Halo: Combat Evolved Forum
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  • Subject: Halo Reach
Subject: Halo Reach

Hi bungie users and Bungie :D

I just wanted to know desperately, did bungie use the Zbrush 4.0 engine for most of their maps and models. If so (or not), how did they get round to creating the game, for instance...

>How did the create in-game movie clips and with what software?

>What programming language and software did they use?

>How did they apply textures to the actual models and maps of the game, and what software was used to create those textures?

>How did they create the sound effects for the game?

>How was the navigational screens (i.e. menu to campaign to xbox live etc.)created and how did they get it to actually navigate from page to page?

>How did they make projectiles for the weapons (like that gigantic wraith bullet etc.)?

>How did they get round to the making of forge? (which is probably the most difficult thing to make I could imagine!)

>How did they make it possible to create custom armour and show these features on the actual player?(I think this was done by making separate models for each armour piece or something, but not entirely sure)

>How did they manage to make it possible to transfer all that coding from a pc into a console (i.e. what button commands can be read from a pc into an xbox 360 controller)?

>And last, but not least, how did they create music for the game?

Sry for soooo many questions, but i am reeeally into this game development thing and would like to be able to create my own individual game in the future (that is different to bingie's games otherwise ill get done for copyright)

I know that you need a team of people to work on one game, but I really would like to learn all this stuff. Only Bungie knows the answer to these questions, but if anyone could answer them I would be more than happy :D (especially if the reply was from Bungie!!)





[Edited on 09.09.2010 4:38 AM PDT]

  • 09.09.2010 4:31 AM PDT