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This topic has moved here: Subject: Good Ideas for Single Flag CTF maps
  • Subject: Good Ideas for Single Flag CTF maps
Subject: Good Ideas for Single Flag CTF maps
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I think a sweet idea would be a map that resembled "Truth and Reconciliation" like the spartans have to secure the grav lift to be able to get into the ship, fight there way to the command deck grab the flag, and then either go back down the grav lift and through the canyon, or they could disable the energy shield on the shuttle bay and commander a banshee al a "keyes" and fly back to the base, the defendind eliets would have some decisions to make like wether or not to drop the shields by them selves and be able to launch banshees, and to snipe spartans heading for the grav lift, but then if a spartan got the flag he would have an easy escape. post and ideas you have. (sry bout the spelling)

[Edited on 8/8/2004 11:34:55 AM]

  • 08.08.2004 11:33 AM PDT
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It was a dropship not a banshee he was drivin'.

Idea sounds good though!

  • 08.08.2004 12:04 PM PDT
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Sounds Fun, i always thought Assault on the Control room would make an awesome 2 flag CTF gmae, just have one team in the Control room and the other team at the Begeinning where it says "I Would Have Been Your Daddy"

  • 08.08.2004 12:06 PM PDT
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He's talking about the level Keyes with the banshee part.

  • 08.08.2004 12:09 PM PDT
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Posted by: double 1 seven
He's talking about the level Keyes with the banshee part.


I was talkin' 'bout the Truth and Reconciliation level where Keyes drove the dropship. I see what y'all talkin' 'bout now.

  • 08.08.2004 12:17 PM PDT
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there are tons of things that would make sweet multiplayer maps

  • 08.08.2004 2:41 PM PDT
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That sounds like the Timesplitters 2 game-type Assault. You have to control certain objectives before you can move on to other, more important, areas of opportunity.

Instead of single-flag CTF, it should be how Timesplitters does it. In Halo's case, you would 1. secure the grav life; 2. control the hanger; 3. control the bridge. Each time you compelted a stage, your spawn points would change. For instance you would start at normal starting point for spartans, and at grav lift for Cov. (closer of course, since it's a MP map). Then when they secured it, Spartans spawned at the inside of the ship (in that square room) and Cov. would start in the hanger (again, closer since it's a MP map). Afterwards, when Spartans take the hanger, they spawn there, while the Cov. spawn at the bridge (once again, closer since it is MP map). Once the Spartans control the bridge, game over. The Spartans would be timed, and if they don't complete the objectives in X amount of time, then the Cov. win the match. You could switch sides afterwards I guess, but the game takes a while.

And btw, this would be an AWESOME idea for Halo 2. Good thinking.

  • 08.08.2004 2:58 PM PDT
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sometimes when i'm bored in class i'll take out a piece of paper and draw a map

i made a real cool one the other day

  • 08.08.2004 3:05 PM PDT