- Michael_Archer
- |
- Exalted Heroic Member
Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror
Ok, Tip of the Spear guide. Easy level, but if you're having problems (understandably), I hope to get you through it.
First, here's the video, in case you missed anything.
If you have any better strategies, feel free to speak up.
When the level starts, haul ass to the left of the first tree and keep running along the cliff. Be careful not to fall! You can skip the battle this way, but then you don't get the awesome rocket 'hog! Although we won't "skip" this battle, we'll "reduce" it
To get the pelican to spawn, cap both green grunts. They're usually manning the turrets and although they don't have helmets, they have the fuel rod turret to make up for it. Use the rock wall and the tree for cover. When both grunts are dead, the pelican will appear overhead. Take out your grenade launcher and suppress the turrets. Keep shooting at them while you move up to the big rock close to the fuel rod cannon. After you reach the rock, back off while still suppressing the turrets. Grab the warthog and drive away until you're out of the line of fire of the turrets. Let Kat catch up and ride in the side seat of you wish.
Drive along until you run into the skirmishers. Get you gunner in range of them, then jump out and try to kill them with your DMR. After they're dead, keep moving up and park you warthog a little bit behind the tree. Let your gunner clear up the grunts and the ghost. The revenant will usually leave you alone, but if it decides to come over, either jack it by disabling it with a grenade from your launcher, or hop into your warthog and doge its mortars while your gunners blasts it. After the ghost is dead, the grunts will run up the hill to stand in front of the AA gun. Get your gunner in range while you kill the grunts and jackals with your DMR. After you see no one in front, leave your warthog down there, run into the left door of the AA gun, then destroy it. It takes a grenade to blow off the protective energy shield, then one more to destroy it. Use your grenade launcher if you wish. After it blows up, grab the health pack next to the dead falcon on the other side of the AA gun.
Instead of taking the cliff road, take the road going into the cave. Wait for the pelican to drop the bridge then put the petal to the metal. Keep driving past the skirmishers ahead.
When you get to the plant, park your warthog so the gunner can get a clear shot across the canyon to the covies on the bridge. Once they're supressed, man the gun yourself and quickly destroy the shade turret. You have to jump out every so often to kick the marines or Kat out of the driver seat. Drive up slowly and clear out any stragglers with the rocket launcher.
Don't pick up the hologram power up and kill the two skirmishers around the corner. Hopefully, you'll have some marines still left alive to throw grenades and the jackals. If not, you still have Kat. Go around that big pipe, then toss a grenade into the next pit to blow up the fuel tank. Move on and peak you head up the stairs. Kill all the grunts.
From here, you can see where the zealot will spawn. Kill the two jackals. If you're having trouble, there's a needle rifle crate behind you. After that, fill up on needle rifle ammo then get full health and shields near the hologram power up. When you come back to where you were shooting the jackals, jump on those two spools near the fence, jump on top of the fence then jump down. Crouch to avoid taking fall damage. Move your way up the stairs and stick one of the grunts with a plasma grenade. After it explodes, the grunts will hopefully panic. Jump over them then sprint past the zealot, into the hole in the roof. Don't stop running until you get to the two ghosts and the revenant. Kill the two grunts quickly, then jump in the ghost. Turn around! There's an angry zealot with a plasma sword coming to kill you! Run over him. Refill on health and swap out your weapon that's not the needle rifle for the plasma launcher.
Get Kat to ride with you in the revenant. Boost past the ultra and his grunts until you come to the broken bridge. Drive down and run over the three jackals. Now there will either be one wraith to the left, or two wraiths: one on the left and the right. If it's the former, go right and park you revenant near the AA gun hill so you can jump on it up the hill. Destroy the AA gun as quickly as you can; there's hunters and drones up there. Be careful if using stickies. A lot of the time, you'll stick a drone and he'll fly right to you. If it's the latter, commandeer the wraith on the right and use it to destroy the AA gun.
When the falcon comes, shoot the grunt gunner out of the wraith. Hopefully, the elite will take his place. If not, kill the grunt until the elite takes his place. When he does, shoot at the wraith using your revenant/wraith until it blows up. It won't take long.
Now the next part sucks for people in the revenant. Kill the remaining grunts and jackals with your needle rifle then focus all fire on a single hunter. To speed up this process, you brought a plasma launcher and there's another one in a crate near where you jumped up the hill. Keep shooting at them. After what will seem like a long time, the falcon will show up anyway and the hunters will hopefully turn their attention to it. Put supercombine explosions in their back until they die. When they're dead, grab the health pack near a dead falcon, then hop in the gunner seat.
Immediately open up when you see the guys on the bridge. Once you knock the elite off the bridge, focus you fire on the turrets. I don't think I can give you any advice for this part. Just shoot at anything that poses an immediate threat. These are usually turrets and concussion elites. I don't know if the wraith is dangerous; blow it up to be safe.
When you land, grab a jetpack and a health pack. Head a bit up the right and look on top of the rocks for a green skirmisher with a focus rifle. After killing him, move up the far right, going through the pipes. If there's a grunt there, melee him three times to get shields then pick up his plasma pistol. Don't worry about it if you forget to get the plasma pistol or if he has a needler, you can just get one in the spire although it's a bit riskier. Continue until you get to the top of the spire. Stop for nothing. If a skirmisher is shooting at you, shoot back at him but keep moving.
Once at the top of the spire, peak out the hallway to the right. When you see the three grunts, spam grenades at him. Be careful not to hurt the fuel rod grunt you can't see. When you've killed all three of them, slowly SLOWLY train your sight on the fuel rod grunt's head. After hearing the assuring "yay!" immediately open fire with your plasma pistol on the ultra manning the spire's controls. He'll usually open with a plasma grenade. Dodge it and run outside. Jetpack to avoid his sword. After draining his shields, he'll usually run back and take cover in the control room. Pop him in the head. After that, assassinate the other fuel rod gun and disable the spire. Congratulations and good luck with your future mythic endeavors! You'll certainly need it for the next level...
[Edited on 10.05.2010 5:25 PM PDT]