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This topic has moved here: Subject: My custom maps for reach Mortuary and Washed up Models Inside
  • Subject: My custom maps for reach Mortuary and Washed up Models Inside
Subject: My custom maps for reach Mortuary and Washed up Models Inside
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This map is influenced by one of my favorite halo maps, Sancuary. This map took bout 3 hours to make and i hope you like. Also if anyone is interested im goin to try and make this in reach if it is possible.

The second map is called Washed up. It is a mix of Zanzibar and Blood Gulch. It looks much more like Zanzibar but the big base madness feel of Bloodgulch. In the center there is a bridge allowing access for vehicles to cross although players can walk through the water. Check it out and let me know what you think.

If you dont already have the Google Sketchup program, you should get it right away. It is good for making for models and can help you understand basic architecture better. If you get a chance download it and look around my map you can remove roofs to get a look inside the buildings better if you want or you can just have a look in 3D.

Hope for feedback thanks

http://sketchup.google.com/3dwarehouse/details?mid=f8ae6c4ada b419aa02c98c5630dd3ff

http://sketchup.google.com/3dwarehouse/details?mid=91e3c5077a e97b65a02c98c5630dd3ff&prevstart=0

  • 07.13.2010 1:27 PM PDT

Reach for Halo!

The first one I believe has one line of sight problem.
I would assume that each team spawns in each of the opposing buildings. It would be easy for one team just to guard the doors with dmr or sniper.
If you added some things that would block the shot it would work. for example (a box a wall or something like that)

p.s this maps reminds me of the halo 2 campaign level where after speeding down the highiway and blasting ghosts, and banshees, you pass into a tunnel where after being beast and after taking out the weak enemy, you proceed to a tube where when you come out there is a jackal with its back towards you. that is what this map reminds me of.
p.s.s also reminds me of the layout of halo 3 map assembly.


The second map would force almost everyone to use a jetpack because again, one person would grab sniper(or dmr) and camp the bride. Teleporters may be a solution, but i still think something needs to block it. it could be something on the bridge that makes the bridge look good but also keeps the other side covered.

IDK what vehicles you could use on both these maps. Prob none

overall I like them all. Pretty beast Ideas. And I hanent used sketchup so Idk what you can do besides this(like add boxs and spice out the bridge to make your maps look good)

  • 07.14.2010 1:58 PM PDT