- Bartoge01
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- Exalted Member
Godly, you should update your thread, since you are way farther than your 13th lesson.
Anyway, these are all extremely well thought out and cohesive. Now that you are quite far along in your lessons, people can begin to see how designing maps isn't about placing some stuff randomly, then testing, then fixing stuff randomly, then post. Its about coming up with a flowing map, then making everything in it work for one purpose: to make it play better. You've even shown how aesthetics help gameplay with eye catching and color contrast. I mean, it really shows you how everything is connected in map design, and while it is difficult to perfect, Godly has given you some advice and tips to help you reach perfection (haha, like what I did there. reaching perfection. lol)I just want to say that for people trying to get some footing in Reach and make their maps actually enjoyable to play in, this is a great place to start.