- last post: 01.01.0001 12:00 AM PDT
Posted by: Anton P Nym
I'll move this over to the Library, home of discussion about Halo 1. The Underground is for old-school games and for Bungie-related topics that don't fit elsewhere.
As far as the tools used to make Halo, the ones I know off the top of my head:
* 3DS Max (3D modeling)
* Maya (character animation)
* Photoshop (2D images)
* Tool (custom-built utility program)
* Guerilla (custom-built tag editor)
* Sapien (custom-built map editor/manipulator)
I suspect that there were many others, too, but I'm not sure.
-- Steve knows, for instance, that there must have been a ton for sound editing that he knows nothing about.
I thought they used 3ds max for their character animation. I thought I saw them using it in the Halo 2 dvd where the guy was making the brute boarding animation.
[Edited on 9/7/2005]