- WarriorFor7ruth
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- Senior Heroic Member
I have been here since 2003, but in a site update my account was deleted.
lol host
Posted by: III Kirby III
Posted by: WarriorFor7ruth
I respect you and your point. You make a fair one. The Internet is flawed, and we agree to play it the way it is. Lag and all. My point is precisely that. The Internet is flawed. The playing field is not even. Some are given an edge over others unfairly, and sometimes skill does not enter into the equation.
This is my point, I stick by it. I only wish that others would recognize this inherent truth and admit that the playing field is not even, and that sometimes you get an advantage over others because you get host. Those who get host consistently, consistently have an advantage over others, thereby making the path to high rank easier.
There are indeed choice and rare individuals who are masters of the game, who have the ability and will to overcome the worst lag and host advantage imaginable. I acknowledge them, I salute them, and I give them the kudos they deserve as far as the argument goes.
These are not, and cannot be the universal case however, and that is another point I wish to make.
Thankyou for your thoughtful and coherent contribution to the discussion.
Good.
I think its unfair to insinuate that connection is one of the primary factors in achieving a high rank. I think thats pretty far removed from the truth.
Sure, connection will play a factor in every game. The player who is the receipient of host (in an admittedly bad host-selection system) WILL have an advantage to some extent. How big of an advantage is the sum of various factors, including the locations of his opponents, how well specific connections match, and other variables.
However, only in extremely rare circumstances will a connection hinder a good enough player that he's unable to excel, much less get a 50.
You make it sound like you have to have a warrior upload/download to get a 50, thats far from the case. I know plenty of people who can get them on yellow bar and thats the product of skill, teammwork, and a knowledge of the game, not of their internet connection.
Obviously its a factor on XBL but its a pretty nominal one. Between great players, host is an advantage, albeit a small one. Only in trascontinental matches will host be THE deciding factor between players of comprable skill sets. Between most players on Halo, its hardly a deserving scapegoat for individual inadequacies, which is what most people on these forums use it for.
I disagree with your assertion, mainly because you have no idea what kind of disadvantage I am talking about. You have only played on your connection. Maybe a couple of friends'. You know little of what others are up against.
Until your ignorance is cured by a taste of what players who are at a true disadvantage have to cope with, you will continue to call host a "nominal" advantage.
I have said my piece, and will say it again.
Host is an advantage. It causes you to absorb bullets, warp, shoot from around corners, and other things clients cannot. No player should fire a perfect 6 shot, without missing, into another player and have the other player turn around just to kill them. This is not "skill", this is bullet dropping and refunding.
It is simple. If bullets do not count against a player, they will not die. If theirs do, you will die.
I assert that this concept is not hard to grasp, unless you patently don't believe in bullet refunding, which at best would mean you get host 99% of the time, and at worst would be complete and total willful ignorance.
And with that, adieu.