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Subject: Incompetent Cartographer 3
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  • Marvelous Bauble

License to Kill.

click for full story

  • 07.29.2010 2:09 PM PDT

Awesome. I'm loving this step-by-step on what we'll be able to do.

And whoa, loadout-cam! So is that, like, when you're choosing your spawn location, the view of the location you get is however the camera is configured?

[Edited on 07.29.2010 2:19 PM PDT]

  • 07.29.2010 2:16 PM PDT

Coming along nicely. Will it be shipped with the game?

Also pretty awesome how we can set the loadout camera

[Edited on 07.29.2010 2:20 PM PDT]

  • 07.29.2010 2:17 PM PDT

Then as it was, then again it will be. And though the course may change sometimes, rivers always reach the sea.

Cool spawns bro.
Sure you're not going to put this up as day-one DLC?

  • 07.29.2010 2:18 PM PDT

If you didn't Play Halo: CE or Halo 2 MP, your opinion about Halo means nada.

CE + H2 >>>>>>>>>>>>>> H3+Reach+H4

I love this map more and more each day

  • 07.29.2010 2:22 PM PDT
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This series is a great showcasing of Forge 2.0's features.

I am very excited about the loadout camera. That's awesome.

Will we be able to change where we want to respawn (like we could in Invasion, we had some locations plus our battle bro)? Or is that an Invasion-only feature?

  • 07.29.2010 2:23 PM PDT

Very nice progress I can't wait to see how the map turns out. Happy forging!

  • 07.29.2010 2:24 PM PDT

Seriously, the map is shaping up great, I'd love to see it with the game and included in matchmaking. A map from each Forge World are would be pretty neat.

  • 07.29.2010 2:26 PM PDT

Sweet, continue with the forge work!

  • 07.29.2010 2:27 PM PDT

We just need to instigate more elitism and Mythic shenanigans.

Soon?

Last time you said that it was a month before you gave us the info you promised. Monday, at the very latest, I expect to see number 4.

  • 07.29.2010 2:28 PM PDT

Urk, awesome article. One question: Will we have access to the ORANGE walls in Forge, i.e., the ones in Invasion maps that blocked off sections of the map before they were available to us?

I'm curious as to what kind of walls we can use that will not kill someone but that will simply block people from going through them without actually using an object, in otherwords, can we create spaces with the orange walls in any size or shape?

Thanks!

  • 07.29.2010 2:28 PM PDT

Posted by: Achronos
I blame stosh.


Proud tester of the Halo 3 beta.

I love that you get credits for Forging. It's going to attract extra to-be forgers, that's for sure!

  • 07.29.2010 2:28 PM PDT
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We're gonna make it.

Urk, my man this map is turning into something pretty sweet. Just remember we all supported you. Keep up the good work.

  • 07.29.2010 2:28 PM PDT
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Bungie.net member Since 2001

"A hero need not speak. When he is gone, the world will speak for him"
"You are the last of your kind: bred for combat, built for war. You're the master of any weapon, pilot of any vehicle, and fear no enemy"

Awesome!

  • 07.29.2010 2:29 PM PDT

Elite 1: "Did you expect me to say, "WOT WOT WOT!" ?
Elite 2: "WOT WOT WOT!"
Elite 1: "Shut up, Thomas!"

I like how the loadout camera is literally a camera. In a truly literal world Spawn points would show a little holographic salmon and man cannons would be shaped like actual cannons. Now THAT would be cool...I think.

  • 07.29.2010 2:30 PM PDT

I'm THE one and only Big, Angry Worm. Tapeworm...?

I likes this :)

  • 07.29.2010 2:30 PM PDT

"If things start happening, don't worry, don't stew, just go right along and you'll start happening too."
Posted by: Recon Number 54
You have no idea how revolting I can be.


DeeJ's Challenge

I can't wait to play this map.

  • 07.29.2010 2:32 PM PDT
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  • Exalted Mythic Member

You've got to think crazy, of course, because you only get innovation by refining insanity. - Jason Jones

I'm wondering if maybe on one side of that map you shouldn't put a tunnel structure most of the way to blue spawn. If you are looking at the map from behind red, put it on the far right side walkway. I'm thinking that there could be some intense firefights had within.

This is of course coming from someone who has never forged a map, ever. Also, I'm wondering if maybe in matchmaking we could have an "Action Sack" style playlist where we play user created maps. They would of course go through approval, but once they are accepted they get added to the rotation. They could be any gametype.

[Edited on 07.29.2010 2:34 PM PDT]

  • 07.29.2010 2:32 PM PDT

Yar-har!

Oh, wow. That's a pretty hefty amount of cR.

  • 07.29.2010 2:33 PM PDT
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  • Exalted Mythic Member

You've got to think crazy, of course, because you only get innovation by refining insanity. - Jason Jones

I'm not Urk, but I'm going to take an educated stab at this one. I think the walls you are referring to are "laser" walls. If the ForgeWorld video was any indication, we will have access to them. There is a very short snippet of a forged base in the gulch that does have the wall you speak of.


Posted by: dan91bauer
Urk, awesome article. One question: Will we have access to the ORANGE walls in Forge, i.e., the ones in Invasion maps that blocked off sections of the map before they were available to us?

I'm curious as to what kind of walls we can use that will not kill someone but that will simply block people from going through them without actually using an object, in otherwords, can we create spaces with the orange walls in any size or shape?

Thanks!

  • 07.29.2010 2:37 PM PDT

Sammich Successful

Lots of credits for forging. Yay!

  • 07.29.2010 2:37 PM PDT

Written by a known Swedish Guy.

Looking forward to forge with Forge 2.0!

Oh, and your map looks awesome. Thank you for making this step-for-step guide. ;-)

  • 07.29.2010 2:37 PM PDT

Maybe I will never be
All the things that I wanna be
But now is not the time to cry
Now's the time to find out why
I think you're the same as me
We see things they'll never see
You and I are gonna live forever

Nice.

  • 07.29.2010 2:41 PM PDT

The 8th King to Krush!

im sure that when you get around to that step, the community will give all the feedback you can handle...
... i cant say it'll all be good, but still, feedback :)

  • 07.29.2010 2:45 PM PDT

This map is starting to look good.

  • 07.29.2010 2:45 PM PDT

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