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Subject: Incompetent Cartographer 3
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they're like little kick ass army men

I lol'd

  • 07.29.2010 2:45 PM PDT

@JosephBiwald
View my Art

Per Audacia Ad Astra

I love your guy urk, the map looks great too.

  • 07.29.2010 2:47 PM PDT
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If this isn't released on-disk, it should be released via the Bungie Fileshare highlights.

It looks so cool but I know that there are geniuses out there who are going to make some epic creations.

The future looks bright!

  • 07.29.2010 2:48 PM PDT

Looks like youve got a man cannon on top of the tower by your red team spawns that shoots onto the roof that you have "off limits." (Also good to know you can set death boundaries specific to teams.. could make for some interesting custom games).

Not enough incentive to travel to red spawn. Blue base is completely covered at spawn and red is wide open. (I know youre adding "columns" but that simply isnt going to cut it). Red spawn needs a base of some kind or some incentive for blue team to travel out of their fortress, unless youre going for the high-ground kind of feel.

What is the purpose of the side walkways that dead-end into little rooms overlooking red spawn? Definitely need an escape from the room other than going back the way you came.

You've got quite a bit of budget left there. I would suggest adding a base to red spawn (of some kind.. not just cover) and possibly a second (or 3rd) level catwalk around the exterior of the map and have it dump off behind red base and into the sides of blue base. This way you will provide a quick, but exposed assault on red from high ground and an overlook of the majority of the map. This will also keep people from traveling up the gut under blue base when going for objectives.

Man-cannons will probably get scratched once you start playtesting. People use and abuse the hell out of these things. I cant tell but it looks like they are all facing blue? (Ill have to go look at earlier pics).

You're ready for playtesting right now? Can I assume you've accomplished more than 50% of your goal with construction?

I also understand the irony of me giving a Bungie employee advice on how to use a feature in their game. But yea, it happens. I often get advice on how to approach the national clinical standards of the time it should take to perform a typical heart valve repair by those far less qualified to do so.

  • 07.29.2010 2:49 PM PDT

___.............._______/```````````````:::--..
|.==,-.~;. ____:._______ __’__’__’_ _ _\=
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"/
I have been very busy farming on Gruntpocalypse.
*pulls on overalls, grabs corncob pipe, gets on forklift, and drives off for another day on the Grunt farm*

hi.

  • 07.29.2010 3:02 PM PDT
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Halo: Out with a whimper
A fan made kick ass 2D Halo.

"The crunch on Halo 2 was, 'Oh my god, we're f***ed. We're all going to die.'" ~ Chris Carney

Nice little update on your forge map =)

  • 07.29.2010 3:05 PM PDT


Posted by: scruss
I'm not Urk, but I'm going to take an educated stab at this one. I think the walls you are referring to are "laser" walls. If the ForgeWorld video was any indication, we will have access to them. There is a very short snippet of a forged base in the gulch that does have the wall you speak of.


Awesome! I really hope so because this will make creating/designing arena-style maps much, much easier.

For example, I'd like to make a map out in an open area, but not have to forge actual objects just to create huge walls or boundaries, so the laser walls, if we can create shapes out of them, will really help!

  • 07.29.2010 3:06 PM PDT

I'm afraid about boosters in forge. =(

  • 07.29.2010 3:11 PM PDT
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Original Join Date: 07.10.2008

Just keep JURKing it out. Looking neat.

  • 07.29.2010 3:32 PM PDT

Death by figure skater.

Will Shishka put it in the hopper is the question!

  • 07.29.2010 3:50 PM PDT
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The New Hawtness
Moving Pictures

Wait...why does the HUD look different than the other Forge screenshots?

  • 07.29.2010 3:51 PM PDT

@Helveck

Just an Average Joe...

Great little update. Thanks.

  • 07.29.2010 4:01 PM PDT

Your map is the bomb!

  • 07.29.2010 4:09 PM PDT

~B.B.

Posted by: Obi Wan Stevobi
He [me] is a tall, Nordic looking guy. He could pass as a Die Hard villain.

Games Played = Win | The WorkPLace

This map is looking really good man!

  • 07.29.2010 4:25 PM PDT

DMH-Always Loaded
My name is Tyler. Computers and Video games is what I love to do.

The map is looking good Urk! Keep up the good work!

  • 07.29.2010 4:32 PM PDT

Fix those spawns, Urk!

If I wanted to be spawn-killed repeatedly I'd play some other crappy, popular shooter not named Halo.
;)

  • 07.29.2010 4:39 PM PDT

Why not stop by my File Share while you're here?

~Long Live Halo 2
Only regret is I didn't play more of it.

If you haven't noticed by now, I'm sort of a jerk.

Loving this, Urk. The step-by step guide as to what Forge 2.0 can do is great, as well as seeing you put together a map in the process. Can we has Reach early, the map keeps getting better and better, and it's making me want to break into forge world.

  • 07.29.2010 4:50 PM PDT
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Bungie Day '11 Community Mosaic Thread

Posted by: Malloy05
everybody listen to mac2po he is 100% right

Map is looking awesome. Hoping we get it with the game :) Congrats on the promotion XD

  • 07.29.2010 4:56 PM PDT

loving this blog! Urk FTW!

  • 07.29.2010 5:12 PM PDT
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"Legendary" Spartan Officer

I'd be willing to give some post game feedback... >_>

  • 07.29.2010 5:20 PM PDT

Have no LIVE, but got skills. Go 7th column, figh7 for 7he 7ru7h!

Awesome map. I can't wait to start building my own creations that actually line up!


[thread saved]

[Edited on 07.29.2010 5:23 PM PDT]

  • 07.29.2010 5:22 PM PDT

Nice job, Urk! I am loving the submerged sections, and blue base is looking bad ass. Are the different weapon placements going to help with the balance from the uphill advantage that the blues will have?

Also, can we expect Jurkout in Matchmaking? I'd love to play around in it most definitely! (that's what she said)

  • 07.29.2010 5:51 PM PDT
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Posted by:[/b] Killgunner27
I'm afraid about boosters in forge. =(

bungie has already thought of that, they made somethin that can tell if you are not even at the Xbox or if you are just goofin off. Bungie is freakin awesome and smart

[Edited on 07.29.2010 6:22 PM PDT]

  • 07.29.2010 6:17 PM PDT
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'A clever person solves a problem. A wise person avoids it.'


Hunting Club

I am looking forward to playing this map and adding a few things of my own. I will be using your map as a guide on how to build mine. A great inspiration! I can't wait to see the final product! Thanks Urk.

-X

  • 07.29.2010 6:18 PM PDT

Register at your local Vault Tec office today! The world might not be there tomorrow...


Posted by: Homeboyd903
Looks like youve got a man cannon on top of the tower by your red team spawns that shoots onto the roof that you have "off limits." (Also good to know you can set death boundaries specific to teams.. could make for some interesting custom games).

Not enough incentive to travel to red spawn. Blue base is completely covered at spawn and red is wide open. (I know youre adding "columns" but that simply isnt going to cut it). Red spawn needs a base of some kind or some incentive for blue team to travel out of their fortress, unless youre going for the high-ground kind of feel.

What is the purpose of the side walkways that dead-end into little rooms overlooking red spawn? Definitely need an escape from the room other than going back the way you came.

You've got quite a bit of budget left there. I would suggest adding a base to red spawn (of some kind.. not just cover) and possibly a second (or 3rd) level catwalk around the exterior of the map and have it dump off behind red base and into the sides of blue base. This way you will provide a quick, but exposed assault on red from high ground and an overlook of the majority of the map. This will also keep people from traveling up the gut under blue base when going for objectives.

Man-cannons will probably get scratched once you start playtesting. People use and abuse the hell out of these things. I cant tell but it looks like they are all facing blue? (Ill have to go look at earlier pics).

You're ready for playtesting right now? Can I assume you've accomplished more than 50% of your goal with construction?

I also understand the irony of me giving a Bungie employee advice on how to use a feature in their game. But yea, it happens. I often get advice on how to approach the national clinical standards of the time it should take to perform a typical heart valve repair by those far less qualified to do so.


I am also not Urk, but I play one while he is watching tv.

I agree that the bottom spawns need more cover. I also agree that it needs a base. However, I would much rather see two smaller fortified positions than an actual base. Imagine this map divided as a "Y". Take what Urk has got going on here and expand it out farther, kind of like a set of wings. Adding a small encampment on either corner will help with spawn protection. Also, consider giving them a little height advantage with said positions so that they can dominate the middle down-low area. This map has good potential, it just needs some balance and lovin'.

Also, Urk you want to give the defending team a reason to come out of their shell. When placing power weapons make sure to keep them out of that base. One on the side isn't going to kill it, as long as it draws them out of cover or else I foresee some controller throwing in a CTF match.

  • 07.29.2010 6:30 PM PDT

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