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This topic has moved here: Subject: Want to help test my future Halo reach gametype? Need players! (Saturd
  • Subject: Want to help test my future Halo reach gametype? Need players! (Saturd
Subject: Want to help test my future Halo reach gametype? Need players! (Saturd

When i saw how easy forge world is going to be i started thinking of cool game maps/gametypes and i came up with this cool concept.
Introduction: Basically this is Snipers vs. Infected.
The snipers are trapped high above the infected, and the infected are caged in below the snipers.
http://img199.imageshack.us/img199/3598/halo3118555608full.jp g
http://img375.imageshack.us/img375/6666/halo3118555615full.jp g
http://img802.imageshack.us/img802/3944/halo3118555628full.jp g

The Catch: Round time is 2 minutes, but at 1:30 the sniper platform explodes
http://img835.imageshack.us/img835/8139/halo3118555631full.jp g
So snipers have 90 seconds to kill as many zombies before they die.
Zombies just have to avoid getting killed.

The Advantages:
Both sides get true advantages in the game type that i think balance each other out.
Human Advantages:
unlimited sniper ammo
3 body shots to a zombie = death
1 head shot = death
After 60 seconds a platform with ONE rocket launcher appears, be careful! jump is very risky. (also explodes after 90 seconds)
http://img193.imageshack.us/img193/6748/halo3118555626full.jp g
There is NO advantage for humans to jump off the platform (you either suicide trying to jump down,block yourself from the zombie and get no kills[go ahead try me!], or you CAN jump down the middle and mingle with the 1 hit kill zombies)

Zombie Advantages:

zombies get 150% speed making it harder for humans to hit.
instant kill plasma sword in case a human jumps down to the zombies
at the 30 and 60 second mark a bubble shield appears, use it to protect everybody from bullets and rockets for ~25 seconds

NOTE to humans: it is wise to shoot a rocket about 5 seconds before the bubble expires so that the impact hits as soon as the bubble expires, thus hurting everybody inside it.

Important Zombie traits:
instant kill
energy sword
150% player speed
200% gravity
1 Bubble shield re spawns every 30 seconds (twice)

Human traits
snipers
unlimited ammo
no second weapon
no grenades

Next Zombie: Random

General Settings:
10 rounds
time limit: 2 minutes
1 live per round
friendly fire off


Important :
Scoring:
humans killing a zombie: 2
Infection points (zombie earns for killing a human): 5
last man standing Bonus: 0
Suicide Points: -2
Betrayal points: 0

the next round zombies are randomly picked

max players: 12 .....8 zombies, 4 snipers


DATE and TIME: Saturday Aug 21 at 10 PM ET/9 CT PM and or 11 pm et/10 pm ct

Sign up: leave your gamer tag or add mine http://live.xbox.com/en-US/profile/profile.aspx?pp=0&Game rTag=HIPPIE+GAMER that is HIPPIE GAMER , i will send reminder PM's

Questions?

  • 08.17.2010 10:55 PM PDT

bump please help this will be fun

  • 08.18.2010 10:40 PM PDT

Isn't this basically just Run for Cover but without objective?

  • 08.18.2010 11:00 PM PDT

Life is too short to spend it putting down others. Make the best of it.

I think this would be a bit more fun if there was a way for the zombies to reach the humans. Maybe a man cannon to reach them? Or a teleporter?

  • 08.18.2010 11:05 PM PDT

@endgame
just googled it and i can see how it resembles run for cover

  • 08.18.2010 11:59 PM PDT