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  • Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)
Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)


Posted by: Tyrant122312

Posted by: ZebadiahZ
A lot of people seem to have trouble with the first major combat area with the wraith. Has no one tried snatching a plasma pistol from one of the grunts to stun the wraith? In all my runs, I only died once using this tactic, and that was during the approach.


The Wraith can still shoot when it's stunned.


I've never actually seen that happen in campaign. Not once during any of my mythic runs was I killed by a stunned Wraith. I know in multiplayer that it's possible, but I don't know that they can shoot at angles when stunned in campaign.

Sorry for the delayed response btw, I don't check this often.

  • 06.13.2011 6:23 PM PDT


Posted by: ZebadiahZ

Posted by: Tyrant122312

Posted by: ZebadiahZ
A lot of people seem to have trouble with the first major combat area with the wraith. Has no one tried snatching a plasma pistol from one of the grunts to stun the wraith? In all my runs, I only died once using this tactic, and that was during the approach.


The Wraith can still shoot when it's stunned.


I've never actually seen that happen in campaign. Not once during any of my mythic runs was I killed by a stunned Wraith. I know in multiplayer that it's possible, but I don't know that they can shoot at angles when stunned in campaign.

Sorry for the delayed response btw, I don't check this often.

I'm glad real life physics isn't the same as Halo's

  • 06.14.2011 2:13 AM PDT


Posted by: xPox
Anyone know if Bungie has posted any stats on the number of people who've completed all of the weekly SLASO challenges, or how many have done all true-SLASO (Mythic)?


I've done all the Weekly LASO challenges, thanks to this thread here. I'm pretty sure there's no formal tracking of who's actually completed certain challenges. This thread tracks who actually has done all the SLASO Mythic missions.

  • 06.14.2011 5:04 AM PDT

First time post, long time lurk in this thread (as well as the Halo 3 and ODST Mythic threads).

This has been my experience as well with the Wraith, that it cannot fire its mortar at you when it's stunned, though I can see how it might seem like it's able to.

You figure from the time your uber-bolt hits the Wraith and it flashes all green and sparkly-like, you've got maybe three full seconds worth of inactivity. Upon first contact with the PP shot, the Wraith loses its hover capability and "falls" so it's touching the ground, and the mortar launcher also closes up. But the reemergence of its ability to move and its ability to fire the mortar are separate events.

The mortar launcher reopens slightly before the Wraith regains its ability to move, about two seconds after being initially stunned. At this point, the Wraith is capable of firing its mortar, but it has yet to regain its ability to move, though this will happen very shortly after the mortar launcher reopens, after about another second has gone by.

Combine this with the slight delay it takes for the vehicle to overcome its own inertia and get moving again, and someone might easily misconstrue this as the Wraith firing its mortar while it's still stunned.

  • 06.14.2011 10:39 AM PDT
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Posted by: General Khazard

Posted by: AlpineFroggy
What's this bait method? If there is one I am missing something
Is there a video or something of the sort that explains it better than words?


It's basically just standing on one side of a doorway and sending a hologram to the other side of it in an attempt to lure the zealot elites one at a time to rush in the door with their backs to you for an easy ninja.

I found it to be unreliable and ultimately unnecessary considering you only really have to kill the field marshall, and if you decide to take out the zealots too there are easy enough ways to use the plasma pistol relatively safely on them from a staircase.


true then again my method also works for the brutes at the pad and is mainly for those who can't do the tricks u guys usally use

  • 06.14.2011 4:29 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

It seems that on Exodus at the landing pad its a deep coin toss whether I'll be able to asssinate the chiefton is this true?

  • 06.14.2011 5:51 PM PDT

When the dust settles, you will learn what true terror is.


Posted by: AlpineFroggy
It seems that on Exodus at the landing pad its a deep coin toss whether I'll be able to asssinate the chiefton is this true?


If the chieftain is made aware of your presence then you cannot assassinate him, so if any of the grunts or anything see or hear you before you get to him then you're effed. It's kind of a coin-toss, but it seems more like a 80% chance of success in my experience.

  • 06.14.2011 11:12 PM PDT

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I've seen the Wraith being able to fire in a direction it's not facing after being EMPed and the mortar launcher subsequently being re-opened. Saw this a few times in ODST on Rally Point and in Reach on Tip of the Spear and POA.
Posted by: Apirishin
The mortar launcher reopens slightly before the Wraith regains its ability to move, about two seconds after being initially stunned. At this point, the Wraith is capable of firing its mortar, but it has yet to regain its ability to move, though this will happen very shortly after the mortar launcher reopens, after about another second has gone by.

Combine this with the slight delay it takes for the vehicle to overcome its own inertia and get moving again, and someone might easily misconstrue this as the Wraith firing its mortar while it's still stunned.

  • 06.15.2011 7:39 AM PDT

H3 TS 50
Reach S8 3% Onyx
Reach Mythic Conqueror

Forum Tryhard


Posted by: General Khazard

Posted by: AlpineFroggy
It seems that on Exodus at the landing pad its a deep coin toss whether I'll be able to asssinate the chiefton is this true?


If the chieftain is made aware of your presence then you cannot assassinate him, so if any of the grunts or anything see or hear you before you get to him then you're effed. It's kind of a coin-toss, but it seems more like a 80% chance of success in my experience.


What I found was that the second you reach the landing pad, assassinate him immediately. As I reached the pad on the right hand side (using Archers method?)and entering through the doorway, if I shielded myself from the grunt which is right in front of the chieftain then I had a 100% success rate. The key is preventing this grunt from seeing you. Check-out my run in my fileshare if you want to see. I also carried rockets just in case...

  • 06.15.2011 8:19 AM PDT


Posted by: SlashingArbiter
I've seen the Wraith being able to fire in a direction it's not facing after being EMPed and the mortar launcher subsequently being re-opened. Saw this a few times in ODST on Rally Point and in Reach on Tip of the Spear and POA.
Posted by: Apirishin
The mortar launcher reopens slightly before the Wraith regains its ability to move, about two seconds after being initially stunned. At this point, the Wraith is capable of firing its mortar, but it has yet to regain its ability to move, though this will happen very shortly after the mortar launcher reopens, after about another second has gone by.

Combine this with the slight delay it takes for the vehicle to overcome its own inertia and get moving again, and someone might easily misconstrue this as the Wraith firing its mortar while it's still stunned.


Yes, I've also seen this happen too, as has Legendary smile, apparently, who, I'm sure, was super-impressed when the Wraith fired for a kill in about the direction of 7 o'clock.

[Edited on 06.15.2011 9:39 AM PDT]

  • 06.15.2011 9:24 AM PDT


Posted by: TWP Scoot

Posted by: General Khazard

Posted by: AlpineFroggy
It seems that on Exodus at the landing pad its a deep coin toss whether I'll be able to asssinate the chiefton is this true?


If the chieftain is made aware of your presence then you cannot assassinate him, so if any of the grunts or anything see or hear you before you get to him then you're effed. It's kind of a coin-toss, but it seems more like a 80% chance of success in my experience.


What I found was that the second you reach the landing pad, assassinate him immediately. As I reached the pad on the right hand side (using Archers method?)and entering through the doorway, if I shielded myself from the grunt which is right in front of the chieftain then I had a 100% success rate. The key is preventing this grunt from seeing you. Check-out my run in my fileshare if you want to see. I also carried rockets just in case...



Assassinating the chieftain should be pretty repeatable. If any of the enemies see you (obviously), or if you shoot (obviously) or possibly even melee something in the environment and generate noise once you're in the vicinity of the enemies on the landing pad, usually the jig is up and the chieftain can no longer be assassinated.

However, it seems like something else also has the potential to contribute to his early awareness. Using Archer's method, once you boost up to the intermediate ledge, make sure you only spend about two seconds letting your jetpack recharge and walking forward before boosting up to the landing pad.

It seems like some sort of timer is activated once you reach the intermediate ledge (as in, actually get some footing on it and are able to walk forward on it). I've boosted up there before, walked forward, and then fallen back down (or spent too much time waiting for my jetpack to recharge), and by the time I boost up and get inside for the backsmack, all the enemies are already scrambling around and the chance is gone.

It's only a short hop from the intermediate ledge to the landing pad. The time it takes you to walk forward on the intermediate ledge for the appropriate positioning should be more than enough for the jetpack to recharge for the small boost needed to get up to the landing pad.

Hope this helps. As TWP Scoot wrote, 2 rockets fired in relatively quick succession and aimed appropriately are usually enough to knock him off the building if the assassination fails (after boosting up and out of harms way and once he makes his way out to the actual landing pad area).

[Edited on 06.15.2011 10:34 AM PDT]

  • 06.15.2011 9:38 AM PDT

It was pretty much a 50/50 chance of assassinating the Chieftain on Exodus when I was doing it, but I'm known to be unlucky.

  • 06.15.2011 12:59 PM PDT

I realize this may not be completely on topic, but do any of you have any idea as how to conquer CEA's upcoming Mythic difficulty (I presume they're adding the skulls)? That game was insane on legendary alone...

Also, just an OT tip, you can get a ghost into the spiral room on the Package. Helps with cover and firepower vs. the jackals.

[Edited on 06.15.2011 8:34 PM PDT]

  • 06.15.2011 8:34 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: jakwak
I realize this may not be completely on topic, but do any of you have any idea as how to conquer CEA's upcoming Mythic difficulty (I presume they're adding the skulls)? That game was insane on legendary alone...


In my opinion, CE remains to be the only Halo game in the franchise to contain a both balanced and challenging Legendary experience without the use of skulls. Halo 2 was grossly unfair and overkill. 3, ODST, and Reach were much easier than the first two games.

While I wouldn't rule out skulls completely for CE:A, I would consider them to be a far more likely addon to Halo 4.

  • 06.15.2011 9:17 PM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

Posted by: Tyrant122312
While I wouldn't rule out skulls completely for CE:A, I would consider them to be a far more likely addon to Halo 4.

I'm pretty sure they've been confirmed for CE:A. I've seen numerous sources supporting the fact, on both the waypoint forums and on numerous preorder pages on game sites.

  • 06.15.2011 10:58 PM PDT

When the dust settles, you will learn what true terror is.


Posted by: jakwak
I realize this may not be completely on topic, but do any of you have any idea as how to conquer CEA's upcoming Mythic difficulty (I presume they're adding the skulls)? That game was insane on legendary alone...

Also, just an OT tip, you can get a ghost into the spiral room on the Package. Helps with cover and firepower vs. the jackals.


I regularly replay CE, and I don't find legendary to be particularly difficult. When I was a kid, yeah it seemed really tough, but nowadays it seems to be fairly simple with only a few notable tough spots.

  • 06.15.2011 11:06 PM PDT
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Posted by: AuraSoldier313
Posted by: Tyrant122312
While I wouldn't rule out skulls completely for CE:A, I would consider them to be a far more likely addon to Halo 4.

I'm pretty sure they've been confirmed for CE:A. I've seen numerous sources supporting the fact, on both the waypoint forums and on numerous preorder pages on game sites.
If they will be in the game, then I hope that one of the skulls do something about the physics.

Nevertheless, maybe these new features aren't so bad. Xbox 360 achievements to organize challenges (I hate thinking them up or copying what others do), skulls to add a whole new depth of immersion, and graphics to make some of the levels more easier to complete (i.e. The Library. I got bored halfway).

What I don't like is that the Zealots are now Ultras (it seems like it). As much as I like Ultras, I don't want the campaign to have no goldies. Unless, of course, they're going to make specific enemies goldies (then again, isn't that Ultra Elite seen in the trailer the shipmaster?).


Posted by: General Khazard

I regularly replay CE, and I don't find legendary to be particularly difficult. When I was a kid, yeah it seemed really tough, but nowadays it seems to be fairly simple with only a few notable tough spots.
Yes this.

Halo: Reach's AI could shoot from a longer distance and the Elites were always moving. Give these to Halo CE and Halo 1 would be 10x more harder than Halo: Reach.

The marines wouldn't stand a chance and wouldn't even be able to distract Covies long enough. This is because they have to get in real close to the enemy.

It would be difficult to benefit from Black Eye on Flood levels since they're resistant to melee attacks. It should be noted that if they're charging at you and you shoot off their whip, they can still melee you.

On the other hand, Tilt skull would make it too easy, given the Elite's weakness to plasma weapons. Their shields would be taken out in 5-10 seconds. Tilt would have to be nerfed or Mythic's effect would have to be increased for it to work in Mythic.

And on a side note, I am seriously looking forward to Grunt Birthday Party and Cowbell. I hope Cowbell will affect Master Chief from head to toe (so we can finally push the marines with our movement).

[Edited on 06.16.2011 1:36 AM PDT]

  • 06.16.2011 1:25 AM PDT

Halo Reach Mythic Conqueror


Posted by: AuraSoldier313
Posted by: Tyrant122312
While I wouldn't rule out skulls completely for CE:A, I would consider them to be a far more likely addon to Halo 4.

I'm pretty sure they've been confirmed for CE:A. I've seen numerous sources supporting the fact, on both the waypoint forums and on numerous preorder pages on game sites.


I really hope this is true, its one of the main things I was looking forward to, if not, I'll probably still end up getting it but I won't like it.

In other news, do any of my fellow mythic conquerors want a star nameplate?

  • 06.16.2011 6:31 AM PDT
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Posted by: Leumas786

Posted by: AuraSoldier313
Posted by: Tyrant122312
While I wouldn't rule out skulls completely for CE:A, I would consider them to be a far more likely addon to Halo 4.

I'm pretty sure they've been confirmed for CE:A. I've seen numerous sources supporting the fact, on both the waypoint forums and on numerous preorder pages on game sites.


I really hope this is true, its one of the main things I was looking forward to, if not, I'll probably still end up getting it but I won't like it.

In other news, do any of my fellow mythic conquerors want a star nameplate?


Well, considering there's no theater for solo campaign on CE:A, I'm not bothering.

  • 06.16.2011 6:38 AM PDT

http://www.youtube.com/watch?v=ZFxQfCEYuK0
please watch, halo kills complimation please pass on, more coming up soon

  • 06.16.2011 6:43 AM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

I completed an agravating 2 hour long mythic sword base run. Here's the clip and the game

  • 06.16.2011 9:30 AM PDT

#1 Legendary ODST Firefight Highscore

[UNINTELLIGIBLE > INSUBORDINATION(?)]


Posted by: AlpineFroggy
I completed an agravating 2 hour long mythic sword base run. Here's the clip and the game

My run took three hours lol.

  • 06.16.2011 1:28 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: jasonkhalili
Hmmmm, why are there so few people on the list of mythic conquerors?


Because only a few people have conquered the entire campaign on Mythic Difficulty with proof to back to up :-)

  • 06.16.2011 9:40 PM PDT