- Gangster No1
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- Elder Mythic Member
This is a RETICULE, and that is a RETICLE. I'm using the latter to aim. And what are you using?
Despite being too short, I was completely blown away my ODST's campaign. If you collect all the audio logs (which you should definitely do, not only for the according achievement) you actually get two great story lines that connect with each other.
For the most part, playing an ODST is not that different from playing Master Chief in terms of game mechanics. You run as fast as MC, jump as high, take the same amount of damage before dropping dead, inflict the same amount of damage with melee attacks, and so on. The only real differences are that you take damage if you drop from great heights (from about 5 or 6 meters on), can't dual-wield any weapons at all, and that you need to find medpacks to regenerate lost health.
And even though you don't have a protective shield like MC does, the whole damage system works about the same as in Halo 3 - or rather, more like in H:CE since you (again) have a visible health meter and need medpacks to replenish health. Instead of shields you have Stamina, which regenerates on its own. If your Stamina is depleted you start taking health damage, but Stamina will regenerate once you stop taking damage. Medpacks are scattered quite generously around New Mombasa, and I really couldn't help but wonder how clumsy and prone to accidents the citizens must be if medpack dispensers can be found so frequently. XD
All in all, ODST feels darker and more serious/urgent than any of the previous Halo games. You're not some augmented super soldier taking on the whole Covenant single-handedly, but a - more or less - normal human soldier stranded in a city occupied by aliens who want to see not only you but your whole race dead. Your main goal is not stopping the Covenant and Flood from annihilating mankind, but simply to stay alive .... at first. Seriously, the only thing that stops me from calling ODST's campaign "epic" is the short duration.