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  • Subject: Dare 3D Render
Subject: Dare 3D Render

Known as Spartanx5 or Levartho ( or by my real name of course). I aim to inspire the community with my art.

Posted on HBO and neogaf already, thought I would go to the source now. It has been awhile and I'm short on time/words so I'll just follow this up with a link and details

http://dangerstner.deviantart.com/art/Dare-171710634

3dsmax 2010 for the model
Maxwell Render as the render engine
-Titanium and Gold IOR used in materials
-Visor has 1nm thick polysulfone coating (custom ior)
-Simulens Camera used
-Final image exported into several layers including:
-Diffuse
-Reflection
-Fresnal
-Material ID
-Object ID
-Roughness
-Alpha

Photoshop CS3 used for textures coupled with my Wacom Intuos 3 tablet, and post processing

  • 07.18.2010 2:49 PM PDT
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  • Exalted Legendary Member

If you can read this, you are looking at my signature

awesome. so detailed.

I guess you will do some Reach helmets too when the time comes around?

  • 07.18.2010 3:35 PM PDT

Known as Spartanx5 or Levartho ( or by my real name of course). I aim to inspire the community with my art.

Thank you, and yes I will. Hopefully I can start soon on some of them if work permits.

[Edited on 07.19.2010 12:34 PM PDT]

  • 07.18.2010 4:15 PM PDT

@JosephBiwald
View my Art

Per Audacia Ad Astra

A few things to work on, but overall it is very detailed and I like the concept of the rendering, good job.

  • 07.18.2010 4:29 PM PDT

Known as Spartanx5 or Levartho ( or by my real name of course). I aim to inspire the community with my art.

Mind telling me what those few things are?

  • 07.18.2010 4:48 PM PDT

@JosephBiwald
View my Art

Per Audacia Ad Astra

Sure, the right side of Dare's visor is a little jagged, and also the right side of the rendering looks a little bit flat.(You should add a little bit more of the helmet)
Posted by: firstspartanx5
Mind telling me what those few things are?

  • 07.18.2010 5:01 PM PDT

Known as Spartanx5 or Levartho ( or by my real name of course). I aim to inspire the community with my art.

I see what you mean by "jagged" however that is the shadow of the grooved lining of the face plate (that skinny extruded section that seems to stick out of the rest of the black plate).

The helmet is the same on both sides, and both sides feature the same details minus textures. I'm not sure if you thought it was a painting or some other medium, however this is a 3D model. So if there was more visible on the right it wouldn't be symmetrical. Even if it was a painting, if perspective lines were done correctly there should still be nothing there.

Thank you for the criticism though, I appreciate an analysis of my work, it means you are really looking into it.

[Edited on 07.18.2010 5:21 PM PDT]

  • 07.18.2010 5:16 PM PDT

Dubito ergo cogito, cogito ergo sum ©
Halo 3 Longshore playable on Team Fortress 2 vids

Incredibly nice with a depth end resolution, and some lightning contrasting. How long did it took you to render that?

  • 07.19.2010 5:29 AM PDT

Known as Spartanx5 or Levartho ( or by my real name of course). I aim to inspire the community with my art.

Thank you, and render took about half an hour, and another half hour in post processing.

The render engine I used runs fast when I use IOR(index of refraction) data. It is very accurate to real world materials which is why Maxwell render is generally used by artists presenting products( Wines, rings, watches, Architecture , and so on). It hasn't seen a lot of use as an engine for concepts or more abstract things, especially when the materials you need to show don't actually exist. Or the data for that material hasn't been publicly published.

It is at that point you have to start blending materials, and learning how to calculate your own IOR data. Coupled with an understanding of Maxwell's BSDF(Bidirectional scattering distribution function) materials and the right tools you can create anything you can imagine.

I was lucky enough to have a physics teacher who was willing to teach and help me with my endeavor, especially when it came to getting IOR data for polysulfone. Which happens to be a material NASA uses on their Lunar visors, and is amber at increasing thicknesses. I've done side by side shots with and without a nanometer thick coating of polysulfone on gold and it only makes the slightest difference at low viewing angles, but I believe even the littlest details should not be neglected when it can be helped.

The contrast in lighting you see is the result of artificial lighting. I used an HDRI of the Milan Train Station which happens to have some beautiful moody lighting. Which seemed appropriate for art based on a game with moody lighting as well. I'm sure there are better HDRIs to use however this is the best one I had on hand. When I don't have one that doesn't seem to fit the piece I am doing I either take the time to paint my own, or create the physical environment. Painting an HDRI is a tedious and long process, and creating the entire viewable environment puts rather large dent in my resources. It requires careful precision with an engine that offers no forgiveness in physical errors. Though when I have the time, I prefer accuracy over rendering times and computer speed.

I hope that gives you some insight into what you enjoyed in my work.



[Edited on 07.19.2010 12:56 PM PDT]

  • 07.19.2010 8:22 AM PDT

Maybe I will never be
All the things that I wanna be
But now is not the time to cry
Now's the time to find out why
I think you're the same as me
We see things they'll never see
You and I are gonna live forever

Nice!

Can you have a go at an ODST helm?

  • 07.19.2010 3:50 PM PDT

gamerz103's the name gameing is the game

did u use a trial or the pro version of 3dsmax

  • 07.19.2010 4:55 PM PDT

Groups -MP | The TD
Files and Work - H3
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That's awesome! I love the detail. Great job. : )

  • 07.19.2010 6:25 PM PDT

That looks absolutely amazing. It looks like it's from the game! :)

  • 07.19.2010 6:42 PM PDT

Known as Spartanx5 or Levartho ( or by my real name of course). I aim to inspire the community with my art.

Thanks everyone, I really appreciate it!


Posted by: Connorwmcl
Nice!

Can you have a go at an ODST helm?


Sure, which version though? Halo 3 odst/spartan, or Halo Reach spartan?

Posted by: gamerz103
did u use a trial or the pro version of 3dsmax


Commercial License of 3dsmax 2010

  • 07.20.2010 7:57 AM PDT

Life Is A Gift, That's Why They Call It The Present.

Wow that is so detailed great job! Have ago at an ODST Helmet and I can't wait to see what you do with Noble team ect when the time comes :)

  • 07.20.2010 10:28 AM PDT
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  • Exalted Legendary Member

If you can read this, you are looking at my signature

can't wait for Reach Helmets.

ever thought about doing EVA?

  • 07.20.2010 11:47 AM PDT

Yes, there're too many numbers in my name.

Very nice!

  • 07.20.2010 1:09 PM PDT
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I would take a stab at saying something constructive if I had any knowledge on how to do this stuff and wasn't repeating all of the criticisms that the users mentioned above me, so I'll just leave it at a basic compliment; very superb work. I'd definitely love to see more permutation-oriented models.

  • 07.21.2010 4:01 AM PDT
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exitus acta probat
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nice

  • 07.21.2010 6:21 PM PDT

I'm like a rain drop in a storm.

Very nice. I also checked out the other Halo stuff on your DA, also very nice. ^_^

  • 07.21.2010 6:29 PM PDT

"if i have seen farther it is by standing on the shoulders of giants" Isaac Newton

All I have to say is wow! You have really done a great job on this! The wear and tear added a great amount of detail, all the way done to the speakers at the mouth. I only noticed one thing that stood out to me, but then again, I might have been looking too deeply into it.

  • 07.21.2010 9:44 PM PDT