- Omega 909 FT01
- |
- Honorable Member
- gamertag: [none]
- user homepage:
Posted by: RFG 123
Halo's multiplayer sucks. You read correctly. There is a reason why CoD:MW2 beats it so bad in terms of players. I have played Halo since the original CE days, and after trying to return to the game I realize that multiplayer sucks.
Here is why;
1. Quitters. In Halo when a teammate quits or backs out you are majorly disadvantaged. In Call of Duty, that missing teammate is quickly replaced by a new player and fairness returns to the game. People are going to quit, whether it be from lag or otherwise, and Bungie should have accounted for it.
2. Halo's maps are all designed to look good rather than designed for functionality. In Call of Duty, each map is designed around a specific weapon set, and the game flows much better because of it.
3. Ranking system and experience. In Halo, you gain experience points by winning games, regardless of how well you do in the game. If I get 30 kills and 2 deaths and my team wins, I still get the same amount of experience as I would if I died 20 times and got 5 kills and my team still won. There is no individual reward system outside of FFA matches.
4. No way to know how you died. In Halo, the only time you can figure out "WTF?" deaths is to visit the theater after the game. In COD, you get a live replay of how you were killed and by what weapon.
I would go on, but this is already getting longer than I wanted. Halo does have advantages, the biggest one is drivable vehicles. And of course Forge mode.
OK, I'm going to counter every failing point (in other words, every point) you attempted to make here.
1. People are going to quit. And if you have skill and tact, it won't affect you personally. You won't do any better or worse. You are short a player. Therefore, you have one less player to help, and also one less player to get killed.
2. Up to H3 (I don't speak and refuse to support Reach) the maps were designed to look good and play well. MW2's maps were designed to emphasize a specific weapon type or attachment, and that makes the game not flow better, but not flow well at all. It allows higher ranking players another advantage, not just in that they are more experienced and have more attachments, but in that they have weapons that suit the map better. Some Halo maps do emphasize specific weapons or tactics, but if you do not use them or are not good with them, you will not fail. For example, if you are on Valhalla, it emphacizes long range weaponry and far-away tactics. But vehicles, good cover, and the rise in the center allow you to use drive-by, ambush, or stealth tactics.
And for the record, ever heard of this feature called FORGE!?
3. Wrong. You get more experience if your team wins, but if you kicked a** and your team lost, you won't be penalized. The ranked playlists may act the way you mentioned, but that emphasizes that if your team sucked, they generally cause you to suck as well. If you don't like it, don't play them. Look at my profile's game ratio wheel. Hundreds of CUstom Games, and under 100 Ranked and Social combined. And I think I have played more Grifball than every other playlist combined.
4. If you can't figure out how you died by the fact that each gun has distinct projectiles, appearance, and sounds, and that it makes your screen face the direction the bullet came from, and the fact that longer range weapons leave more distinct projectile paths (Sniper Rifle), you are probably too dumb to help your team. Survival of the fittest, death of the newbs.
Notice how you dis the maps, then mention Forge as an advantage later. Idiotic, maybe? [Yes.] You wouldn't go on because you are too dumb to figure out the problems with your own summaries, so I'll go on for you.
Halo has a more even gameplay from newbs to veterans. There are no custom weapons. MW2 has good Private games, but is greatly lacking in fairness throughout the playlists. f you are a player that is low ranking, you can have beaten the campaign o Veteran and still get the sh** beat out of you because comparing the fairness of MW2 to Halo in general is like comparing the fairness of recruitng in basball (MW2) and football (H3). Baseball has no pay caps, so teams that have more money recruit all the best players and capitalize on it ([to U.S.] Hello, Republicans). Football has pay caps, and the losing teams are given an advantage pre-season, so poor teams will eventually crop players that need training and practice but have great potential.
Halo is more customizable (Forge). You can make maps that do greatly emphasize specific weapons and/or strategies, or you can make maps that give you no advantage with any specific weapon or strategy. You can make big team maps, or you can make survival or objective games for small numbers or even just one. You can even make driving courses (I have several).
MW2 distributes players badly. Say you are in a TD game of 4v4. It stays that way until the timer hits 3 min. You are an average skill, lvl 30 player. It joins you on the team losing 2700 to 5200, while it gives the other team a lvl 49 player skilled with SMGs and shotguns, and another player at lvl 60 who is greatly skilled with 3RB ARs the FAL, and the M21 EBR. How can your team possibly win? If the servers were fair, the new players would be on reverse teams: you would be on the winning team and the other two new connects would be on the losing to help pull them up. (A virtually identical scenario happened to me a few weeks ago.) Meawhile, H3 evenly distrubutes players, and if one quits or is a coward, he isn't helping, and he isn't dying and giving the other team points either.
MW2 has several very distinct strategies. Hit-and-Run (SMGs, shotguns), Stay-Away (FAL, 3RBs, Sniper Rifles), Camping (most common in urbs, we all know what it is), Window-Holder (LMGs, FA ARs, M21 EBR), etc. Meanwhile, Halo has definitive strategies, but every player has their own version. Some players prefer specific weapons, places, or vehicles, and some are better than others, but the better players on thier team carry them. As for FfA, you won't be grouped with players significantly better or worse than you, somthe problem doesn't exist.
(Now my fingers hurt.)
Killcams in MW2 may help identify your death type, because it doesn't give you any other way, and it makes you take longer to respawn, therefore giving you less play time and wasting precious seconds that could be used killing the enemy. Halo 3 uses projectile trails, directional guidance, and that little red bar that tells you where the fire is coming from to tell you where you were killed from. MW2 has that bar as well, but only for flashbangs and stun grenades, in which case telling you where it went off really doesn't help; and in campaign and SpecOps for snipers.
(Ow.)
H3 has filters to keep out hackers and a**holes, bad connections, and bad games, while MW2 will place you based on your connection only. Not only that, but it won't pay attention to your average connection strength. It tests it once and places you based on a split second's connection. If you bumped your wireless adapter while it was testing, it will place you based on that instant. H3 tests multiple times. It also allows you to choose between a fast search time, similar skill, good connections, and players that speak your language. MW2 assigns your group and you are stuck with it.
MW2's map packs are horrendously overpriced. The 2 out and the one in development tend to have each individual player like 2 or 3 of the 5 or so maps, and they expect you to pay 15 USD for 2 maps you will actually play. It really doesn't even give you the opportunity to play them over Live. H3's maps come with ODST, and are being reduced in price, adn not one ever cost more than 10 USD. Not just the price, but Forge allows you to take maps you don't like and make them into maps you do.
OK, I think I am done proving this guy wrong. Sorry if this post doubles your computers load time on this thread LOL. Thank you all for having alog enough attention span to read this.
Oh, wait, I missed the Nukes. Nukes are for cowards. They allow players that get lucky (or, far more likely, are campers) to cower and prevent the other team from catching up. Not only that, btu it shortens the game and ruins it for players that just joined or like to play a fair and unbiased game that wasn't won or lost because one player is an a** and has a killstreak that shouldn't be there in the first place.
[Edited on 07.04.2010 12:16 PM PDT]