- Hylebos
- |
- Fabled Mythic Member
RC Master asks,"How are Brutes differentiated from Elites from a gameplay perspective?"
Chris: Fictionally we view Elites as the main antagonists of the player in Reach, and are viewed as the primary forces for the Covenant. Brutes are the shock troops of the Covenant, and are sent in to do the jobs that the Elites view as beneath them.
Gameplay wise, Elites are definitely the more challenging of the two. Elites are faster, more likely to melee a player, avoid shots well, and are the equal to a Spartan. Elites are also solitary and don't generally make decisions in relation to what other Covenant are doing near them. Brutes are meant to fight in packs. A Brute is very dependent on the other members in his pack, and their behaviors are often triggered when members of their pack are killed or in trouble. We view three Brutes with Spike Rifles to be a similar threat level to the player as one Elite (who is given a lot of flexibility where he can go). The three Brutes can definitely put a lot more shots on the player than one Elite, and they would take a lot more damage together than the one Elite, but because the Elite can recharge his shields and is so mobile the challenge ends up being comparable.
Thank Chris for that, I've been wondering about the differences between the Brutes and the Elites for a while.
Now if we could get more information about the Spiker, Concussion Rifle, and the Fuel Rod Gun, and how prevalent they are in Default Multiplayer...
Also-
Buy Legendary and you get Recon, the Elite, and the Flaming Helmet Armor Effect for use in multiplayer, plus Behind the Scenes Bonus Content to download and drool over
This will be epic.
[Edited on 07.23.2010 6:39 PM PDT]