Halo 3 Forum
This topic has moved here: Subject: Halo's multiplayer sucks
  • Subject: Halo's multiplayer sucks
Subject: Halo's multiplayer sucks

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|=======================[ oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

.

[Edited on 07.04.2010 10:44 AM PDT]

  • 07.04.2010 10:43 AM PDT

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|=======================[ oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Yea, shut up !!
Halo > CoD

  • 07.04.2010 10:44 AM PDT

Posted by: RFG 123
Here is why;
1. Quitters. In Halo when a teammate quits or backs out you are majorly disadvantaged. In Call of Duty, that missing teammate is quickly replaced by a new player and fairness returns to the game. People are going to quit, whether it be from lag or otherwise, and Bungie should have accounted for it.
2. Halo's maps are all designed to look good rather than designed for functionality. In Call of Duty, each map is designed around a specific weapon set, and the game flows much better because of it.
3. Ranking system and experience. In Halo, you gain experience points by winning games, regardless of how well you do in the game. If I get 30 kills and 2 deaths and my team wins, I still get the same amount of experience as I would if I died 20 times and got 5 kills and my team still won. There is no individual reward system outside of FFA matches.
4. No way to know how you died. In Halo, the only time you can figure out "WTF?" deaths is to visit the theater after the game. In COD, you get a live replay of how you were killed and by what weapon.


1. I agree with this one because it makes me upset playing a team based game when someone quits or get booted for being an idiot.
2. I'm sorry but um this is crazy wrong because weapons are always put where they can be used more effectively at-least most of the times in a slayer match anyways
3. I agree it is retarded, but hey guess what there is something called REACH where they fixed almost everything so um I think you lose
4. I do like being able to know where and how I was killed but then again it's lame if everyone I killed new how I did it so they can just walk back to me and have a retry.

OK so Halo 3 isn't perfect, but I love halo and MW2 is just filled with trolls and someday I might join that list when bungie teams up with activision but untill then LONG LIVE HALO. And Reach it gonna be a T-Bag to MW2 !

  • 07.04.2010 10:53 AM PDT

"Halo's maps are all designed to look good rather than designed for functionality. In Call of Duty, each map is designed around a specific weapon set, and the game flows much better because of it."

Halo has certain weapons/power weapons in certain places to fit the map and in MW2 you can use whatever, wherever. I think you're lying, sir.

  • 07.04.2010 11:19 AM PDT

Posted by: MahBoiAyak
"Halo's maps are all designed to look good rather than designed for functionality. In Call of Duty, each map is designed around a specific weapon set, and the game flows much better because of it."

Halo has certain weapons/power weapons in certain places to fit the map and in MW2 you can use whatever, wherever. I think you're lying, sir.


game set and match

  • 07.04.2010 11:23 AM PDT
  •  | 
  • Fabled Legendary Member

and not one IMO in the OP

  • 07.04.2010 11:27 AM PDT

Can't start your own party?

Posted by: RFG 123
Modern Warfare 2's multiplayer sucks. You read correctly. There is a reason why Halo beats it so bad in terms of everything. I have played CoD since the original CE days, and after trying to return to the game I realize that multiplayer sucks.

Here is why;

1. Joining mid-game. I just love it when I join a game that has 10 seconds left and my team is down 10,000 points. Not only does it reek havoc on your win/loss ratio, its annoying as -blam!-.

2. Modern Warfare 2's maps are all designed for camping. IGN makes videos showing you the best camping spots, seriously. In Halo, you are almost never spawn camped by the enemy team for more than a couple lives. In MW2, it can last the entire game. Modern Warfare 2 has incredibly glitchy maps too.

3. Ranking system and experience. In Modern Warfare 2, players are rewarded for just playing the game. Call of Duty finds every excuse to give the player XP for almost everything they do. This assures that even the worst players get the best weapons fast and gives the ranking system absolutely no meaning.

4. It's pretty damn easy to figure out how you die in Halo 3. In Modern Warfare 2, they felt that they needed to reiterate the fact that you died instead of just respawning you.

(5). Ease of gameplay. MW2 is incredibly easy. Just use any assault rifle, stopping power, and the thumper and you can go 50 and 2 nearly every game. The only accurately recoiled AR is the F2000, which is completely useless. Killstreaks also severely unbalance the game.

(6). M203 dropshots. DROPSHOTS WTF, I THOUGHT ONLY AMERICAS ARMY HAD FRIGGIN DROPSHOTS! I can't play the objective games anymore because people just spam M203 dropshots on the objectives.

(7). The Matchmaking in MW2 never challenges you. It matches you up with random players, instead of people of similar or almost similar skill.

(8). Cruddy MM interface. The party leader can't just drag his party everywhere. He has to notify everyone to quit after him instead of just being one big entity. They also stole Veto'ing along with every game after Halo 3.

I would go on, but this is already getting longer than I wanted.

Fix'd

[Edited on 07.04.2010 11:33 AM PDT]

  • 07.04.2010 11:32 AM PDT

You're just mad because you can't get a 50.

  • 07.04.2010 11:53 AM PDT
  • gamertag: [none]
  • user homepage:

Everyone must believe. It is what has made us great.

You are comparing two games released three years apart, so the makers of COD MW2 could learn from other game's mistakes and improve on those, so COD has to have some things better than Halo.

Personally I think Modern Warfare 2 is on of the most overrated games today, but that's just me.

  • 07.04.2010 11:55 AM PDT

I think without an individual reward the game is better. That is why halo has much more teamwork than COD. Kill cams are no good just makes less communication with your team. Plus if your so worried about team makes quiting just run a team of four it is not that hard. The reason why COD can have people just joining in the middle of games is because everybody just wants kill streaks and nukes.

[Edited on 07.04.2010 12:06 PM PDT]

  • 07.04.2010 12:02 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Semper Crede
You are comparing two games released three years apart, so the makers of COD MW2 could learn from other game's mistakes and improve on those, so COD has to have some things better than Halo.

Personally I think Modern Warfare 2 is on of the most overrated games today, but that's just me.


Nope, I agree with you.

The CoD franchise is so overrated that when ever a fanboy hears of a new CoD game they feel the need to fap furiously over it. I'm joking ( or am I? ), but it seriously is overrated.

  • 07.04.2010 12:03 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: RFG 123
Halo's multiplayer sucks. You read correctly. There is a reason why CoD:MW2 beats it so bad in terms of players. I have played Halo since the original CE days, and after trying to return to the game I realize that multiplayer sucks.

Here is why;

1. Quitters. In Halo when a teammate quits or backs out you are majorly disadvantaged. In Call of Duty, that missing teammate is quickly replaced by a new player and fairness returns to the game. People are going to quit, whether it be from lag or otherwise, and Bungie should have accounted for it.

2. Halo's maps are all designed to look good rather than designed for functionality. In Call of Duty, each map is designed around a specific weapon set, and the game flows much better because of it.

3. Ranking system and experience. In Halo, you gain experience points by winning games, regardless of how well you do in the game. If I get 30 kills and 2 deaths and my team wins, I still get the same amount of experience as I would if I died 20 times and got 5 kills and my team still won. There is no individual reward system outside of FFA matches.

4. No way to know how you died. In Halo, the only time you can figure out "WTF?" deaths is to visit the theater after the game. In COD, you get a live replay of how you were killed and by what weapon.

I would go on, but this is already getting longer than I wanted. Halo does have advantages, the biggest one is drivable vehicles. And of course Forge mode.



OK, I'm going to counter every failing point (in other words, every point) you attempted to make here.

1. People are going to quit. And if you have skill and tact, it won't affect you personally. You won't do any better or worse. You are short a player. Therefore, you have one less player to help, and also one less player to get killed.

2. Up to H3 (I don't speak and refuse to support Reach) the maps were designed to look good and play well. MW2's maps were designed to emphasize a specific weapon type or attachment, and that makes the game not flow better, but not flow well at all. It allows higher ranking players another advantage, not just in that they are more experienced and have more attachments, but in that they have weapons that suit the map better. Some Halo maps do emphasize specific weapons or tactics, but if you do not use them or are not good with them, you will not fail. For example, if you are on Valhalla, it emphacizes long range weaponry and far-away tactics. But vehicles, good cover, and the rise in the center allow you to use drive-by, ambush, or stealth tactics.
And for the record, ever heard of this feature called FORGE!?

3. Wrong. You get more experience if your team wins, but if you kicked a** and your team lost, you won't be penalized. The ranked playlists may act the way you mentioned, but that emphasizes that if your team sucked, they generally cause you to suck as well. If you don't like it, don't play them. Look at my profile's game ratio wheel. Hundreds of CUstom Games, and under 100 Ranked and Social combined. And I think I have played more Grifball than every other playlist combined.

4. If you can't figure out how you died by the fact that each gun has distinct projectiles, appearance, and sounds, and that it makes your screen face the direction the bullet came from, and the fact that longer range weapons leave more distinct projectile paths (Sniper Rifle), you are probably too dumb to help your team. Survival of the fittest, death of the newbs.

Notice how you dis the maps, then mention Forge as an advantage later. Idiotic, maybe? [Yes.] You wouldn't go on because you are too dumb to figure out the problems with your own summaries, so I'll go on for you.


Halo has a more even gameplay from newbs to veterans. There are no custom weapons. MW2 has good Private games, but is greatly lacking in fairness throughout the playlists. f you are a player that is low ranking, you can have beaten the campaign o Veteran and still get the sh** beat out of you because comparing the fairness of MW2 to Halo in general is like comparing the fairness of recruitng in basball (MW2) and football (H3). Baseball has no pay caps, so teams that have more money recruit all the best players and capitalize on it ([to U.S.] Hello, Republicans). Football has pay caps, and the losing teams are given an advantage pre-season, so poor teams will eventually crop players that need training and practice but have great potential.

Halo is more customizable (Forge). You can make maps that do greatly emphasize specific weapons and/or strategies, or you can make maps that give you no advantage with any specific weapon or strategy. You can make big team maps, or you can make survival or objective games for small numbers or even just one. You can even make driving courses (I have several).

MW2 distributes players badly. Say you are in a TD game of 4v4. It stays that way until the timer hits 3 min. You are an average skill, lvl 30 player. It joins you on the team losing 2700 to 5200, while it gives the other team a lvl 49 player skilled with SMGs and shotguns, and another player at lvl 60 who is greatly skilled with 3RB ARs the FAL, and the M21 EBR. How can your team possibly win? If the servers were fair, the new players would be on reverse teams: you would be on the winning team and the other two new connects would be on the losing to help pull them up. (A virtually identical scenario happened to me a few weeks ago.) Meawhile, H3 evenly distrubutes players, and if one quits or is a coward, he isn't helping, and he isn't dying and giving the other team points either.

MW2 has several very distinct strategies. Hit-and-Run (SMGs, shotguns), Stay-Away (FAL, 3RBs, Sniper Rifles), Camping (most common in urbs, we all know what it is), Window-Holder (LMGs, FA ARs, M21 EBR), etc. Meanwhile, Halo has definitive strategies, but every player has their own version. Some players prefer specific weapons, places, or vehicles, and some are better than others, but the better players on thier team carry them. As for FfA, you won't be grouped with players significantly better or worse than you, somthe problem doesn't exist.

(Now my fingers hurt.)

Killcams in MW2 may help identify your death type, because it doesn't give you any other way, and it makes you take longer to respawn, therefore giving you less play time and wasting precious seconds that could be used killing the enemy. Halo 3 uses projectile trails, directional guidance, and that little red bar that tells you where the fire is coming from to tell you where you were killed from. MW2 has that bar as well, but only for flashbangs and stun grenades, in which case telling you where it went off really doesn't help; and in campaign and SpecOps for snipers.

(Ow.)

H3 has filters to keep out hackers and a**holes, bad connections, and bad games, while MW2 will place you based on your connection only. Not only that, but it won't pay attention to your average connection strength. It tests it once and places you based on a split second's connection. If you bumped your wireless adapter while it was testing, it will place you based on that instant. H3 tests multiple times. It also allows you to choose between a fast search time, similar skill, good connections, and players that speak your language. MW2 assigns your group and you are stuck with it.

MW2's map packs are horrendously overpriced. The 2 out and the one in development tend to have each individual player like 2 or 3 of the 5 or so maps, and they expect you to pay 15 USD for 2 maps you will actually play. It really doesn't even give you the opportunity to play them over Live. H3's maps come with ODST, and are being reduced in price, adn not one ever cost more than 10 USD. Not just the price, but Forge allows you to take maps you don't like and make them into maps you do.

OK, I think I am done proving this guy wrong. Sorry if this post doubles your computers load time on this thread LOL. Thank you all for having alog enough attention span to read this.

Oh, wait, I missed the Nukes. Nukes are for cowards. They allow players that get lucky (or, far more likely, are campers) to cower and prevent the other team from catching up. Not only that, btu it shortens the game and ruins it for players that just joined or like to play a fair and unbiased game that wasn't won or lost because one player is an a** and has a killstreak that shouldn't be there in the first place.

[Edited on 07.04.2010 12:16 PM PDT]

  • 07.04.2010 12:13 PM PDT
  • gamertag: [none]
  • user homepage:

Yeah I agree it is pretty bad, Killzone 2 is much better than Halo I think

  • 07.04.2010 12:13 PM PDT
  • gamertag: [none]
  • user homepage:

Everyone must believe. It is what has made us great.

Posted by: Dark Nexus
Posted by: Semper Crede
You are comparing two games released three years apart, so the makers of COD MW2 could learn from other game's mistakes and improve on those, so COD has to have some things better than Halo.

Personally I think Modern Warfare 2 is on of the most overrated games today, but that's just me.


Nope, I agree with you.

The CoD franchise is so overrated that when ever a fanboy hears of a new CoD game they feel the need to fap furiously over it. I'm joking ( or am I? ), but it seriously is overrated.

I have and enjoyed the first Modern Warfare. Overall, I liked to play it and it was a great game. I've played the second MW, but don't have it, and don't think it's special. I think it's COD4 with a bunch of random perks they wanted to throw in there, like nukes.

  • 07.04.2010 12:14 PM PDT

Word.

MW2 will soon fade into... wait? what? I can't remember a game called... Wadern Morefare? What?

Simply Put: How many games from 2007 can you remember, other then Halo Phr33.

(Silence)
/Thread.

  • 07.04.2010 12:14 PM PDT
  • gamertag: [none]
  • user homepage:

I love how MW2 is compared to Halo 3 (2.5 year old game) I think it just shows the high standards that Halo set that other shooters still struggle to reach. HALO FTW

  • 07.04.2010 12:21 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: KingxDrake
Posted by: RFG 123
Here is why;
1. Quitters. In Halo when a teammate quits or backs out you are majorly disadvantaged. In Call of Duty, that missing teammate is quickly replaced by a new player and fairness returns to the game. People are going to quit, whether it be from lag or otherwise, and Bungie should have accounted for it.
2. Halo's maps are all designed to look good rather than designed for functionality. In Call of Duty, each map is designed around a specific weapon set, and the game flows much better because of it.
3. Ranking system and experience. In Halo, you gain experience points by winning games, regardless of how well you do in the game. If I get 30 kills and 2 deaths and my team wins, I still get the same amount of experience as I would if I died 20 times and got 5 kills and my team still won. There is no individual reward system outside of FFA matches.
4. No way to know how you died. In Halo, the only time you can figure out "WTF?" deaths is to visit the theater after the game. In COD, you get a live replay of how you were killed and by what weapon.


1. I agree with this one because it makes me upset playing a team based game when someone quits or get booted for being an idiot.
2. I'm sorry but um this is crazy wrong because weapons are always put where they can be used more effectively at-least most of the times in a slayer match anyways
3. I agree it is retarded, but hey guess what there is something called REACH where they fixed almost everything so um I think you lose
4. I do like being able to know where and how I was killed but then again it's lame if everyone I killed new how I did it so they can just walk back to me and have a retry.

OK so Halo 3 isn't perfect, but I love halo and MW2 is just filled with trolls and someday I might join that list when bungie teams up with activision but untill then LONG LIVE HALO. And Reach it gonna be a T-Bag to MW2 !



Hey a**, Reach fixes old problems and creates cr**loads of new ones. For example, the AR, the Jackals, the Grenade Launcher, the AR, the Jackals, the Plasma Rifle, the AR, the Jackals, the AAs, the AR, the Jackals, the Beam Rifle, the AR, the Jackals, the BR, the AR, the Jackals, basically every weapon in the whole dam* game, but especially the AR, and the Jackals. Did I mention the AR? How about the Jackals? Really, Bungie is killing Halo with Reach. If you were a real Halo fan, you would ditch Reach for a CE Live server any day. But, that is beside the point. Reach doesn't deserve the name Halo. That is my point. Well, in this post, anyway it is.

[Edited on 07.04.2010 12:27 PM PDT]

  • 07.04.2010 12:22 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Dark Nexus
Posted by: Semper Crede
You are comparing two games released three years apart, so the makers of COD MW2 could learn from other game's mistakes and improve on those, so COD has to have some things better than Halo.

Personally I think Modern Warfare 2 is on of the most overrated games today, but that's just me.


Nope, I agree with you.

The CoD franchise is so overrated that when ever a fanboy hears of a new CoD game they feel the need to fap furiously over it. I'm joking ( or am I? ), but it seriously is overrated.


Oh yeah. MW2 took H3's mistakes and dramatically worsened them. Reach is taking both games' mistakes and turning them into giant, unholy beasts that consume all that was once great about Halo.
(If you haven't noticed by now in this thread that I am a diehard, true Halo fan, and that I strongly oppose and disagree with the ideals of Reach, I am and I do.)

  • 07.04.2010 12:25 PM PDT

XBL: l Sonic l
PSN: Sonic_343

Posted by: RFG 123
There is a reason why CoD:MW2 beats it so bad in terms of players.

lol.

  • 07.04.2010 12:31 PM PDT

Oh hey there

Posted by: petarded2
It's a metaphor for the 07s' lack of identity. too old to be newfa­g, yet too new to be oldfa­g, we wander b.net in search of a home, forever trying to be something we are not.

Sweet bro head over to the Infinity Ward forums and talk about their games if you don't like Bungie's.

  • 07.04.2010 12:36 PM PDT