- Flatliner74
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- Noble Member
"Providing targets for clear headshots since 2009"
You know what.
You're just wrong. I'm just going to say it. You're wrong. And quite possibly, at risk of being overly harsh, an idiot.
If you for one second think that with the wealth of custom options, forge, firefight, and co-op campaign, as well as matchmaking, support of the MLG community (whether it's due to a business decision or not), NOT TO MENTION the fact that this is Bungie's LAST Halo game, that Reach is going to stink, then you are possibly the dumbest box of hammers this side of Home Depot.
All the "problems" people had with the Beta outside of the armour abilities are easily fixed with minor tweaks. And according to podcasts and NUMEROUS interviews, many of these have been fixed already. And we all know that every AA will not be in every playlist. We already saw that in the Beta with no A'Lock in Hill games. It remains to be seen how the MM playlists will work out. But one thing we know from previous experience that changes can be made on the fly as Bungie (and the community through our feed back) sees fit.
The Beta wasn't perfect. But it was a BETA, not a DEMO.
If you by this time, after 4 really good if not outright epic FPS in the Halo universe, can't at least give Bungie the benefit of the doubt regarding Reach (even if you aren't jumping up and down with excitement), especially based on what you've seen and heard since the Beta closed, then I daresay you should delete your B.net account and find a better place and way to spend your time.