- Tyrant122312
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- Fabled Legendary Member
Hello, Community!
Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!
Best Regards,
The Tyrant
Posted by: Sangheilioz
Posted by: Apirishin
Posted by: Sangheilioz
Well, I have my gamertag back, but unfortunately I've had to create a completely new Bungie.net account to link it to... So General Khazard is no longer an active account. Also, I've lost my friends list, so please send me a friend request again. On the bright side, my gamertag now matches my Bungie.net name.
That said, I still believe Grunt Funeral should not be required for Mythic as it will only be available to those who preordered the game. What's more, I think it should be PROHIBITED from Mythic, because it would make the game easier. One headshot in a group of grunts means several plasma grenades' worth of destruction, which could be enough to decimate entire groups of enemies.
You raise an interesting issue. In Halo 3, enabling all skulls made every aspect/mechanic of the game harder. Same with Reach, but Tilt offered us a strange wrinkle in that its effect is "damage tables are modified." So, even though enemy shields are effectively impervious to human projectile weapons, you can now survive a plasma grenade explosion right next to you as long as you have full health and shields (whereas on straight-up legendary, as we all know, you would die in the same situation).
So, Tilt makes shields much harder to drop, but gives you a mulligan on plasmas in situations that would otherwise kill you on regular-old legendary. The overall effect of the Tilt skull, however, is that it makes the game much harder, especially in combination with the rest of the skulls.
I'm hoping that Halo CE:A keeps the rest of the skull package close to what we're all used to, but we may find ourselves in an interesting situation where we're forced to equip a specific package of skulls that have the effect of making the game the hardest it can possibly be (or perhaps a certain suite of skulls and then possibly others that might neutrally affect gameplay, such as IWHBYD, which really affects nothing in terms of gameplay mechanics, or at least in any way that we are able to observe).
Like I said, I'm hoping this won't be the case and that hard mode evolved will still involve just going in and enabling each and every skull for the hardest challenge possible, but the Grunt Funeral Skull certainly gets the mind wondering...
Just sitting here and thinking about it, it certainly seems like we'd have to disable the Grunt Funeral Skull to make the game the hardest it could possibly be, but I think the only way to know for sure is to run some tests both with and without it on and see if this is really the case (though, again, it definitely seems like it would make the game easier overall).
In turn, you raise an interesting issue. Certain skulls do not affect the gameplay of Mythic at all. Examples being IWHBYD, and Cloud/Fog, which has no effect when blind is active. It could be argued that playing with all but these two skulls active is exactly the same as playing on what we call Mythic, and thus should count.
So really, we must be very careful where we draw the line on what skulls are unnecessary. I draw the line where content not available to all owners of the game is concerned. What of future conquerors who may not pick up the game until after it has been released?
We must not restrict legitimate conquerorship to only those who can afford, and have the ability, to preorder the game. Our community is isolated enough as it is without imposing socioeconomic restrictions, and in fact such a move would be a poor decision politically as it would cast us in an elitist light, even more so than we already seem to be to a good-size section of the greater community.
Indeed, the fact that it makes the game easier is just icing on the cake.
Personally, I'd rather see if 343i has even set up some sort of medal or achievement system for such a difficulty, and if so, what skulls they require to be active in order to complete each mission on Mythic.