Halo 3 Forum
This topic has moved here: Subject: am i the only 1 that likes epitaph
  • Subject: am i the only 1 that likes epitaph
Subject: am i the only 1 that likes epitaph

everyone seems to not like it but the map is awsome in lone wolves also just the detail and atmosphere to map is awsome.

  • 08.15.2010 7:17 PM PDT

fear me, for i am pro sauce

the map sucks but it does have some pretty decent hiding spots on it

  • 08.15.2010 7:22 PM PDT
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i like it too, just not for lone wolves :)

  • 08.15.2010 7:23 PM PDT

"You build on failure. You use it as a stepping stone. Close the door on the past. You don't try to forget the mistakes, but you don't dwell on it. You don't let it have any of your energy, or any of your time, or any of your space." -Johnny Cash

I personaly like the map epitath. I just don't like the gameplay on it.

  • 08.15.2010 7:26 PM PDT

I played crazy king on epitaph once on multi team with my friend and I got 47 kills and we won too.

  • 08.15.2010 7:27 PM PDT

Taste My Justice!

epitaph is one of my favorite maps,I dont understand why people dont like it also.

[Edited on 08.15.2010 7:39 PM PDT]

  • 08.15.2010 7:38 PM PDT
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SUPER MOOSE93 yea.... I have to agree uh lot of people liked it back then but now everyones into sandbox....

  • 08.15.2010 7:41 PM PDT

Epitaph is my favorite Halo 3 map. It is a perfect example of Single Atrium designs which results to be my favorite layout style.

Single Atrium design is as it sounds: the map is based around one large atrium. Single Atrium maps often feature tunnels and other sub areas that all somehow link to the main atrium. Usually it is located at the center of the map, with the other (smaller) areas surrounding it. These maps tend to be smaller than other Atrial maps, and usually they're smaller than Natural maps as well. Versatile Single Atrium maps usually have many stories to them and promote vertical movement.
Pros: Easy-to-learn layout for newcomers, easily balanced, easy to build
Cons: Difficult to support large amounts of players, concentrated flow can lead to "kill zones," fast gameplay makes objective games less strategic
Examples: Assembly, Boarding Action, Chill Out, Cold Storage, Colossus, Construct, Damnation, Derelict, Desolation, Elongation, Epitaph, Foundation, Foundry, Gemini, Hang 'em High, Heretic, Ivory Tower, Longest, Midship, Prisoner, Rat's Nest, Tombstone, Warlock, Wizard

  • 08.15.2010 7:41 PM PDT