- last post: 01.01.0001 12:00 AM PDT
First off, Shai Hulud, the band, rocks. I'm a big fan.
Posted by: Shai Hulud
Flashbangs have other uses, vociferous... like stunning an enemy so that you can move in for the kill (while not getting shot at), because there's a possibility that some would survive the frag grenade.
I think that falls under what I already said here:
Flashbangs are only used when you want the people you're flashing alive or you're in a bad position to get a kill, this is not one of them.
Typically, in a game like Halo, you're either about to kill or about to be killed, one or the other. There's no real middle ground where you're hunting another character for a long period of time, tracking him or using a great deal of strategy. Although cunning and strategy do apply to some degree, Halo is a frenzied, fast-paced game which provides little room for using alternate, non-lethal weaponry.
Like I said above and like you agreed, the best reason to use a flash bang (apart from non-lethal incursions) is when you're in a situation where you are compromised, if you advance you could be shot at a neutralized. You use the flash bang, stun the opponents and move in for the kill. You wouldn't waste one if you were in a position of equal opportunity or advantage, and in a game like Halo, there would be very little need for such a thing. I'd expect to see Lotus anti-tank mines, remote mines and some type of incendiary grenade with phosophorous than a flash bang in a game like Halo.
And in the E3 demo, that's not a flash bang. Flash bangs, at least in real life, don't explode like that. They pop, like a firework and blind everyone who is looking in their direction, which would have included the Marines and the Chief in that particular frame. That was definately a frag grenade, the Grunts were rubbing the shrapnel out of their eyes.
Edit: Not the Master Chief or the Marines, I just watched the demo again. It's been a while...
[Edited on 5/1/2004 8:17:38 PM]