Check out my Forge Handbook blog at http://forge-life.blogspot.com for everything you could possibly need to know about the technical aspect of using Forge 2.0.
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Posted by: MrGreenWithAGun
Posted by: The Ardly374
Very, very close, but you were wrong about Slayer...
Utilizing the correct formulae for placing respawn modifiers, such as Respawn Zones, Anti Respawn Zones, and Weak Respawn Zones, one can make a game of Team Slayer as Symmetrical as they want...
I hope no one takes this reply the wrong way. I don't want to sound arrogant or talking down to anyone, so please take my post the way I am intending it to be read - I want to clarify this discussion here.
Definitely not taken the wrong way, I was simply expanding. Now, for further clarification, have you seen that the game truly does not list Team Slayer under Symmetrical? I'm going to test this, just to confirm...
[EDIT]
Sure enough, the game treats Team Slayer as an Asymmetric Game Type, so, if defined by the parameters of the game, it cannot be Symmetric, which would only truly effect your gameplay if you had set items to spawn in only Symmetric or only Asymmetric games. That actually is a very helpful bit of information for when it comes to building multipurpose maps, as it would greatly effect the settings per Item.
Now, to clarify what this means based on what I had already said: Spawning items, weapons, vehicles, and opponents would have to be taken into consideration as the objectives for a Slayer match, as they quite literally are. This being said, even though the game sees it as Asymmetric, a Slayer match on a map can be set up to be Asymmetric, Symmetric, or TRULY Symmetric, as per my previous definitions, when taking into consideration the fact that items other than true objective BECOME the objective of a Slayer Game Type.
Imma be fixin up these words and putting 'em in a post on my blog to help flesh out the soon-to-come Multi-Purpose Map series that I'm going to be making. It will include exposition on item settings across the board, save Tagging, which I've already covered in extreme detail. You sir, Mr. Green, will have mui credit for this bit.
Sorry Gawdly for das spammy spam, but maybe it'll help with your Symmetry theory (or you could just use the supplemental I'll be writing for the technical bits, which I do intend to make able to stand on it's own; I'll try and keep it within the usual length of your lessons)
[Edited on 10.27.2010 12:11 PM PDT]