha Site, the easiest of the maps to get it on! Some even used the Elevator Rocket trick to score easy bonus lives and still got their butts handed to them because they ran out of ammo other than garbage Plasma Pistols going against Chieftains during a Famine Skull wave.

Several of the guys I team with came up with an excellent strategy that has worked time and again when you get 4 players to cooperate and stick to the plan. But as one person in our group said, "check your egos at the door" ... something most H3 and ODST players can't do!


Could not agree more. :D

The best runs, the most successful ones, are when you can look at the after-game stats and clearly see the role each player took. You NEED to designate who carries what each round, and be sure to run for it at the start. An example if playing Alpha Site:

Player 1 - Sniper & Magnum starts. This guy will rule the first 2 sets, then be supporting for the last 2. When the sniper runs out, get a Plasma Pistol or Rifle & back up the others by taking shields off - you've had your kills. Ideally, try to use the sniper in the first few waves (Grunts and Jackals). It may sound stupid, but using 3 shots to take down 1 Brute is pointless. You should be getting at least a sharpshooter, and two is most definitely possible if you pick up the extra ammo.

Player 2 - Rockets & SMG/Plasma Rifle starts. Swap out the secondary depending on the situation. This guy becomes the front runner in the later sets, with the Rockets finishing off the more difficult opponents. Use the Rockets for Hunters and Chieftains (once their shields are down) ONLY - no matter how high the multikill could be, it'ss never worth it in the later sets. That said, make sure this guy keeps close to another person - the lack of either expendable ammo or a Headshot weapon will leave them vulnerable in CQC.

Player 3 - Carbine & Heavy Covenant starts. This guy should always be on the lookout for Fuel Rods & Beam Rifles, though the latter should go to Player 1 if it seems best. The lack of a decent shield-draining weapon means this guy should carry a Carbine rather than a Magnum, and takes dibs on any ammo dropped. A backseat runner, this guy will play heavily in supporting ALL players, rather than taking the frontline approach, but will be favoured in later sets.

Player 4 - Magnum & Shotgun/SMG/Plasma Pistol starts. This guy arguably will have the hardest job - running round to wherever the fighting is worst and supporting the player in need. As such, their weapons are flexible, but focus on support rather than stealing kills. By keeping lots of grenades handy (and taking first dibs on them), this guy can take a frontline in flushing out Stalkers and taking down JumpPack Brutes. Expect to have a LOT of assists if taking this role, but the reward in saved lives is priceless.

Notice how I have designated specific targets for each player. Whilst these are not set in stone, it does mean that you can plan for every eventuality. It also forces you to talk to each other, calling out specific enemies, and avoids the unfortunate situation of someone not seeing (or not being told of) a certain threat.

Hope this helps someone!

  • 06.16.2010 4:33 PM PDT