Halo: Reach Forum
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Subject: Are you glad that reach is getting a new rank system


Posted by: CravenC21h30o2

Posted by: DIESTRONG86
Posted by: CravenC21h30o2
Like I said before...

That makes no sense then. Why not just throw everyone into a pile and hope some similar skilled people land next to each other. I'm a 49 in Halo 3, and once Reach comes out I will be playing very little arena. It is pointless. Therefore you're telling me that I will NEVER recieve a trueskill rating, even an invisible one?

You will have a TrueSkill rating, it just gets reset every month from what I'm understanding.

It doesn't make much sense to reset someones Arena rank without resetting their TrueSkill, since your rank is directly related to your TrueSkill.

Sure, the first few games you play at the beginning of the Season will likely be unbalanced, but it should be fine after a few games now that TrueSkill works quicker.


Then why even bother giving people a trueskill rating if they're only playing social? If you're going to give social players trueskill, like I originally thought, then why would you reset their trueskill? That makes absolutely no sense. Social players would suffer because of the mucked up system once a month.

I'm not talking about Social, I'm just talking about the Arena. The "Social" (I think they're called Competitive now) playlists in Reach still use an invisible TrueSkill that's based on win/loss and is never reset.

This Arena system is set up to measure consistency, which is why the ranks are reset (just in the Arena) every month. In Halo 3, all you needed to do was reach a 50 once and then there was no real motivation to keep playing on your 50. With this system, someone can't really be considered good unless they can consistently finish near the top of Onyx each Season. Plus it also works much better at measuring the skill of someone who gets significantly better or worse at the game after they've played for a while.

[Edited on 09.06.2010 6:18 PM PDT]

  • 09.06.2010 6:10 PM PDT

Does anyone really care if they are good at it or not? I was under the assumption that games were there for fun? Right?

Anyway. People are saying that it'll make it more fun, I actually have an opposite worry, the eliteists get deranked and get shoved back in with n00bs.

Yeah... I see where that is going a huge loss of player base almost immediately.

If it does do what everyone else thinks then great, I only see it working in a way to give so called skilled players easier matches after a few weeks.

So in theory it'll kill off any meaning to a skilled player at all.

  • 09.06.2010 6:15 PM PDT

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Posted by: DIESTRONG86

Posted by: CravenC21h30o2

Posted by: DIESTRONG86
Posted by: CravenC21h30o2
Like I said before...

That makes no sense then. Why not just throw everyone into a pile and hope some similar skilled people land next to each other. I'm a 49 in Halo 3, and once Reach comes out I will be playing very little arena. It is pointless. Therefore you're telling me that I will NEVER recieve a trueskill rating, even an invisible one?

You will have a TruSkill rating, it just gets reset every month from what I'm understanding.

It doesn't make much sense to reset someones Arena rank without resetting their TruSkill, since your rank is directly related to your TruSkill.

Sure, the first few games you play at the beginning of the Season will likely be unbalanced, but it should be fine after a few games now that TrueSkill works quicker.


Then why even bother giving people a trueskill rating if they're only playing social? If you're going to give social players trueskill, like I originally thought, then why would you reset their trueskill? That makes absolutely no sense. Social players would suffer because of the mucked up system once a month.

I'm not talking about Social, I'm just talking about the Arena. The "Social" (I think they're called Competitive now) playlists in Reach still use an invisible TrueSkill that's based on win/loss and is never reset.

This Arena system is set up to measure consistency, which is why the ranks are reset (just in the Arena) every month. In Halo 3, all you needed to do was reach a 50 once and then there was no real motivation to keep playing on your 50. With this system, someone can't really be considered good unless they can consistently finish near the top of Onyx each Season. Plus it also works much better at measuring the skill of someone who gets significantly better or worse at the game after they've played for a while.


Please explain to me how one set of players are going to have trueskill that doesn't reset, and others will have trueskill that resets monthly. Oh I almost forgot... STILL OTHERS will have TWO sets of trueskill ratings, one that resets and one that doesn't. Don't you think that sounds a bit too overcomplicated?

Why go through all of that trouble when all you have to do is give people a division based on game performance rather than trueskill. Reset game performance ratings once a month, and NEVER reset trueskill.

Which system makes more sense to you?

[Edited on 09.06.2010 8:23 PM PDT]

  • 09.06.2010 7:46 PM PDT
Subject: Are you glad that reach is getting a new rank system

The philosophy in Halo is "two people enter a room, the better one leaves." This means that instead of a reliance on skills or how long you practice nailing every shot with the dmr the quickest possible, you must rely on other things then simply outshooting all your enemies.
Nothing in combat is ever meant to be fair.

Poll: Are you glad that reach is getting a new rank system  [closed]
Yes as i can get a new higher rank:  12%
(12 Votes)
Yes as it resets every month:  14%
(13 Votes)
no because I will lose my 'insert rank here':  0%
(0 Votes)
no because it resets every month:  14%
(13 Votes)
yes becuase people wont cheat easily:  21%
(20 Votes)
yes as it will be funner:  9%
(9 Votes)
no becuase it will not be in understandable number:  8%
(8 Votes)
yes as i love everything thats in reach:  22%
(21 Votes)
Total Votes: 96

With Reachs new ranking system that resets itself each month, many problems are fixed, that frustrated me and my peers in halo 3.

The ranks will be easier to progress later on in some years after launch and when the ranks of people that have high 40's and 50's don't stop playing on their high playlists in fear of losing it, thus making it that much harder for those beneath those players to catch up.

The many lag switches, host booting, and other methods of making the game not a game and more of an easy way to make a high rank and keep it, (though banhammer helps) will be useless as it resets every month.

Less specific playlists that allow a person easy rank, say doubles in which at a time, more then half the people i played or asked had it in doubles with the help of a good partner and the rest of their playlists.

These are the many reasons why i am glad reach is getting a new ranking system and that many can leave halo 3 and participate in funner games in reach where the emphasis on competition does not break a certain point of urgency that resorts people to worsen the experiences of other people.

  • 09.06.2010 6:55 AM PDT

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Posted by: Aureilia
Does anyone really care if they are good at it or not? I was under the assumption that games were there for fun? Right?

Anyway. People are saying that it'll make it more fun, I actually have an opposite worry, the eliteists get deranked and get shoved back in with n00bs.

Yeah... I see where that is going a huge loss of player base almost immediately.

If it does do what everyone else thinks then great, I only see it working in a way to give so called skilled players easier matches after a few weeks.

So in theory it'll kill off any meaning to a skilled player at all.


Some people really do care, and they have fun that way. Who are you to judge how others have fun?

  • 09.06.2010 8:24 PM PDT

Posted by: CravenC21h30o2
Please explain to me how one set of players are going to have trueskill that doesn't reset, and others will have trueskill that resets monthly. Oh I almost forgot... STILL OTHERS will have TWO sets of trueskill ratings, one that resets and one that doesn't. Don't you think that sounds a bit too overcomplicated?

Why go through all of that trouble when all you have to do is give people a division based on game performance rather than trueskill. Reset game performance ratings once a month, and NEVER reset trueskill.

Which system makes more sense to you?

Game performance ratings only shows how much better or worse you are than the people you are playing against. When you are trying to create a leaderboard that is based on skill, it makes no sense to give someone with a rating of 1800 against legit 10's the same credit as someone with a rating of 1800 against legit 50's. The skill level of your opponents needs to have some sort of weighting - which is exactly what TrueSkill is designed to do and which is exactly why your rank is still based on your TrueSkill.

As for the resetting ranks - Competitive and Arena playlists serve 2 entirely different purposes. Competitive is for people who just enjoy playing in balanced (skill-wise) games that have no reward system whatsoever. Arena is for people who want a skill based reward system to tell them how they compare to the rest of the population.

There's no need to reset TrueSkill in Competitive playlists because there's no visible reward system. TrueSkill is reset in the Arena because the goal is to try to improve your standing against the population. Everyone's TrueSkill resets to ensure that their skill level is being accurately measured relative to the current skill level of the rest of the population - whether your skill dramatically increased, the overall population's skill dramatically increased, or whether a bunch of people just stopped playing altogether.

[Edited on 09.06.2010 10:46 PM PDT]

  • 09.06.2010 10:37 PM PDT

I like it. Means no more 2nd account abuse all the time.

  • 09.06.2010 11:37 PM PDT

I'm happy for it, and disappointed.

Happy because: No more "Oh em gee you're only a major, and I'm a general because I created multiple accounts"

Disappointed because: Now we have to listen to "Oh em gee I'm X rank because I played a lot therefor I am better" or as I like to call it I'm better than everyone, but just like everyone syndrome.

  • 09.06.2010 11:49 PM PDT

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