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Posted by: CruelLEGACEY
So I did my Long Night of Solace LASO run yesterday, 2 player co-op. This is probably already known, but I'll share anyway.
When Jorge first arrives in the hangar with the Pelican, I decided to see if I could climb into the gun... I wanted to practice so I would be able to get it right quickly at the end of the mission.
I got into the gun no problem, jumped back out, and went on with the rest of the mission. However, when I got back to the hangar at the end, I was no longer able to jump into the turret. I tried about a dozen times (save and reverts), from both sides of the Pelican.
So, it looks like jumping into the Pelican earlier in the mission somehow prevented me from getting into it at the end.
Posted by: Michael_Archer
I'm gone for two days and we have four pages worth of posts?
If you need a Team Mythic person, I could help if you can't fill the usual spots.
I'm in Canada...however, I'm also in the Eastern Time Zone and I have fibre internet.
Posted by: GhostRider1172]
TotS? "Easier"? Really? I know it's not LNoS hard, but not by much!
There are so many tricks in that level, it makes it fun. Run up the left side at the beginning and kill the two gunner grunts.
Rocket the AA gun.
Rocket the bridge.
Skip the Zealot.
Chain gun the AA gun
Kill the wraith(s) with the revenant
Use the two plasma launchers and chain gun the hunters
The falcon ride is not a coin-toss at all. By far you biggest threat is the plasma turrets. If you can kill those before they shoot at you, you're pretty much in the clear.
Run up the right side after DMRing the focus rifle skirmishers.
The spire can be tricky; just jetpack away from the ultra.
To me, Tip of the Spear is fairly straight forward EXCEPT for the 2nd AA gun. There are so many different ways that encouter can play out. I think that's why so many people find it so difficult. They might watch 1 guide, then get to that AA gun and go "Hey, this isn't how it happened in the guide I watched", then they panic or don't know what to do.
You need to go into that mission with 3 or 4 dufferent contingency plans for dealing with the 2nd AA gun, then react accordingly. It requires quite a bit more research than any of the missions up to that point.
Going into the Pelican when you first encounter it shouldn't be the reason you can't re-enter it when you come back to it at the end. I did exactly as you did for the exact same reason. It's funny because I kept it in the back of my head that I may have screwed myself out of getting back into the Pelican. But I did exactly as Tyrant's video, distracted some of the covenant as I entered the room with some needle rifle shots, ran to the Pelican, threw up a bubble shield and I was in. I guess I have been fortunate that the turret hasn't been destroyed because I don't see myself making it through that part of the stage without the awesomeness known as the Pelican turret.