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  • Subject: Incompetent Cartographer 5
Subject: Incompetent Cartographer 5
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I am really looking forward to these new maps.

  • 08.06.2010 5:27 PM PDT

yas334229812

Make little traps so you can drown if you make one false step.

  • 08.07.2010 5:27 PM PDT

Really amazing

  • 08.07.2010 10:37 PM PDT

RL

Yeah Thats cool cause i was a terrible forger on halo 3 lol.

  • 08.09.2010 6:24 AM PDT

Register at your local Vault Tec office today! The world might not be there tomorrow...

My critique based on photographic walk-through:

Not to sound like a stuck-up Atlas critiquer or anything, but the map does need floorspace. Lightside is too wide-open from the vertical advantage that Darkside has. Cover will help but won't fix it. If you do not want to build some kind of structure in the Lightside of the map and give some horizontal breathing room, may I suggest flaring the map out to either side?

I said it before in a previous post, try making it into a "Y" shape with the narrow end as Darkside and the other as Lightside. If the Lightside sections are connected in the rear and offer a bit more cover, the map may prove to be less problematic in terms of spawn camping and being mowed down relentlessly from a fortified position.

However, I cannot see the full majesty of the map quite yet. You refer to it as being "too large" for 2v2 in which case I will assume that the map is to a scale I cannot clearly see. There may be enough strafing room, but I can't be sure. If you get a chance to post a video Urk, please do. I'd love to see it.

Also, unlike most Atlas critiquers, I will also point out the positives. Let's start with the two overhangs on Darkside. I love what you're doing with them, for balance I'd ask for a couple of ambient fusion coils milling around up there begging for grenades.

Next I will applaud the shield you placed in the window that had too much of a vantage point on the map. Great choice, now it is only for spying and not sniping.

The submerged walkway is cool, but I feel that it is not being properly utilized. I agree that some definition is needed along the exterior to provide cover and orientation. I would also recommend a light to differentiate the walkway from the water if no cover is laid upon the sides.

Lot's of landmark features and a good ol' fashioned uphill struggle. I like that. Keep the updates coming Urk, what are you going to do next?

  • 08.09.2010 7:57 PM PDT
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i have some ideas for bungie and i was wondering what there email is

there really good so plzzzz tell me :)

  • 08.10.2010 5:51 AM PDT
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Yeah man halo 3 forge is terrible!

  • 08.11.2010 9:53 PM PDT

If it's red it's dead!

i cant help but notess that at the end it says
Stay Tuned.

[Edited on 09.03.2010 2:14 PM PDT]

  • 09.03.2010 2:13 PM PDT

ya i know he hasent even made any mo posts
Posted by: connorday10
i cant help but notess that at the end it says
Stay Tuned.

  • 09.12.2010 5:04 PM PDT

HEY!?!?! WAIT A MINUTE!?!?!
Social Infection

were is it?

  • 10.07.2010 7:52 PM PDT