The News
This topic has moved here: Subject: Incompetent Cartographer 5
  • Subject: Incompetent Cartographer 5
Subject: Incompetent Cartographer 5

I don't get it, the opening screen shows 50 points to win yet blues won, 25 to 15? Did you just cut it short?

With that aside, nice map, and I hope to see some video soon!

  • 08.04.2010 6:42 AM PDT

It's a fool who plays it cool by making his world a little colder.

That is some sexy water rippling action.

  • 08.04.2010 7:01 AM PDT
  • gamertag: [none]
  • user homepage:

did anyone see the new achievment when he gets the double kill with the rocket launcher, the acheivment is called firebird which only means you get it when you r in the air and get a kill

  • 08.04.2010 7:02 AM PDT

Forge

That map is where its at.

  • 08.04.2010 8:59 AM PDT

I'd bet if you but some lights underneath the submerged walkways, it might make them more visable!

  • 08.04.2010 9:59 AM PDT

Posted by: dm8ns
Many will enter, only one will rise to the top and he might not even win....

This map is looking good.

  • 08.04.2010 1:29 PM PDT

agreed

  • 08.04.2010 4:46 PM PDT

We just need to instigate more elitism and Mythic shenanigans.

Normally I wouldn't give this type of feedback without at least running around a map a little bit, but don't have that option right now.

I see a lot of people posting positive comments, and a few with constructive ideas to improve the map, but nobody else seems to be posting what I think.

It doesn't look that great. The walkways seem to be mostly long and narrow, and although it appears you can jump between them, that is not something that most players will be able to do reliably in the middle of a fight.

There doesn't seem to be a lot of space for side to side movement, or a lot of large cover objects. There are a few rooms in the shadow base that look like they provide good cover, but for the most part the spaces are small, confined by either a watery death or clear sight lines which an enemy could use to kill any players they catch.

I don't think it will be as noticeable with evenly matched teams, but a wide open map without many places to walk tends to turn a slightly mismatched game into a campfest.

I would suggest putting in more floorspace, so players can move in a more nonlinear fashion, and also putting in a substantial structure on the light side of the map. Right now it looks like there is one large playing space, with a few rooms on one side. A good structure could divide it into two connected areas, so that it is more difficult for a team to control the entire map.

This is only based on screenshots, so I might be missing vital parts of the map, and it may play very differently than I imagine, so feel free to ignore all this advice if that is the case. That said, it looks like a good team of four players could lock down the entire map by positioning themselves well with DMRs.

  • 08.04.2010 5:19 PM PDT
  • gamertag: MFROG5
  • user homepage:

Hmm... Chad's spartan had an ODST helmet... But then it turned into a Mark V/B... How is this possible? Bungie, could this be a sign of in-match helmet changing?

  • 08.04.2010 8:39 PM PDT

I'm 23, I have a house, dog, girlfriend, job and I have no interest in any fanboyism so if you're thinking about sending me a childish PM, don't be surprised when I don't call back.

Posted by: MFROG5
Hmm... Chad's spartan had an ODST helmet... But then it turned into a Mark V/B... How is this possible? Bungie, could this be a sign of in-match helmet changing?


No, it could be a sign of the armour resetting to default like it did in Halo 3 every once in a while.

  • 08.05.2010 1:50 AM PDT

It could be a sign that it was 2v2 and that they weren't the same player :)

  • 08.05.2010 5:47 AM PDT


Posted by: Reykjavik

I see a lot of people posting positive comments, and a few with constructive ideas to improve the map, but nobody else seems to be posting what I think.

It doesn't look that great. The walkways seem to...


Do you think you could be just a bit less retardedly critical and not imediately go, 'oh this is -blam!-' (not actucually quoted just trying to explain). I mean him and his friends tested it which means it must have some merit. -.-'

  • 08.05.2010 5:50 AM PDT

We just need to instigate more elitism and Mythic shenanigans.

Posted by: Kill 4 Funs
Do you think you could be just a bit less retardedly critical and not imediately go, 'oh this is -blam!-' (not actucually quoted just trying to explain). I mean him and his friends tested it which means it must have some merit. -.-'
Retardedly critical? Really? I take the time to look carefully at a map, contemplate how gameplay will likely flow on the map, and have the courtesy to be honest about my opinion, and you say retardedly critical, and think I am saying 'oh this is -blam!-.'

I said it isn't that great, I said why, and I said how I think it could be improved. Urk himself said that he didn't have a lot of experience making maps, and the mistakes I see are ones that are easy for a rookie mapmaker to make. I don't know about you, but I love getting feedback that goes straight to the biggest problem with a map, it makes it much easier to fix.

Also, I pointed out that I have to base my feedback on descriptions and screenshots, so my impressions might be off. I am not some hypercritical guy who randomly tells other people how to make maps, I have a fair amount of experience building and testing maps in Halo 3 forge, so when I saw a few things that in my experience, would cause problems, I detailed them, and gave the solutions that I find to be the most effective.

If Urk wants to ignore my ideas in favor of listening to experts at Bungie who know Reach much better, and are also better in general at map design because they have decades of experience, then that is perfectly fine, but I am going to help as much as I can by making my thoughts available.

[Edited on 08.05.2010 6:40 AM PDT]

  • 08.05.2010 6:39 AM PDT

For the record, I would tap that like like it was put-put golf. Like a college student opening a beer keg. Like a phone in the cold war. Like an oil company in a nature reserve. Like a goddamn telegraph.

Posted by: il uragano 3493
Seriously though, I'm fine with experimenting

I'm going to assume a Firebird is killing someone while in the air via jetpack, not sure whether it needs to be with rockets or not.

I love seeing how this map is coming along, makes me look forward to forge and gives me a nice glimpse of it.

  • 08.05.2010 7:11 AM PDT

Seriously? You really need to write it that long, its not an essay! (talking about Reykjavik)

[Edited on 08.05.2010 9:25 AM PDT]

  • 08.05.2010 9:24 AM PDT

We just need to instigate more elitism and Mythic shenanigans.

I prioritize clarity over succinctness in most cases. It is better to have a redundant essay that is clear than one that says something briefly and unclearly.

Also, its summer vacation, so I have plenty of time on my hands. It isn't like anyone has to read it.

  • 08.05.2010 10:29 AM PDT

You may have plenty of time to write it but most people don't want to read ages long when it could be summaried to 10 words. Leave some space for others to write...

  • 08.05.2010 5:07 PM PDT

We just need to instigate more elitism and Mythic shenanigans.

Lets see about 'could be summarized in 10 words.'

Not great, there isn't enough space for players to move...


Sorry, that had approximately none of the meaning that I wanted to convey. I didn't even finish the first point, let alone suggest how to fix it.

If you don't want to read it, don't. If you have an interest in making maps, or this map specifically, you may be interested in my post. It isn't like space is at a premium here. I am sure there is a limit to how many posts can go in a thread, but this one will probably never come anywhere near that. As soon as the next edition of the article comes out, this discussion will likely stop.

There is no need for you to complain about my posts. If you think they break the rules, feel free to push the report button, I doubt the mods will think my posts are inappropriate though. If continue this however, I may begin to suspect you of trolling.

[Edited on 08.05.2010 5:44 PM PDT]

  • 08.05.2010 5:43 PM PDT

What in the world is a "Firebird" medal?

O_O

  • 08.06.2010 2:31 AM PDT

The fact that someone is complaining about long posts when the link to this thread is clearly labeled "Discuss" which after all is about urk creating a map and requesting critiques is really rather amusing. Sure, post a ten word comment. But that wont help urk nearly as much as one that has more substance.
I agree with Reykjavik as well in saying that it's really all up to urk anyways people, yikes.

As for my own thoughts, I think the map is rather ok, good but only ok. The submerged portions are a good gameplay element both ascetically and the way it plays. I would like to see something that would break up some of the hallways, perhaps "phased in" boxes/blocks to add a cover element so both players won't be strafing back and forth long range. That gets old after the first couple times, no?

And where the DMR spawns up on the end of the second level blue team walkway is nice, but perhaps a bubble shield should spawn there, possibly as well? or on the other end to compensate for the pistol fire coming from red team's center base. The DMR can only do so much after all. I love the presentation of the Shotty so much, keep that right where it's at urk, and retrieving the rocket
has a risk to it like in blood gulch which is very nice.
I'm sure more playtesting will make this into
a stellar map I know it. ^__^

edit: And a walkthrough via a video on Youtube would help bunches too urk, justsayin. we only have pics to work from

also, Halo water = Sexy water

[Edited on 08.06.2010 9:02 AM PDT]

  • 08.06.2010 8:46 AM PDT

When is the next one dropping?

  • 08.06.2010 10:20 AM PDT

I am the man with no name, Zapp Brannigan, at your service.

I got a bullet with your name on it and i'm gonna' keep on firing until i figure out which one it is!

Will we be able to play this map in the full game?

[Edited on 08.06.2010 11:30 AM PDT]

  • 08.06.2010 11:27 AM PDT

We just need to instigate more elitism and Mythic shenanigans.

I suspect that at the very least Urk will put it in his fileshare for some time after Reach comes out. You can then download it and use it for customs if you want.

It isn't going to ship with the game if that is what you mean, I think at this point the game is finished as far as Bungie is concerned.

I do wonder when the next incompetent cartographer will be out, I am interested in knowing the process to get maps into matchmaking, which is what Urk said he would tell us in this series.

I also like seeing as much of forge as possible.

  • 08.06.2010 2:43 PM PDT

That was pretty epic. I have so many map ideas now

  • 08.06.2010 3:11 PM PDT

Twitter | Raptr | Facebook
------------------------------------------
Let me change my username! Pwease, I'd do anything! :'(
------------------------------------------
Xbox Ambassador

I really hope we'll be able to get a taste of this map when Reach falls.

  • 08.06.2010 3:15 PM PDT