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This topic has moved here: Subject: Bungie made halo with??
  • Subject: Bungie made halo with??
Subject: Bungie made halo with??
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not a halo forum, but they used 3dsmax and maya

  • 09.06.2005 9:22 AM PDT
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Sapien, Guerilla and Tool are the Tools they used. For graphics they used Maya and.....thats all i know.

  • 09.06.2005 9:22 AM PDT

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I'll move this over to the Library, home of discussion about Halo 1. The Underground is for old-school games and for Bungie-related topics that don't fit elsewhere.

As far as the tools used to make Halo, the ones I know off the top of my head:

* 3DS Max (3D modeling)
* Maya (character animation)
* Photoshop (2D images)
* Tool (custom-built utility program)
* Guerilla (custom-built tag editor)
* Sapien (custom-built map editor/manipulator)

I suspect that there were many others, too, but I'm not sure.

-- Steve knows, for instance, that there must have been a ton for sound editing that he knows nothing about.

  • 09.06.2005 9:23 AM PDT
Subject: Bungie made halo with??
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I wonder with what tools bungie made halo...

3ds max?

do somebody knows?

  • 09.06.2005 9:15 AM PDT
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Halo 2 discussion is off-topic here. Discuss it over in New Mombasa or Zanzibar, please. -- Steve

[Edited on 9/6/2005 by Anton P Nym]

  • 09.06.2005 10:13 AM PDT
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When you finish the game, it mentions rad tools inc

  • 09.06.2005 3:48 PM PDT
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Posted by: Anton P Nym
I'll move this over to the Library, home of discussion about Halo 1. The Underground is for old-school games and for Bungie-related topics that don't fit elsewhere.

As far as the tools used to make Halo, the ones I know off the top of my head:

* 3DS Max (3D modeling)
* Maya (character animation)
* Photoshop (2D images)
* Tool (custom-built utility program)
* Guerilla (custom-built tag editor)
* Sapien (custom-built map editor/manipulator)

I suspect that there were many others, too, but I'm not sure.

-- Steve knows, for instance, that there must have been a ton for sound editing that he knows nothing about.


I thought they used 3ds max for their character animation. I thought I saw them using it in the Halo 2 dvd where the guy was making the brute boarding animation.

[Edited on 9/7/2005]

  • 09.07.2005 2:03 AM PDT
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Cool!!! :)

  • 09.07.2005 2:36 AM PDT
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Wow, I really have no idea how any of those things work, but then again if I did I probably wouldn't be doing interim work at Tim Hortons....

But did they use the same things for Halo 2?? (kinda out of context with this forum, but I mean it with respect to Halo 1)

  • 09.07.2005 2:47 AM PDT

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Posted by: kd5shw
I thought they used 3ds max for their character animation. I thought I saw them using it in the Halo 2 dvd where the guy was making the brute boarding animation.

Come to think of it, I do remember that scene in the "making of" documentary with bentllama animating the Brute and that did look like a Max screen.

Studio folks have said they use Maya for character animation, though. Perhaps for the cinematics instead of gameplay, or a mix of both programs?

-- Steve gets terribly lost when using gmax, let alone 3DSMax or Maya.

  • 09.07.2005 9:27 AM PDT