Bungie Universe
This topic has moved here: Subject: Odd thing in E3 demo.
  • Subject: Odd thing in E3 demo.
  • Pages:
  • 1
  • 2
  • of 2
Subject: Odd thing in E3 demo.
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i was watching the Halo 2 E3 real time vid from last year and I noticed something. In the portion of the movie when chief hides behind some rubble because of a lot of enimies there is and odd thing. If you pay attentioj you can hear a marine yell "Frag and clear!" and a grenade is thrown in. When the grenade explodes chief runs around the corner and guns down the covies. Do you notice whats wrong here. How did the covies survive the blast, and further more why do they run around with thier hand over thier eyes. I smell a flash bang unless I'm mistaken. But wasn't it sopposed to be a frag grenade, not a flash... byt the way did anyone notice that E3 was completly scripted. No AI.....

  • 05.01.2004 6:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Argh! We've had this discussion before, and it usually gets pretty ugly. I have a sound argument as to why it's not a flashbang, including the blood everywhere after it's thrown. I don't feel like going through it right now, but I think it's a frag.

[Edited on 5/1/2004 6:13:13 PM]

  • 05.01.2004 6:13 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

if you are close to the explosion, its possible to go blind from that even if it isnt a flash bang thing, so my guess hes holding his eyes because hes blind

[Edited on 5/1/2004 6:15:55 PM]

  • 05.01.2004 6:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

did any one notice the gurnt that mc shot down after the marine though in a frag was holding his arm and jerking was his arm blown off

  • 05.01.2004 6:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

NOT the Frag or Flash bang arguement again.... This is going to get ugly

  • 05.01.2004 6:24 PM PDT

Play as a team win as a team or die as a team!


Have any of u guys seen Black Hawk Down there r alot of RPGs flying and there is one part where a guy ducks and a RPG blows up like a couple of feet a way and its like a ringing and he is lying on the ground and a fellow solider tells him if he is alright so are u alright and at first the solider is saying something and he just sees his lips moving and no words and he is a little out of it so that is probably what happen in the E3 video.

  • 05.01.2004 6:26 PM PDT

Play as a team win as a team or die as a team!


His arm got blown off that is cool!!!

  • 05.01.2004 6:27 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

^^^^ Here's a perfect example of why God invented commas.

Woops, someone just posted before me. It's the one that is 2 up from mine.

[Edited on 5/1/2004 6:29:46 PM]

  • 05.01.2004 6:29 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I read somewhere that nearby covies can be shocked from the blast if they are nearby. That's what really happens. There is a perfectly good explanation. Let's end it there.

  • 05.01.2004 6:40 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The odd thing about the E3 demo is that this keeps on being brought up, when in Halo 2 it would be one of the dumbest ideas ever. Halo is a twitch-based fragfest type game. You're there to blast the crap out of things, not blind things. Even though we here a lot about how the environment will plays roles (such as shutting the lights out) this particular thing is really not worthwhile.

Flashbangs are only used when you want the people you're flashing alive or you're in a bad position to get a kill, this is not one of them.

  • 05.01.2004 7:13 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Well, I suppose you could be close enough to the blast that it blew out your eardrums and made you bleed from the ears. I think pressure has something to do with that, though.

Flash grenades would be nice, but not particularly useful unless you're trying to enact a SWAT <insert year here> program.

  • 05.01.2004 7:25 PM PDT

With B.B. gone, the passion of Bungie.net has lessened.

Flashbangs have other uses, vociferous... like stunning an enemy so that you can move in for the kill (while not getting shot at), because there's a possibility that some would survive the frag grenade.

But its not a flashbang. No flash is visible from behind the rock (you'd see a light effect, especially with H2's dynamic lighting). Anyone else here of a concussion? The blast from the frag probably has a concussion effect carried with it, so that anyone near it would be dazed (I don't think they're actually holding their eyes, either... maybe just their head). Ever see Saving Private Ryan? Towards the end when a blast goes off near Tom Hanks, he gets mighty dazed.

And also, I want to know why you think that the demo is scripted. Haven't other people actually played the demo? If it was scripted, I think more people would've said this. Maybe a few characters are scripted (Sgt. Banks, in particular), but I think the rest isn't.

  • 05.01.2004 7:26 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Man hopefully Havoc misses this thread, it could get very very ugly, lol.

  • 05.01.2004 7:29 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ah. I found the reason for this. Grenades now have a concussion stun effect for those outside lethal range.

  • 05.01.2004 7:41 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yeah, and a flashbang wouldn't create all that blood after the "object" is thrown. And as far as the demo having no AI, you better get a shovel, cause that's an awful lot of bull-blam!-. Go to the part where whoever's playing throws a grenade down at the grunts, and watch how they react. Yeah, there are a lot of scripted events, but there is still AI. The point of scripted events is not to replace AI anyway, it's to help immerse the player. Take for example at the very begining of the demo, all the different marines and medics talking, it simulates a real battlefield. So stop with the no-AI bs.

  • 05.01.2004 7:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

This is one of the most discussed topic in the forums. We dont know what it is. Could have been a flashbang or could have been a frag.

  • 05.01.2004 7:58 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: BEZERKER
This is one of the most discussed topic in the forums. We dont know what it is. Could have been a flashbang or could have been a frag.


No, it couldn't. You can't just make a statement, not back it up with evidence, and expect it to hold. If we were in court, you would be laughed out. "But your honor, my client may have killed them, maybe not..." Sorry, it just doesn't work.

On the other hand, we have evidence to support it being a fragmentation grenade.

1. The marine says, "frag and clear"
2. There is blood EVERYWHERE after it's thrown
3. You can SEE the explosion around the corner
4. A flashbang in this situation makes no sense
5. Your mom is hot

If you look at the facts, you can clearly see that it's a frag grenade.

  • 05.01.2004 8:03 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

First off, Shai Hulud, the band, rocks. I'm a big fan.

Posted by: Shai Hulud
Flashbangs have other uses, vociferous... like stunning an enemy so that you can move in for the kill (while not getting shot at), because there's a possibility that some would survive the frag grenade.


I think that falls under what I already said here:

Flashbangs are only used when you want the people you're flashing alive or you're in a bad position to get a kill, this is not one of them.

Typically, in a game like Halo, you're either about to kill or about to be killed, one or the other. There's no real middle ground where you're hunting another character for a long period of time, tracking him or using a great deal of strategy. Although cunning and strategy do apply to some degree, Halo is a frenzied, fast-paced game which provides little room for using alternate, non-lethal weaponry.

Like I said above and like you agreed, the best reason to use a flash bang (apart from non-lethal incursions) is when you're in a situation where you are compromised, if you advance you could be shot at a neutralized. You use the flash bang, stun the opponents and move in for the kill. You wouldn't waste one if you were in a position of equal opportunity or advantage, and in a game like Halo, there would be very little need for such a thing. I'd expect to see Lotus anti-tank mines, remote mines and some type of incendiary grenade with phosophorous than a flash bang in a game like Halo.

And in the E3 demo, that's not a flash bang. Flash bangs, at least in real life, don't explode like that. They pop, like a firework and blind everyone who is looking in their direction, which would have included the Marines and the Chief in that particular frame. That was definately a frag grenade, the Grunts were rubbing the shrapnel out of their eyes.

Edit: Not the Master Chief or the Marines, I just watched the demo again. It's been a while...

[Edited on 5/1/2004 8:17:38 PM]

  • 05.01.2004 8:10 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I guess they could've gotten shrapnel in the eyes, but it could have just as easily been the explosion and/or sound. Which brings me to my next point, a flashbang doesn't stun just by the light created, the disorientation is caused by the extremely loud sound created. Not common knowledge, so don't worry about it. But it doesn't really matter in this argument, because it's not a flashbang.

  • 05.01.2004 9:52 PM PDT
  •  | 
  • Exalted Legendary Member

A flash bang grenade would just make me mad!

Imagine, you are on the flag and !!--BAM--!! you can't move, and barley make out who is where... just being there... JUST KILL ME!

  • 05.01.2004 10:49 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

You all are crazy. I stated your answer a long time ago. You just kept arguing and came to the conclusion that I explained, yet in different words. I have already read about this concussion effect somewhere.

  • 05.02.2004 6:40 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

It was not scripted, it was a coded Demo Level Genious, as for the grenade, coding bug is my guess.

  • 05.02.2004 6:42 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I read same as somebody else that the concusion stunns people that are close by for a short time same as any real world situation, people get shell shocked from artillery, mortars, and grenades.

Just trust me. ;-)

  • 05.02.2004 6:50 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Shell Shock is when you go completly nutty, it's called Battle Fatigue in politically correct terms.

  • 05.02.2004 6:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

no shell shock is when u either become deaf for periods of time, or you start having seziours (however its spellded) because some sort of explosion happend near you, just watch saving private ryan, tom hanks has it.

  • 05.02.2004 7:11 PM PDT

  • Pages:
  • 1
  • 2
  • of 2