- last post: 01.01.0001 12:00 AM PDT
Just looking back through some of the updates and found this...
"Rob (who does the designs for almost all the Halo weapons and vehicles) has been working all this week on the same weapon Nathan is animating. He's changing little details on the way the gun looks, and also building in the geometry for the collision detection - so that the gun can bump into walls, or if it's in the way when the Elite holding it gets shot, the gun itself is struck, not simply the creature wielding it."
Sounds pretty cool to me... !
Never heard of this in a FPS before...