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Subject: Hydro Facility - a future Halo Reach Forge Project

Try and die...


Posted by: Mango Fet
1) It seems like blue base has more shallow cover that would allow them to get out to the bridge easier. Probably more based on camera angles though

2) The high ledges on the blue base look pretty deadly.Or you could add lots of small cover, like crates and stuff in the open areas.

3) Are there going to be any kill volumes? If someone were to get up on top of the blue tower using jet pack or some crazy fusion coil jump they would be like impossible to kill.


1) You have a point, but red side will have more crates to hide from, so that would balance it

2)I am planning to place a few fusion coils on the ledge and also putting many crates at red spawn (it also is like that in campaign apart from the fusion coils) Walking on that ledge wont give you any cover at all and if you won't watch out you will fall from the ledge (its open to two sides and that won't be very prosperous for your health when falling down.

3)yes there will be, also to prevent people to get on top of other buildings, below the water will be instant kill, buildings will be 10 second timer to return (hopefully you can edit time limits so I could adjust the timer to 3 or 5 seconds)

  • 08.15.2010 8:09 AM PDT

I'm by no means an experienced forger and I'm just a mediocre Halo 3 player, but from my eyes it looks like people would get slaughtered with only one way of crossing the map.

  • 08.15.2010 8:15 AM PDT

There will be more bridges , plz read the whole topic...

  • 08.15.2010 8:17 AM PDT

Try and die...


Posted by: BelieveTheSeip
I'm by no means an experienced forger and I'm just a mediocre Halo 3 player, but from my eyes it looks like people would get slaughtered with only one way of crossing the map.


The bridge has an upper and lower level
Someone stated that a mancannon would be in place. which will be considered

The bridge will be foreseen with numerous crates, so don't expect an open bridge, so when you are hit you can quickly run for cover.

Thank you for posting this, this way I can make myself clear what I mean, thanks :)

  • 08.15.2010 8:23 AM PDT
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Posted by: Marvelous Bauble
I hate my fat cat. He shats on the carpet.


That's not cute. That's shatting, on the carpet.

Sounds great, I would love to test it. GT: COB475

  • 08.15.2010 8:25 AM PDT

Well, remember it has to be playable and imo you don't want a constant bridge rush.

Add some low highly vulnerable rocks on the other side which one would have to jump through.

  • 08.15.2010 8:53 AM PDT

Try and die...


Posted by: Smug Dark Loser
Add some low highly vulnerable rocks on the other side which one would have to jump through.


Would you explain please, I don't quite understand :p

  • 08.15.2010 8:55 AM PDT

I <3 drop shields


Posted by: Elite Martyr

Posted by: Smug Dark Loser
Add some low highly vulnerable rocks on the other side which one would have to jump through.


Would you explain please, I don't quite understand :p


I think he means some rocks spanning the water between the two bases that you could cross at the beginning. Personally I like the one bridge chock point. But definitely go with multiple levels. The campaign has the upper more open level and the bottom more roomy level. It might also be a good idea to have a third level, almost like a catwalk over the bridge.

  • 08.15.2010 9:54 AM PDT

Try and die...

Since a lot of people said that the 2 bridges should be connected, I gave it a thought.

1ST OPTION
I am planning to put some teleporters, BUT. They will be 1 way and only for asymmetrical gametypes. So that objective gametypes wouldn't be influenced, resulting in quick game ending. I made an image how I'd like it: click

It would go from crane to highlighted spot. But at the cranes there would be a fusion coil, making it hazardous to access the teleporter. Also you cannot immediately jump onto the cranes, you will need to find an alternate route.

Please discuss.

2ND OPTION

Mango's idea of a catwalk gave me an idea: A side catwalk from the bridge. It would provide very few cover, and it would be very obvious when you walk there, but it would give an alternate route when pinned down at crossing the bridge or tunnel click

[Edited on 08.15.2010 10:10 AM PDT]

  • 08.15.2010 10:01 AM PDT

Sounds like a great idea. But a few of the things on that particular campaign level could be hard (not impossible) to emulate:

1)What exactly will be done with that upper ridge though, where Chief and the Arbiter first enter the level? Maybe this portion could be built into the mountain ridge in Forge World.

2)Will the ledge where the skull on this campaign level normally is be accessible? If so is this possible the spot for one of the skull spawns in an oddball game?

3)In a team-based objective gametype, will the 'prison' area where Johnson and the marines are being held act as one base? Or will it be that whole building area behind it? And would the other 'sniper' building where you fight a Brute Chieftain in the campaign be another base?

Just a few things I was wondering, this sounds like an excellent idea for a map so far.

  • 08.15.2010 10:03 AM PDT

Try and die...

1)That upper ridge will act as a spawn for red team.

2)yes it will be accessible, providing no cover at all and when camping there you would take a huge amount of falling damage, if not killed by it. And I don't think that i will place an oddball there, it needs to be fairy accessible you know

3)The 'prison' will act as a base for spawning where the objective will be for delivering, e.g. the flag. The big building will act as a delivery and also as spawn e.g. bomb plant point.
The sniper building will be neutral, but the sniper will not be there, because that would result in a fairly invincible crow's nest

  • 08.15.2010 10:15 AM PDT

"I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’."
— Unknown Marine

good idea. remember that the bridge at the back is double layered so that should stop entrapment.

if you want to know everything about that area my GT is Ringtail11 i know almost everything about sierra 117

[Edited on 08.15.2010 10:50 AM PDT]

  • 08.15.2010 10:46 AM PDT

Like the idea... Love to play test it.

  • 08.15.2010 10:59 AM PDT

Try and die...

I did that tunnel, I had halo 3 since the first day (25 sept 2007 if not mistaken) and I only had Xbox live (I mean Live not gold) in june 2009... So that's nearly 2 years of campaign experience, yeah I know a lot of Sierra 117 as well :p, added you to the list :)

  • 08.15.2010 11:39 AM PDT

-Mapper of Reaching Perfection-
www.reachingperfection.com

Vendetta

Vendetta: Official Trailer


Posted by: Elite Martyr
1)That upper ridge will act as a spawn for red team.

2)yes it will be accessible, providing no cover at all and when camping there you would take a huge amount of falling damage, if not killed by it. And I don't think that i will place an oddball there, it needs to be fairy accessible you know

3)The 'prison' will act as a base for spawning where the objective will be for delivering, e.g. the flag. The big building will act as a delivery and also as spawn e.g. bomb plant point.
The sniper building will be neutral, but the sniper will not be there, because that would result in a fairly invincible crow's nest


Thanks for elaborating (I'm SigSauer, I was on the wrong account). I'm glad you recognize that particular element in level design, that placing all of the 'power' weapons in spots where they are useful is a bad idea. I.E. placing the sniper in the 'sniper' building. Maybe the rifle could go in the underground portion of this building if it's possible to replicate it.

And I can see your reasoning with the oddball/campaign skull spot. Although I don't recall that spot being that high up to where fall damage would kill you?

Also, another question, this being Forge World, and the behemoth that it is, what are your plans for vehicles? Obviously something like a Banshee or a Falcon would be somewhat of a pain unless you strategically place kill barriers along the edges of the map. But maybe you could get away with a ghost for each 'side' of the map, or even a Revenant.

Just a few more thoughts. This still sounds like a great plan for a map.

  • 08.15.2010 12:20 PM PDT

Try and die...

I will replicate everything in forge what i've done in the 3D model.

I am not planning to put any vehicles. The vehicles wouldn't be able to move smoothly because of the objects I need to place to provide cover. Also if I would put a vehicle on the map, I would almost be forced to put Explosive weapons on the map like the grenade launcher, plasma launcher, rocket launcher, spartan laser...

I will give the grenade launcher and spartan laser a go and then decide whether(<-- is this right?) they are overpowered or are suitable for the map.

Thanks for asking about vehicles, haven't thought about it.

  • 08.15.2010 12:36 PM PDT

I'm like a rain drop in a storm.

I'll help if there's still an opening. GT: Mando Verd 0722
If not I still think it's a great idea.

^_^

  • 08.15.2010 4:00 PM PDT

Been looking at your plans again, and I still think they are pretty solid. As in it will work fine. What I would like to know is what Power Weapons you were considering.

  • 08.15.2010 4:26 PM PDT
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I would love to test this (and even help forge it) when reach comes out =D
add me on xbl if you want -smashingtorpedo

  • 08.15.2010 5:00 PM PDT

Try and die...


Posted by: apachr
Been looking at your plans again, and I still think they are pretty solid. As in it will work fine. What I would like to know is what Power Weapons you were considering.


Thank you :)

Weapons overall I'm considering:

-DMR
-needle rifle
-plasma repeater
-spiker
-sniper rifle/focus rifle
-grenade launcher: depending whether it is overpowered or not
-spartan laser: possibly underused, but we will see
-Shotgun/gravity hammer/sword: finding out what will be more balanced
-maybe concussion rifle instead of grenade launcher
-minor weapons like needler or so may find their way in aswell
-maybe a turret on the roof of each base, but we'll see

weapons NOT featuring:
Rocket launcher
Plasma launcher
Flak cannon

ALSO: I am not planning to make this map immediately when reach comes out, I will first play campaign solo on legendary untill I complete it (I need to do that achievement sometime, so why not immediatly?)Then I will start making the map VERY precise, I want everything to be smooth and exactly like the model, so yeah will take a while.

P.S. already 43 people wanting this, I'm truely honored :D
EDIT: forgot to check the video, 5 more people on the list, now at 48 X)

[Edited on 08.16.2010 12:12 AM PDT]

  • 08.16.2010 12:02 AM PDT

All hail the cone army! Fear their power of harnessing the guardians without warning!

Oooh that looks cool, put me on that list to have it sent to me. Im going to want to try this.

  • 08.16.2010 12:26 AM PDT
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On second thought a second bridge might not be a necessary add on. The jetpack point does present reasonable means to get to and from the sides, and the getting the flag across the bridge part would make for some excellent encounters.

One does not just walk back to their own base. lol this is a great idea.

I just figured id move my post here easier to discuss on one thread.

I'd also love to playtest. Name is the same as on the forums here.

-DMR=must, no starts but have 3-4 on each side.
-needle rifle=yes, swap out for DMR on desired points
-plasma repeater=yes 3-4
-spiker=not a big fan of this weapon
-sniper rifle/focus rifle=maybe have them on a central location to fight over, or spawn in base what were you planning on?
-grenade launcher: depending whether it is overpowered or not-its a power weapon its a little overpowered but its not TOO overpowered
-spartan laser: possibly underused, but we will see-very underused switch out for rockets but no extra ammo
-Shotgun/gravity hammer/sword: finding out what will be more balanced-either 1 or both referring to sword and shottie, central area must fight over
-maybe concussion rifle instead of grenade launcher-know nothing of the CR w8 and see
-minor weapons like needler or so may find their way in aswell-definitely needlers for both teams
-maybe a turret on the roof of each base, but we'll see

weapons NOT featuring:
Rocket launcher
Plasma launcher
Flak cannon- what is this?

My txt= bold

[Edited on 08.16.2010 1:25 AM PDT]

  • 08.16.2010 1:11 AM PDT

Sounds like a great map. I would love to help playtest. I think you should add my name to that list :D

  • 08.16.2010 1:21 AM PDT

A pair of man cannons (one on each side) could make a good means of map navigation without the need to cross one side of the map to get to the bridge. Make the immediate area around them highly exposed though, so the advantage of speed is negated by the lack of cover. Just my thoughts.

I'd be happy to playtest too. My GT is FF Tucker.

  • 08.16.2010 1:23 AM PDT

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