- FuN Fortress
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- Honorable Member
Posted by: Elite Martyr
1)That upper ridge will act as a spawn for red team.
2)yes it will be accessible, providing no cover at all and when camping there you would take a huge amount of falling damage, if not killed by it. And I don't think that i will place an oddball there, it needs to be fairy accessible you know
3)The 'prison' will act as a base for spawning where the objective will be for delivering, e.g. the flag. The big building will act as a delivery and also as spawn e.g. bomb plant point.
The sniper building will be neutral, but the sniper will not be there, because that would result in a fairly invincible crow's nest
Thanks for elaborating (I'm SigSauer, I was on the wrong account). I'm glad you recognize that particular element in level design, that placing all of the 'power' weapons in spots where they are useful is a bad idea. I.E. placing the sniper in the 'sniper' building. Maybe the rifle could go in the underground portion of this building if it's possible to replicate it.
And I can see your reasoning with the oddball/campaign skull spot. Although I don't recall that spot being that high up to where fall damage would kill you?
Also, another question, this being Forge World, and the behemoth that it is, what are your plans for vehicles? Obviously something like a Banshee or a Falcon would be somewhat of a pain unless you strategically place kill barriers along the edges of the map. But maybe you could get away with a ghost for each 'side' of the map, or even a Revenant.
Just a few more thoughts. This still sounds like a great plan for a map.