- MATCLAN
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- Exalted Mythic Member
Member of team Master Theory.
17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.
Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.
Posted by: RFG 123
1. Quitters. In Halo when a teammate quits or backs out you are majorly disadvantaged. In Call of Duty, that missing teammate is quickly replaced by a new player and fairness returns to the game. People are going to quit, whether it be from lag or otherwise, and Bungie should have accounted for it.
Easily solved, play with friends or use the party system. Also, lag happens and havign a drop=in/drop-out system would not work with Halo 3's ranking system at all.
2. Halo's maps are all designed to look good rather than designed for functionality. In Call of Duty, each map is designed around a specific weapon set, and the game flows much better because of it.
I'd actually say this work the other way around, as far as I can tell there aren't any symmetrical or arena styled maps in Call of Duty which promote teamwork, map control and communication.
3. Ranking system and experience. In Halo, you gain experience points by winning games, regardless of how well you do in the game. If I get 30 kills and 2 deaths and my team wins, I still get the same amount of experience as I would if I died 20 times and got 5 kills and my team still won. There is no individual reward system outside of FFA matches.
Halo is a game based more around teamwork and the final result, whereas Call of Duty focuses more on providing the player with instant gratification - XP from kills, killstreak rewards, custm classes, attachments, unlockable callsigns etc. They all show a desire to make a player feel good regardless of how they play and also attempt to make the game more addictive by the feeling of progression.
Just because something works for one game doesn't mean it would work for another.
4. No way to know how you died. In Halo, the only time you can figure out "WTF?" deaths is to visit the theater after the game. In COD, you get a live replay of how you were killed and by what weapon.
Personally I tihnk that Killcam just ruins a player's position on the map; if they keep killing youf rom an unkown occasion then I believe that as they have used the map better they deserve the advanatage, Theatre allows you to study these areas in depth whilst also not interrupting the flow of the game in the middle of a match.
There we go, those are my counter arguments to your points.