Halo: Reach Forum
This topic has moved here: Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 37 (11/13/10)
  • Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 37 (11/13/10)
Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 37 (11/13/10)
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how can i forge when i just have asilver account on xbox live

  • 11.14.2010 10:02 AM PDT


Posted by: Godly_Perfection
Apparently I still have 1330 characters left so that still gives me quite a bit of space to fit more lessons. And if it really comes down to it I can start removing some of the description at the bottom to fit more links. No need to worry.

And about the whole black ops thing before you edited it. I know the feeling it is much harder for me to get 16 man games nowadays, but I'm sure some people will come back to Reach within the next week or so. I guess I will have to settle with 10-12 man games for a while... lol.


I was thinking that maybe you could start a new forum for the lessons that come after 40. And then you just continue but you have a link to the first lesson index.

I wanted to see whether anyone would reply to my comment on Black OPs. I couldn't even get 6 people to join my game. Now no one on my friends list that's online when I am will play Reach. I don't think people will come back to Reach untill maybe a month.

1st Edit:

Posted by: WMWMWMWMWMWMWMWM
how can i forge when i just have asilver account on xbox live


I hope you're talking about motivation. Most people will just simply say, "Get Xbox Live Gold!", but I say, "Either wait untill you feel like getting Xbox Live Gold or just simply make maps and see how well you can do". I had an account that was not Xbox Live for quite a while before I fixed my internet.

2nd Edit: Godly, I wrote something on your latest lesson, orientation. I wonder who agrees with me.

Posted by: Me (OldLegoexpert)
What's that map that Bungie that's on the island? It took me a while to get oriented on that map because I had no idea which path would take me where, where the teleporter(s) would take me (not sure if there's more than one). I would go right into battle and not even know where I was. When I first played on the map, it didn't feel like it was on the island. It felt like some other spot on forge world that I had no idea about. In fact, I'm still not oriented with the map. I play invasion slayer, and I have no idea which path to take, I only know where my objective(s) is/are.

Another map would Orbital. I didn't know my way around the map when Reach came out and even now I don't know my way around the map. I got so bored of the inside that I started building on the outside, Space!

A map that Bungie did do a good job in orientation would be that map where you're on that pillar island sort of thing. I seriously need to learn the names of these things! Anyways, they used landmarks such as the sniper nest and the camping tower (what I like to call it).

I once played on a map on Sandbox where the landmark was a huge Xbox 360. And when I mean huge, I mean huge! It had three stories and the roof (hardrive) was a sniper tower. I really wish I saved that map. I could have made so many great adjustments. The map didn't really get noticed because its gameplay was awful. The person who made it only made one path inside the Xbox and spent the entire budget on making the Xbox.

BTW great lesson!


[Edited on 11.14.2010 2:09 PM PST]

  • 11.14.2010 1:59 PM PDT

Check out my personal game/level design blog at:
http://www.reachingperfection.com

Want to get better at forging maps? Check out my
Forge Lessons.

Looking for a quality map to play with your friends? Then check out: Affinity and Think Twice.

Posted by: OldLegoexpert

Posted by: Godly_Perfection
Apparently I still have 1330 characters left so that still gives me quite a bit of space to fit more lessons. And if it really comes down to it I can start removing some of the description at the bottom to fit more links. No need to worry.

And about the whole black ops thing before you edited it. I know the feeling it is much harder for me to get 16 man games nowadays, but I'm sure some people will come back to Reach within the next week or so. I guess I will have to settle with 10-12 man games for a while... lol.


I was thinking that maybe you could start a new forum for the lessons that come after 40. And then you just continue but you have a link to the first lesson index.

I wanted to see whether anyone would reply to my comment on Black OPs. I couldn't even get 6 people to join my game. Now no one on my friends list that's online when I am will play Reach. I don't think people will come back to Reach untill maybe a month.

1st Edit:

Posted by: WMWMWMWMWMWMWMWM
how can i forge when i just have asilver account on xbox live


I hope you're talking about motivation. Most people will just simply say, "Get Xbox Live Gold!", but I say, "Either wait untill you feel like getting Xbox Live Gold or just simply make maps and see how well you can do". I had an account that was not Xbox Live for quite a while before I fixed my internet.

2nd Edit: Godly, I wrote something on your latest lesson, orientation. I wonder who agrees with me.

Posted by: Me (OldLegoexpert)
What's that map that Bungie that's on the island? It took me a while to get oriented on that map because I had no idea which path would take me where, where the teleporter(s) would take me (not sure if there's more than one). I would go right into battle and not even know where I was. When I first played on the map, it didn't feel like it was on the island. It felt like some other spot on forge world that I had no idea about. In fact, I'm still not oriented with the map. I play invasion slayer, and I have no idea which path to take, I only know where my objective(s) is/are.

Another map would Orbital. I didn't know my way around the map when Reach came out and even now I don't know my way around the map. I got so bored of the inside that I started building on the outside, Space!

A map that Bungie did do a good job in orientation would be that map where you're on that pillar island sort of thing. I seriously need to learn the names of these things! Anyways, they used landmarks such as the sniper nest and the camping tower (what I like to call it).

I once played on a map on Sandbox where the landmark was a huge Xbox 360. And when I mean huge, I mean huge! It had three stories and the roof (hardrive) was a sniper tower. I really wish I saved that map. I could have made so many great adjustments. The map didn't really get noticed because its gameplay was awful. The person who made it only made one path inside the Xbox and spent the entire budget on making the Xbox.

BTW great lesson!



I don't have to start a new index. I have LOADS of room on this one still. I'm not too worried about running out of space. Btw, people probably aren't replying to this anymore because everyone has headed over to the blog. Now that we have a forum things have gotten extremely active over there. You should join us Lego. ;) And Jabber and the rest of you regular readers :P.

  • 11.16.2010 7:34 AM PDT


Posted by: Godly_Perfection
I don't have to start a new index. I have LOADS of room on this one still. I'm not too worried about running out of space. Btw, people probably aren't replying to this anymore because everyone has headed over to the blog. Now that we have a forum things have gotten extremely active over there. You should join us Lego. ;) And Jabber and the rest of you regular readers :P.


It was just a simple suggestion. Just in case you do run out of room. I'll see if I can head over to the blog. There's this funny forum underneath: Off Topic: The Flood. It's to say a very random fact, such as: Did you know it's impossible to divide by zero? There are some pretty funny ones too. The forum is on the top ten list on the side.

  • 11.16.2010 5:15 PM PDT
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I know, this may not be the right place.. but i can't create a thread right now.

I'm looking for testers for my halo reach maps.
Or maybe for someone to make a video of them.

Gamertag: Biemanz
favourit map: High Lemisia
link: [url=http://www.bungie.net/Stats/Reach/FileShare.aspx?player= BIEMANZ[/url]

  • 11.18.2010 2:03 AM PDT


Posted by: Biemanz
I know, this may not be the right place.. but i can't create a thread right now.

I'm looking for testers for my halo reach maps.
Or maybe for someone to make a video of them.

Gamertag: Biemanz
favourit map: High Lemisia
link: http://www.bungie.net/Stats/Reach/FileShare.aspx?player=BIEMA NZ

You needed to replace the equal sign to a brace.

  • 11.18.2010 1:21 PM PDT

yesssss

  • 11.19.2010 2:24 PM PDT
Subject: Are you waiting to make maps in Forge 2.0? This will help you wait...

\thread saved

  • 11.19.2010 2:27 PM PDT
Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 38 (11/22/10)

Check out my personal game/level design blog at:
http://www.reachingperfection.com

Want to get better at forging maps? Check out my
Forge Lessons.

Looking for a quality map to play with your friends? Then check out: Affinity and Think Twice.

********** NEW LESSON **********

It has been like a week since the last lesson, but don't worry this won't be normal. Been busy with the forgetacular contest. Helix is going to play gorgeously... ;). Anyways, today's lesson is thanks to the forgetacular contest. I have seen so many bridge/incline focused maps that I had to write this. Here is the link to today's lesson as well as the synopsis:


Lesson 38: Dance Floor ------- (BNet Version)

* Players like space to be able to move, narrow walkways restrict movement and make players sad
* Narrow walkways aren't the player's fault, they are the fault of designers and players will blame you for their misfortune
* Too many narrow walkways can cause frustration, but sometimes they can serve as a risky path with restrictive movement

[Edited on 11.22.2010 6:20 PM PST]

  • 11.22.2010 11:50 AM PDT
Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 33/34/35 (10/30/10)


Posted by: Godly_Perfection
********** NEW LESSON **********

It has been like a week since the last lesson, but don't worry this won't be normal. Been busy with the forgetacular contest. Helix is going to play gorgeously... ;). Anyways, today's lesson is thanks to the forgetacular contest. I have seen so many bridge/incline focused maps that I had to write this. Here is the link to today's lesson as well as the synopsis:


Lesson 36: Simplicity ------- (BNet Version)

* Players like space to be able to move, narrow walkways restrict movement and make players sad
* Narrow walkways aren't the player's fault, they are the fault of designers and players will blame you for their misfortune
* Too many narrow walkways can cause frustration, but sometimes they can serve as a risky path with restrictive movement

Did you mean to put simplicity as the name of the link?

  • 11.22.2010 1:13 PM PDT

Check out my personal game/level design blog at:
http://www.reachingperfection.com

Want to get better at forging maps? Check out my
Forge Lessons.

Looking for a quality map to play with your friends? Then check out: Affinity and Think Twice.

NOt at all lol... good call, I fixed it ;).

  • 11.22.2010 6:20 PM PDT
Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 38 (11/22/10)

Thank god for this guy. I have thought through his advise on all my forged maps so far. If anyone one reads this also, I'm looking for some testers for a map I made. Please send me a message and I'll try and get you in if I can. Thanks for this guy, and thanks anyone who wants to help.

PS: Please join my group, No Grunts Allowed. It is a slayer forging clan (ie: no remakes no bases no 1 trick ponies). Thanks.

  • 11.22.2010 7:13 PM PDT

FOR MOTHER RUSSIA!

Hey Gp how are you this fine day?

  • 11.22.2010 7:15 PM PDT

Check out my personal game/level design blog at:
http://www.reachingperfection.com

Want to get better at forging maps? Check out my
Forge Lessons.

Looking for a quality map to play with your friends? Then check out: Affinity and Think Twice.

Posted by: TheMagicCookie
Thank god for this guy. I have thought through his advise on all my forged maps so far. If anyone one reads this also, I'm looking for some testers for a map I made. Please send me a message and I'll try and get you in if I can. Thanks for this guy, and thanks anyone who wants to help.

PS: Please join my group, No Grunts Allowed. It is a slayer forging clan (ie: no remakes no bases no 1 trick ponies). Thanks.


Well thank you good sir.


Posted by: nicknestlebar
Hey Gp how are you this fine day?


I'm doing mighty fine good sir. And how are you? lol... :P

  • 11.23.2010 10:41 AM PDT
Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 37 (11/13/10)

Multi-trillionaire modern cowboy.

That's right.

I don't know if you already answered this one before, but if I place a block, and then press B to set coordinates, my object flips, and I'll have to reset it again...
Do you got any intel on that?

  • 11.25.2010 8:22 AM PDT

Join Robot Academy! The best general discussion group ever. Basically the flood with more manners.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The moment man devoured the fruit of knowledge, he sealed his fate. Entrusting his future to the cards, man clings to a dim hope. Beyond the beaten path lies the absolute end. It matters not who you are... Death awaits you.

I just wanted to give you my thanks for these lessons. I was not good at all with forge in Halo 3, and wasn't off to a great start with reach. But I read this, and what i like is that you don't say "Do this, do that." you give tips that work for almost ALL maps. I've gotten a lot better at forge, and these lessons played no small part in that. Thanks mate!

  • 11.25.2010 3:14 PM PDT

Robot Academy ] | United World Gaming | The Arch

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

RA is a Halo Discussion and Off-Topic group that holds gamedays, contests, and group map projects

I found your lessons on spawns extremely helpful. Are you doing respawn zones anytime soon or did I just miss something?

  • 11.27.2010 12:15 PM PDT


Posted by: Terror Q
I don't know if you already answered this one before, but if I place a block, and then press B to set coordinates, my object flips, and I'll have to reset it again...
Do you got any intel on that?

It's a glitch in the game. You can't get rid of it but you can avoid it. To avoid it you can take off the rotation snap. The problem occurs when you have rotation snap on and you're using coordinates. This issue really bothers me when forging. Instead of going back and rotating to where it was before, I use the rotation in the coordinates. You'll probably used to it eventually.

  • 11.27.2010 4:22 PM PDT

"Oh wretched man that I am! Who will deliver me from this body of death?"

-The Apostle Paul

Adventure awaits...



http://www.bungie.net/Stats/Reach/FileSets.aspx?player=el%20s idewinder

  • 11.27.2010 10:37 PM PDT

Godly, can you please take a break from Helix and write a lesson? When does the forgetacular contest end?

  • 11.28.2010 6:13 AM PDT

Multi-trillionaire modern cowboy.

That's right.


Posted by: OldLegoexpert

Posted by: Terror Q
I don't know if you already answered this one before, but if I place a block, and then press B to set coordinates, my object flips, and I'll have to reset it again...
Do you got any intel on that?

It's a glitch in the game. You can't get rid of it but you can avoid it. To avoid it you can take off the rotation snap. The problem occurs when you have rotation snap on and you're using coordinates. This issue really bothers me when forging. Instead of going back and rotating to where it was before, I use the rotation in the coordinates. You'll probably used to it eventually.


Alright, thanks!
It does help, and I'll try getting used to it.
Any idea where this glitch came from? There's probably a reason. Either way, it really helps. thanks again

  • 11.28.2010 9:36 AM PDT


Posted by: Terror Q

Posted by: OldLegoexpert

Posted by: Terror Q
I don't know if you already answered this one before, but if I place a block, and then press B to set coordinates, my object flips, and I'll have to reset it again...
Do you got any intel on that?

It's a glitch in the game. You can't get rid of it but you can avoid it. To avoid it you can take off the rotation snap. The problem occurs when you have rotation snap on and you're using coordinates. This issue really bothers me when forging. Instead of going back and rotating to where it was before, I use the rotation in the coordinates. You'll probably used to it eventually.


Alright, thanks!
It does help, and I'll try getting used to it.
Any idea where this glitch came from? There's probably a reason. Either way, it really helps. thanks again

No problem bro. Glad I can help. I don't have any clue on where the glitch came from. The only thing I know is to remember to not use coordinates with rotation snap, unless I have a way past it or I find an alternative, which I'll explain later.

Here's the strange part about the glitch. It only occurs with certain objects in the palette. Ex: I'm making an invasion map. I start making a UNSC frigate. I get to the drop pods. I spawn a baricade large. I put it to phased or fixed. I rotate it to 90 degrees to the spot that I want it. To be more exact I use coordinates. The barricade goes upside down...................I pick up a tunnel long to cover the drop pod I made. I use rotation snap and then go to coordinates. What do you know, I doesn't rotate in some other direction!

Example of an alternative:
The barricade is a special issue. This is because if you rotate it sideways and then take off rotation snap, it leans to an angle. You might ask, "Alright, so how do you place it where you want then without the problem?" The answer simple yet complicated my friend. What I do is I use coordinates. And when it flips, I go to the pitch, yaw, and roll. I go through those tools to rotate the object to where I want it. Then I use the other parts of the coordinates to move the object where I want it.

Example of going past the problem without incountering it: (Might only work in certain cases)
This might be the most simplest answer, you'll probably laugh. Go into slow motion forging. I know a lot of people already know how to do this but in case anyone who reads it doesn't know how to do so. When forging you can go into a slow motion forge that allows you to forge more precise than using coordinates. You can do this slow motion forging by picking up an object and while you're moving it, hold the left stick down as if it were a button. And in fact, it does count as a button [at least it does in playstation (I learned about it myself by pllaying SW Battlefront II)].

Sadly, there is no way of getting rid of this glitch. A good comparison would be the flood. The forerunners tried to contain it and they did for a while, but then they tried killing it with the halo rings. But obviously, the flood still survived past the Halo 3 era.

I hoped this extended information helped you and anyone else who read it. :)

  • 11.28.2010 6:11 PM PDT


Posted by: Me (OldLegoexpert)
......The forerunners tried to contain it and they did for a while, but then they tried killing it with the halo rings. But obviously, the flood still survived past the Halo 3 era.......


By killing the flood, I didn't mean they tried destroying the flood itself. The forerunners (also a rank in Halo Reach) tried to starve the flood by destroying all organic lifeforms (including themselves). 343 guilty spark (also known as the forge monitor) was built by the forerunners. An interesting thing I noticed is that spark has the marathon symbol as his eye. I think I've mentioned it before in this thread. If anyone wants more information on this(forerunners, spark, etc.), just ask and I'll try writing it down for you.

P.S. I don't know of any website with this info, my friend just gave me a lecture on it a few months ago.

  • 11.28.2010 6:20 PM PDT
Subject: Are you waiting to make maps in Forge 2.0? This will help you wait...
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I want this thread to be stickied.

  • 11.28.2010 6:22 PM PDT
Subject: Forge Lessons w/ PDF ***UPDATED*** Lesson 37 (11/13/10)


Posted by: OldLegoexpert

......glitch. It only occurs with certain objects in the palette.


Other objects that this glitch does not occur on would be objectives and objects underneath spawning. This is only what I know so far from forging regularly.

  • 11.28.2010 8:00 PM PDT