Halo 3: ODST Forum
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  • Subject: What was the point of ODST?
Subject: What was the point of ODST?

I like Halo, and everything about it.

"A hero need not speak, for when he is gone, the world shall speak for him."

Now that it has been pretty much one year since ODST's release, I look back on it and think, what was the point?

I mean, it offered no multiplayer values, nothing new really besides campaign and firefight, which people did not really care for other than for achievements.

And two of the biggest reasons why people bought it, was because you could acquire Recon armor through the game's achievements, and the new Mythic map pack was included as well.

Sure, the storyline was good, and i really loved playing it the first time through, but it really did not offer anything. I thought it was cool that all of that happened after the Covenant Cruiser departed through Slipspace, but in reality, i do not think anyone cared about what happened in the city [i] after[i] the jump.

It was cool to witness what battling like an ODST feels like, but other than that, nothing new really came into play, besides the new-at-the-time firefight game mode.

If there was a multiplayer format where everyone battled on new maps with ODSTs, that would have been alot better. But i mean, the new guns they created for the game didnt even reach multiplayer either, so really, what [i]was[i] the point?

In my opinion, i think it was just pretty much "throwing a bone" so to speak, to Halo players out there, and to give them something new. And also, to open their cases, and see the Halo: Reach multiplayer invitation inside as well.

[Edited on 09.06.2010 11:57 AM PDT]

  • 09.06.2010 11:55 AM PDT

Brains beats brawn get used to it

Fear the Red Comet

Variety is the spice of life.
Long live games.
Death to all fanboys.

It was primarily a campaign expansion. The draw wasn't aimed at multiplayer junkies.

  • 09.06.2010 12:40 PM PDT


Posted by: i S c o It It
Now that it has been pretty much one year since ODST's release, I look back on it and think, what was the point?

I mean, it offered no multiplayer values, nothing new really besides campaign and firefight, which people did not really care for other than for achievements.

Wrong. I bought it specifically for the new campaign.

And two of the biggest reasons why people bought it, was because you could acquire Recon armor through the game's achievements, and the new Mythic map pack was included as well.

I couldn't care less about recon. I really didn't care that it came with maps for Br 3.

Sure, the storyline was good, and i really loved playing it the first time through, but it really did not offer anything. I thought it was cool that all of that happened after the Covenant Cruiser departed through Slipspace, but in reality, i do not think anyone cared about what happened in the city [i] after[i] the jump.

In reality, you're wrong. I was always bringing it up in conversations with my friends(which they would sigh and say "this again?!")about what happened, but mine was trough the eyes of a Marine. You could only imagine how exited I was for ODST.

It was cool to witness what battling like an ODST feels like, but other than that, nothing new really came into play, besides the new-at-the-time firefight game mode.

If there was a multiplayer format where everyone battled on new maps with ODSTs, that would have been alot better. But i mean, the new guns they created for the game didnt even reach multiplayer either, so really, what [i]was[i] the point?

Too add a new experience and to feel vulnerable, instead of being a super soldier spartan.

In my opinion, i think it was just pretty much "throwing a bone" so to speak, to Halo players out there, and to give them something new. And also, to open their cases, and see the Halo: Reach multiplayer invitation inside as well.


I loved ODST and honestly wish there was more. I got tired of being the awesome invincible spartan for three games. It brought a new experience to the Halo series.

You shouldn't speak for everyone.

[Edited on 09.06.2010 12:50 PM PDT]

  • 09.06.2010 12:49 PM PDT


Posted by: Silver Snail

Posted by: i S c o It It
Now that it has been pretty much one year since ODST's release, I look back on it and think, what was the point?

I mean, it offered no multiplayer values, nothing new really besides campaign and firefight, which people did not really care for other than for achievements.

Wrong. I bought it specifically for the new campaign.

And two of the biggest reasons why people bought it, was because you could acquire Recon armor through the game's achievements, and the new Mythic map pack was included as well.

I couldn't care less about recon. I really didn't care that it came with maps for Br 3.

Sure, the storyline was good, and i really loved playing it the first time through, but it really did not offer anything. I thought it was cool that all of that happened after the Covenant Cruiser departed through Slipspace, but in reality, i do not think anyone cared about what happened in the city after[i] the jump.

In reality, you're wrong. I was always bringing it up in conversations with my friends(which they would sigh and say "this again?!")about what happened, but mine was trough the eyes of a Marine. You could only imagine how exited I was for ODST.

It was cool to witness what battling like an ODST feels like, but other than that, nothing new really came into play, besides the new-at-the-time firefight game mode.

If there was a multiplayer format where everyone battled on new maps with ODSTs, that would have been alot better. But i mean, the new guns they created for the game didnt even reach multiplayer either, so really, what [i]was[i] the point?

Too add a new experience and to feel vulnerable, instead of being a super soldier spartan.

In my opinion, i think it was just pretty much "throwing a bone" so to speak, to Halo players out there, and to give them something new. And also, to open their cases, and see the Halo: Reach multiplayer invitation inside as well.


I loved ODST and honestly wish there was more. I got tired of being the awesome invincible spartan for three games. It brought a new experience to the Halo series.

You shouldn't speak for everyone.


I agree with Silver Snail, you wrote this as if speaking for everyone. I certainly do not feel this way. I believe that Bungie did an awesome job on ODST. You got to feel like you were not invincible, and could see how strong the covenant alliance really is. I also love the new firefight! A horde system that allowed the Halo fans to kick some covenant butt... away from the campaign.

I wish Bungie would continue making Halo games, they do a great job! Since they did ODST, it shows that they are willing to stray from the Chief but stay on track with the Halo storyline. In my opinion, they should make a game from the covenants perspective. AMAZING!

Anyway, sorry for going off track there for a second. I dont appreciate you putting down Bungie because you think a game is pointless, [i] and
expect everyone to believe the same as you.

LONG LIVE BUNGIE!!!

  • 09.06.2010 1:22 PM PDT

"I only speak two languages: English and Bad English,"
-Bruce Willis, The Fifth Element

I escaped into the waves. The waves...
I went Underground!


Posted by: Impish Squire

Posted by: Silver Snail

Posted by: i S c o It It
Now that it has been pretty much one year since ODST's release, I look back on it and think, what was the point?

I mean, it offered no multiplayer values, nothing new really besides campaign and firefight, which people did not really care for other than for achievements.

Wrong. I bought it specifically for the new campaign.

And two of the biggest reasons why people bought it, was because you could acquire Recon armor through the game's achievements, and the new Mythic map pack was included as well.

I couldn't care less about recon. I really didn't care that it came with maps for Br 3.

Sure, the storyline was good, and i really loved playing it the first time through, but it really did not offer anything. I thought it was cool that all of that happened after the Covenant Cruiser departed through Slipspace, but in reality, i do not think anyone cared about what happened in the city after[i] the jump.

In reality, you're wrong. I was always bringing it up in conversations with my friends(which they would sigh and say "this again?!")about what happened, but mine was trough the eyes of a Marine. You could only imagine how exited I was for ODST.

It was cool to witness what battling like an ODST feels like, but other than that, nothing new really came into play, besides the new-at-the-time firefight game mode.

If there was a multiplayer format where everyone battled on new maps with ODSTs, that would have been alot better. But i mean, the new guns they created for the game didnt even reach multiplayer either, so really, what [i]was[i] the point?

Too add a new experience and to feel vulnerable, instead of being a super soldier spartan.

In my opinion, i think it was just pretty much "throwing a bone" so to speak, to Halo players out there, and to give them something new. And also, to open their cases, and see the Halo: Reach multiplayer invitation inside as well.


I loved ODST and honestly wish there was more. I got tired of being the awesome invincible spartan for three games. It brought a new experience to the Halo series.

You shouldn't speak for everyone.


I agree with Silver Snail, you wrote this as if speaking for everyone. I certainly do not feel this way. I believe that Bungie did an awesome job on ODST. You got to feel like you were not invincible, and could see how strong the covenant alliance really is. I also love the new firefight! A horde system that allowed the Halo fans to kick some covenant butt... away from the campaign.

I wish Bungie would continue making Halo games, they do a great job! Since they did ODST, it shows that they are willing to stray from the Chief but stay on track with the Halo storyline. In my opinion, they should make a game from the covenants perspective. AMAZING!

Anyway, sorry for going off track there for a second. I dont appreciate you putting down Bungie because you think a game is pointless, [i] and
expect everyone to believe the same as you.

LONG LIVE BUNGIE!!!

Also, how can you say that Mombasa Streets wasn't bringing something new to Halo. It's freakin' free-roam in Halo. That's awesome. If you search long enough, you can find some really cool stuff in there.


Posted by: i S c o It It
I thought it was cool that all of that happened after the Covenant Cruiser departed through Slipspace, but in reality, i do not think anyone cared about what happened in the city [i] after[i] the jump.

Well, I can see why you think it had no point, because the whole game was about what happened after the jump and before the city got glassed.

[Edited on 09.06.2010 1:42 PM PDT]

  • 09.06.2010 1:36 PM PDT

I like Halo, and everything about it.

"A hero need not speak, for when he is gone, the world shall speak for him."

At some point in there I said, "In my opinion." Not, "I think I'm speaking for everyone when I say this." Soooo, yeah.

This was just an expression of opinion, I'm not making fun of bungie, or putting them down in any way, theres really no point in doing that on their own site. I just wanted to see what people thought about the game, not criticise my opinion and say yours is better.

By the way, its "excited" not, "exited."

  • 09.06.2010 3:14 PM PDT

I like Halo, and everything about it.

"A hero need not speak, for when he is gone, the world shall speak for him."

I never said the game was not awesome or fun to play at any point in this thread, so i really do not know why you're saying this.

You're kinda getting the wrong idea, i really like the game, the campaign was rediculously good, I was just simply asking, "Why?" And i get all of this.

  • 09.06.2010 3:18 PM PDT
  •  | 
  • Noble Member

ODST's pre-release story is probably why you think this about ODST. The game was meant to be an expansion, not a whole new entity by itself. Bungie was planning on releasing the campaign disc by itself for around $30. Then Microsoft made them bump up the price to $60, so they decided to throw in the Halo 3 multiplayer with all the maps to make it worth the money.

ODST was meant to be a lesser production than what it turned out to be, and I believe it was also a chance for Bungie to branch out and see what they could do. It's not a full fledged Halo game in all of it's glory because it really wasn't supposed to be.

I'm not slammin' ya, I'm just trying to show the whole story.

  • 09.06.2010 3:26 PM PDT

"I only speak two languages: English and Bad English,"
-Bruce Willis, The Fifth Element

I escaped into the waves. The waves...
I went Underground!


Posted by: i S c o It It
This was just an expression of opinion, I'm not making fun of bungie, or putting them down in any way, theres really no point in doing that on their own site. I just wanted to see what people thought about the game, not criticise my opinion and say yours is better.


I know. I respected your opinion, and didn't critize you for it, but simply stated my opinion on the game, too.

  • 09.06.2010 4:31 PM PDT

"I mean, it offered no multiplayer values, nothing new really besides campaign and firefight, which people did not really care for other than for achievements."

"Sure, the storyline was good, and i really loved playing it the first time through, but it really did not offer anything. I thought it was cool that all of that happened after the Covenant Cruiser departed through Slipspace, but in reality, i do not think anyone cared about what happened in the city [i] after[i] the jump."

Hmm... that sure seems you are speaking for others... In the first quote you said: "which people did not really care for other than for achievements," and in the second quote: "i do not think anyone cared about what happened in the city [i] after[i] the jump." I might just be imagining things...

Also, sorry for assuming you didnt enjoy the game. It seemed like a weird question to ask if you like the game.

  • 09.06.2010 5:20 PM PDT

Think before you post

I think the games purpose was to make sure that the halo gamers were okay with the changes they were making in reach, like not dual wielding, bringing back fall damage and medpacks, the pistol, not fighting as MC, getting rid of equipment, fighting in a squad, they made some major changes in reach and to play it safe, they made odst as a stepping stone to get the fanbase's opinion before they permanantly added the changes to reach, that was the purpose of odst to me

  • 09.06.2010 8:07 PM PDT

I like Halo, and everything about it.

"A hero need not speak, for when he is gone, the world shall speak for him."

Kay, half of that is right. In one statement i said, "i do not THINK" opinion includes thoughts, facts includes.. well facts.

  • 09.10.2010 6:14 PM PDT

"That thing about always darkest before the dawn? Sometimes you just need to turn on a light." - Preston Marlowe

ODST was a great game, the lone wolf feel in the night was really enjoyable and soothing.

  • 09.10.2010 6:19 PM PDT