- JDYeash937 MkII
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- Exalted Legendary Member
On hiding dead bodies:
Posted by: Psuedo
Posted by: teh Chaz
Inside another dead body. It's the last place they'll lookA corpse within a corpse.
CORPSEPTION.Win.
This was originally in Optimatch, but no-one seemed interested.
I've recently taken to Team SWAT on Halo 3, to improve my highest skill, since I can't compete in FFA gametypes anymore.
IMO it's a fantastic gamemode. The lack of shields and the ever-present capability for a one-shot-headshot with any weapon makes the gameplay fast, frenzied and brutal.
However, there are some flaws.
Elite player modelsIn regular gamemodes, where it can take upwards of 5 BR bursts to kill a player, the difference between Elite and SPARTAN player models is irrelevant. In SWAT, however, I feel those who play as elites have an unfair advantage.
Head:
Their head is basically where their chest is, due to a neck that is constantly bowed forward. Not only does this make headshotting harder in the first place, but it also means, unlike a SPARTAN it is impossible to headshot an Elite from behind unless you are above them - otherwise, you just shoot them in the back. Their generally tall stature also means radically different hitboxes to other player. If everyone played as an Elite, or it was an SvE gametype, then it wouldn't be an issue - every player would have to aim at the same point, making the game more balanced.
It is also incredibly difficult to headshot an elite from the side due to their long and hunched neck - so the only place to headshot an elite from is ideally when facing them, on the same level which exposes your player to all kinds of enemy fire from your target. A SPARTAN can be headshotted from any angle and any side, making the ability to play as an Elite incredibly imbalanced.
As such, Elites are bizarrely harder to kill - people in the Halo 3 forum have actually admitted to playing as an Elite only in SWAT gametypes because they think it gives them an edge, in being harder to kill.
Take the choice to play as Elites out of SWAT, they imbalance it too far.
Bodyshots versus HeadshotsHeadshots are the nom de jour of SWAT - one shot to the head with any weapon, boom, goodnight sweet dixie.
We have no shields, so why can is still take upwards of 5, 6 or 7 bursts to the chest with a BR, when it is an OSK for a headshot? It makes the game highly unbalanced, especially versus Elite players for the reason above - miss by an inch, and pay the price by being OSK headshotted, when you've already put three or four bursts into their chests.
Three bursts into nothing but armour plate is ridiculous when one burst to the head is instant death - body shots should be no more than 3. It's possible to plant 6 bursts either into someone's spine or the base of their neck before they die, regardless of player model.
Carbine overpowered?The Carbine - generally underrated in regular gametypes, in SWAT it becomes a power weapon. IMO, it is far overpowered compared to the BR and massively overpowered to the magnum. It has a very high rate of fire, and one shot from a Carbine is roughly equivalent to a BR burst, so can kill much faster. I would always ditch my magnum for a carbine, since it can fire close to twice as fast as a BR and do the same damage.
As a side note: Weapon Lag - yes, it needs to be semi-realistic, but when it can take over half a second for my rounds to hit someone 30 feet away, it puts me at a disadvantage. Is this lag from the network, or does hitscan really take that long to run?
Level choicesMaps that have wide open spaces, or are designed around a central structure are imbalanced in gamemodes where every burst has the potential to be an OSK. On a map like Heretic, if the four players of one team camp in each of the four corners of the upper walkway around the map, then they can spawncamp any spawning players on the other team. There is also the possibility of being OSK'd from across the map by a lucky kill - not so much of a problem in maps like Blackout and Snowbound where there is lots of cover and enclosed spaces and corridors, but Heretic has too little cover.
In the Halo Reach Beta, Powerhouse was a terrible SWAT map as it was easy for the enemy team to take the high ground and OSK spawn camp, but Sword Base was for more balanced for its cover, walkways and tight spaces.
Diversity of GametypeTeam SWAT has 5 game modes (that I have seen):
Team SWAT, regular 4v4 TDM with no shields, and BR/magnum starts
Team SWATball, Team Oddball with the SWAT twist
SWAT Magnums, Team SWAT with only Magnums on the map and magnum starts
Team ShWATguns, Team SWAT with only shotgun spawns/starts
SWAT 2 Flag, 2 Flag with the SWAT twist
(Not sure, but has there been SWAT swords? I can't see the point if there is nor can I remember)
Not only is regular Team SWAT far too common, but with the exception of ShWATguns and Magnums, the gametypes aren't diverse enough.
It needs more gametypes and those other gametypes need to be far more frequent, to stop it getting stale.
Potential examples:
SWAT Snipers (speaks for itself)
AutoSWATics - SWAT with only SMG and AR spawns, for super-fast combat. No spawn waiting and 100 kill limit?
AsSWAlT (maybe not with that name) - OSK BR Assault.
SWAT Bareback - No weapon spawns, only grenades and melee. Doubt that would be popular.