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  • Subject: Vehicle Spec's
Subject: Vehicle Spec's
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OK, so everyone knows about destructible vehicles in MP, the boost function, hijacking, and the new toys we get to play with (new vehicles). Taking this all into account, one should know that there will be some new factors to think about when driving/taking on vehicles. So I've compiled a list of the strengths and weaknesses of new and (some) old vehicles. Note that most of the what is said about the new vehicles is pure speculation. The ratings for firepower, speed and armor strength are measured (weakest to strongest left to right): low, Moderately low, average, moderately high, high. All vehicles on here are weak to rockets and plasma grenades, so I won't talk about those.

Warthog and Rocket Hog: Moderately high speed, average armor strength, high firepower, probably not easy to board on account of the big gun (hehe).

Creep (A.K.A the Covie bus) Predictions: Moderately high armor strength, moderately low/average speed, moderately high firepower, not going to mention boarding since it doesn't look like it can be.

Phantom (the new dropship): High armor strength, moderately high firepower, average/ moderately high speed, certainly not jackable (unless Bungie gives us a suprise).

Shadow: Moderately high firepower, average armor strength, moderately high/high speed, probably jackable (it's just so fun to say), jacking shouldn't be easy once again on account of the big gun.

Ghost: High speed (duh), average/moderately low armor strength, average/moderately high firepower, jackable, probably not easy to jack since it's so fast.

Banshee: Moderately high/high speed, average/moderately high/high (can I do that?) fire power, depending on if the fuel rod returns, average armor strength, has advantage of being in air, most likely not jackable.

Tank: High firepower, high armor strength, low speed, probably jackable, cannot fire it's guns outside of "dead zone", no more sniping the driver (I don't think).

CONCLUSIONS: The tank's gonna be tough as ever, but at least we can blow it up this time around, or steal it :). Warthogs and Ghosts are gonna be dangerous, but nothing to get too worked up about. Phantoms may seem like a good thing, but it'll take some heavy firepower to take one down. Same for Creeps. Shadow's basically a Ghost with better a weapon/s. Banshee's gonna annoy people, I assure you, but it's now made easier on players with the addition of homing rockets.

BUT WAIT, THERE'S MORE: If you haven't read Frankie's weekly update (I think from either this or last week), you'd know about the huge new vehicle. Feel free to post your predictions about it here. You may also post your predictions, arguments, or other stuff if you want. I , for one, think the big vehicle may be reminisent (spelling?) of a mech, maybe something like Metal Gear Rex.

  • 08.09.2004 3:01 PM PDT
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well the way it will be determind in halo 2 is by hit points. every thing deals and takes hp and the ar dos 15 per hit or so. thats what was done for halo and i think we shouldent jump the gun on this we havent really seen to much from the videos

  • 08.09.2004 7:35 PM PDT
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Great post Sarge!!! Only I didn't read the whole thing...-blam!--ing ADD.

  • 08.09.2004 7:38 PM PDT
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Posted by: sneakeyzapper
well the way it will be determind in halo 2 is by hit points. every thing deals and takes hp and the ar dos 15 per hit or so. thats what was done for halo and i think we shouldent jump the gun on this we havent really seen to much from the videos

Toldja it was pure speculation. Can't believe you actually dug this thing up, lol.

[Edited on 8/9/2004 7:42:14 PM]

  • 08.09.2004 7:40 PM PDT