- Mango Fet
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- Exalted Member
Posted by: Spartan1357
On second thought a second bridge might not be a necessary add on. The jetpack point does present reasonable means to get to and from the sides, and the getting the flag across the bridge part would make for some excellent encounters.
One does not just walk back to their own base. lol this is a great idea.
I just figured id move my post here easier to discuss on one thread.
I'd also love to playtest. Name is the same as on the forums here.
-DMR=must, no starts but have 3-4 on each side.
-needle rifle=yes, swap out for DMR on desired points
-plasma repeater=yes 3-4
-spiker=not a big fan of this weapon
-sniper rifle/focus rifle=maybe have them on a central location to fight over, or spawn in base what were you planning on?
-grenade launcher: depending whether it is overpowered or not-its a power weapon its a little overpowered but its not TOO overpowered
-spartan laser: possibly underused, but we will see-very underused switch out for rockets but no extra ammo
-Shotgun/gravity hammer/sword: finding out what will be more balanced-either 1 or both referring to sword and shottie, central area must fight over
-maybe concussion rifle instead of grenade launcher-know nothing of the CR w8 and see
-minor weapons like needler or so may find their way in aswell-definitely needlers for both teams
-maybe a turret on the roof of each base, but we'll see
weapons NOT featuring:
Rocket launcher
Plasma launcher
Flak cannon- what is this?
My txt= bold
The flak cannon is the internal name for the fuel rod gun. I basically agree with what you said except for a few things:
For close range I would go with shotty, the Hammer/sprint combo was ridiculous during the beta and it doesn't look like it's been changed all that much. Shotgun seems to fit the theme for the map plus it's probably the least annoying of the three right now. I wouldn't use laser, it's basically just like adding another sniper and you don't need that many power weapons for this map.
yeah definitely good call on giving each team 3-4 DMR's that they can use. And I think it's probably a good idea to go with either grenade launch or concussion rifle they seem to be counterparts of sorts.