- OldLegoexpert
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- Heroic Member
Posted by: Terror Q
Posted by: OldLegoexpert
Posted by: Terror Q
I don't know if you already answered this one before, but if I place a block, and then press B to set coordinates, my object flips, and I'll have to reset it again...
Do you got any intel on that?
It's a glitch in the game. You can't get rid of it but you can avoid it. To avoid it you can take off the rotation snap. The problem occurs when you have rotation snap on and you're using coordinates. This issue really bothers me when forging. Instead of going back and rotating to where it was before, I use the rotation in the coordinates. You'll probably used to it eventually.
Alright, thanks!
It does help, and I'll try getting used to it.
Any idea where this glitch came from? There's probably a reason. Either way, it really helps. thanks again
No problem bro. Glad I can help. I don't have any clue on where the glitch came from. The only thing I know is to remember to not use coordinates with rotation snap, unless I have a way past it or I find an alternative, which I'll explain later.
Here's the strange part about the glitch. It only occurs with certain objects in the palette. Ex: I'm making an invasion map. I start making a UNSC frigate. I get to the drop pods. I spawn a baricade large. I put it to phased or fixed. I rotate it to 90 degrees to the spot that I want it. To be more exact I use coordinates. The barricade goes upside down...................I pick up a tunnel long to cover the drop pod I made. I use rotation snap and then go to coordinates. What do you know, I doesn't rotate in some other direction!
Example of an alternative:
The barricade is a special issue. This is because if you rotate it sideways and then take off rotation snap, it leans to an angle. You might ask, "Alright, so how do you place it where you want then without the problem?" The answer simple yet complicated my friend. What I do is I use coordinates. And when it flips, I go to the pitch, yaw, and roll. I go through those tools to rotate the object to where I want it. Then I use the other parts of the coordinates to move the object where I want it.
Example of going past the problem without incountering it: (Might only work in certain cases)
This might be the most simplest answer, you'll probably laugh. Go into slow motion forging. I know a lot of people already know how to do this but in case anyone who reads it doesn't know how to do so. When forging you can go into a slow motion forge that allows you to forge more precise than using coordinates. You can do this slow motion forging by picking up an object and while you're moving it, hold the left stick down as if it were a button. And in fact, it does count as a button [at least it does in playstation (I learned about it myself by pllaying SW Battlefront II)].
Sadly, there is no way of getting rid of this glitch. A good comparison would be the flood. The forerunners tried to contain it and they did for a while, but then they tried killing it with the halo rings. But obviously, the flood still survived past the Halo 3 era.
I hoped this extended information helped you and anyone else who read it. :)