- Sebas3440
- |
- Veteran Legendary Member
P.S.
DISCLAIMER: I do NOT endorse, support, or condone the modification or editing of Halo 3 and/or Halo Reach outside of the developer-established boundaries. I have never, and never will, modify any game on Xbox Live outside of developer-established boundaries intended for the end user.
SPARTAN-III SEBS
Urk,
I have a few questions.
1. Why is the monitor.chdt in some screenshots on this build/map seemingly a mix of the weaponless spartan.chdt, monitor.chdt, and mp_weapon.chdt? In the screenshots/vids from SDCC, monitor.chdt looks like it's complete; even nearly ready for RC.
2. What does the beam/projectile for monitor_beam.proj look like? Any hints? :D
3. I understand that the "soft" barriers are in the .sddt and are therefore unchangeable in Forge, but what do the "hard" barriers that players can place look like when being placed in Forge mode?
4. (Although I know there are many variables to be considered in this, I'm still asking it)Is there any indication (while editing) of where the man cannon's trajectory will place a player running at full speed(not counting sprint)?
5. How much do you cost at the Jurkstore when you're in stock? (Apparently Firefox doesn't recognize that as a word. Now it does. Ha.)
Thanks,
Sebasman2
P.S.
DISCLAIMER: I do NOT endorse, support, or condone the modification or editing of Halo 3 and/or Halo Reach outside of the developer-established boundaries. I merely know the file systems and associated tags.
[Edited on 07.27.2010 6:54 PM PDT]