- last post: 01.01.0001 12:00 AM PDT
Posted by: lSZl Hiro
They weren't trying to make it so that it was the best weapon, they were trying to make every weapon considerably equal. I mean, if you didn't have weapon balanced, what would you have? Halo 2?
Halo 2 is BALANCED.
It was because of the Halo 1 pistol that hunters could not live up to their full potential; one shot in the back, and 131 rounds left over. Wow, those Halo 1 hunters are reeeaaal threats...
Halo 2 is balanced. No weapons are too strong, nor are they too weak.
The sword's lunge is there because, without it, the energy sword would be the equivalent of an empty brute shot. The lunge is there to add to the sword's uniqueness. You can dodge the lunge, too, you know. Better yet--just STAY at long range from whoever has the sword and kill him with the BR or carbine.
Bringing me to the BR. This is also balanced. It is basically a remake of the Halo 1 pistol. The only differences: it shoots faster, has less ammo, and has weaker shots. And so what if it has auto-aim? The plasma rifle had auto-aim in Halo 1. Besides, in halo 2, the target is always moving, thus increasing the difficulty of scoring head shots.
The carbine is also balanced; it's basically the covie equal to the BR. The good: It shoots fast, has a scope, ammo is slightly abundant. The cons: Low ammo, 6 head shots to kill, hard to pull off head shots. These factors balance the carbine.
The magnum. It was not meant to be the new Halo 1 pistol; it is meant to be a sidearm or a finish-off weapon. It shoots fast, has a VERY fast melee, and can be DW-ed. On the other hand, it takes two clips to kill and is terrible at long range.
Shotgun? Only difference: range and ammo capacity were shortened. This made it more balanced.
The two plasma rifles. They easily take down energy shields, but have low accuracy.
The differences between them: The BPR deals more damage, less accuracy, less ammo, overheats faster.
Plasma pistol. People complain about its "weakness" all the time. In halo 1, it was incredibly strong, when really, players were supposed to use it for its charge ability. So, in Halo 2, it focuses MORE on the shield charge rather than deadly twitch fire. Anything wrong with that? Not really. It just grasps the PP's goal more clearly.
SMG is not a weak weapon. I have killed many enemies with it, even sword-wielders. WITHOUT Dw-ing them. Simply throw a grenade behind an enemy and finish with the SMG. Or, shoot 'n' charge at them, then melee to finish. It is not a weak weapon.
Rocket Launcher is no unbalanced weapon either. Sure, it locks onto turrets and vehicles, but so what? A) It has two less rounds than the first game and B) the banshee can barrel-roll out of the way.
Needlers. weak? I think not. Come behind the enemy, shoot a strand of needles, and then melee attack if they don't explode first. Or, if you like to kill quick, then dual-wield them.
That's all I need to show that Halo 2 IS BALANCED.