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  • Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)
Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)


Posted by: Sangheilioz
Well, I have my gamertag back, but unfortunately I've had to create a completely new Bungie.net account to link it to... So General Khazard is no longer an active account. Also, I've lost my friends list, so please send me a friend request again. On the bright side, my gamertag now matches my Bungie.net name.

That said, I still believe Grunt Funeral should not be required for Mythic as it will only be available to those who preordered the game. What's more, I think it should be PROHIBITED from Mythic, because it would make the game easier. One headshot in a group of grunts means several plasma grenades' worth of destruction, which could be enough to decimate entire groups of enemies.


You raise an interesting issue. In Halo 3, enabling all skulls made every aspect/mechanic of the game harder. Same with Reach, but Tilt offered us a strange wrinkle in that its effect is "damage tables are modified." So, even though enemy shields are effectively impervious to human projectile weapons, you can now survive a plasma grenade explosion right next to you as long as you have full health and shields (whereas on straight-up legendary, as we all know, you would die in the same situation).

So, Tilt makes shields much harder to drop, but gives you a mulligan on plasmas in situations that would otherwise kill you on regular-old legendary. The overall effect of the Tilt skull, however, is that it makes the game much harder, especially in combination with the rest of the skulls.

I'm hoping that Halo CE:A keeps the rest of the skull package close to what we're all used to, but we may find ourselves in an interesting situation where we're forced to equip a specific package of skulls that have the effect of making the game the hardest it can possibly be (or perhaps a certain suite of skulls and then possibly others that might neutrally affect gameplay, such as IWHBYD, which really affects nothing in terms of gameplay mechanics, or at least in any way that we are able to observe).

Like I said, I'm hoping this won't be the case and that hard mode evolved will still involve just going in and enabling each and every skull for the hardest challenge possible, but the Grunt Funeral Skull certainly gets the mind wondering...

Just sitting here and thinking about it, it certainly seems like we'd have to disable the Grunt Funeral Skull to make the game the hardest it could possibly be, but I think the only way to know for sure is to run some tests both with and without it on and see if this is really the case (though, again, it definitely seems like it would make the game easier overall).

[Edited on 07.20.2011 2:34 PM PDT]

  • 07.20.2011 2:28 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

3 deaths from Seraphs in second wave. I think I went to fast when I tried the hardest mission without practice space battles need to be practiced. I do them dine on non mythic runs with 12 skulls but I have trouble with the second wave when it should be easy. Long night practice here I come.

  • 07.20.2011 2:33 PM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

Even if not everyone could get Grunt Funeral I don't think it'd make that much difference in the long run. Personally I'd just use it for fun if anything, cause when I cast my mind back to CE's campaign it would only have a major effect in places like the Truth and Reconcilliation when you need to go rescue Keyes.

Wait... Oh god! Escorting Keyes on Mythic?! WHY?! DAMN THE ESCORT MISSIONS!!! *Sobs uncontrollably*

Anyway, if Tyrant sees fit to remove it from the requirements like Mombasa Streets from ODST, so be it. I'll gladly do a level without it, then do it again to see what difference it'll make. I'm gunning for 1st place as some of you would know, and with Reach and all its skips etc I'm already in the right mentality for CE's campaign.

In the long run though CE is going to be one hell of a frustrating -blam!- to complete. Truth and Reconciliation, Keyes, The Maw, the level where you have to activate the 3 phase pulse generator's name escapes me at the moment are just a few of the pains we'll have to endure if we want to do CE on Mythic, assuming there are going to be skulls that is. Grunt Funeral's just one, so I wouldn't be getting our hopes up entirely just yet.

  • 07.20.2011 3:22 PM PDT


Posted by: Apirishin

Posted by: Sangheilioz
Well, I have my gamertag back, but unfortunately I've had to create a completely new Bungie.net account to link it to... So General Khazard is no longer an active account. Also, I've lost my friends list, so please send me a friend request again. On the bright side, my gamertag now matches my Bungie.net name.

That said, I still believe Grunt Funeral should not be required for Mythic as it will only be available to those who preordered the game. What's more, I think it should be PROHIBITED from Mythic, because it would make the game easier. One headshot in a group of grunts means several plasma grenades' worth of destruction, which could be enough to decimate entire groups of enemies.


You raise an interesting issue. In Halo 3, enabling all skulls made every aspect/mechanic of the game harder. Same with Reach, but Tilt offered us a strange wrinkle in that its effect is "damage tables are modified." So, even though enemy shields are effectively impervious to human projectile weapons, you can now survive a plasma grenade explosion right next to you as long as you have full health and shields (whereas on straight-up legendary, as we all know, you would die in the same situation).

So, Tilt makes shields much harder to drop, but gives you a mulligan on plasmas in situations that would otherwise kill you on regular-old legendary. The overall effect of the Tilt skull, however, is that it makes the game much harder, especially in combination with the rest of the skulls.

I'm hoping that Halo CE:A keeps the rest of the skull package close to what we're all used to, but we may find ourselves in an interesting situation where we're forced to equip a specific package of skulls that have the effect of making the game the hardest it can possibly be (or perhaps a certain suite of skulls and then possibly others that might neutrally affect gameplay, such as IWHBYD, which really affects nothing in terms of gameplay mechanics, or at least in any way that we are able to observe).

Like I said, I'm hoping this won't be the case and that hard mode evolved will still involve just going in and enabling each and every skull for the hardest challenge possible, but the Grunt Funeral Skull certainly gets the mind wondering...

Just sitting here and thinking about it, it certainly seems like we'd have to disable the Grunt Funeral Skull to make the game the hardest it could possibly be, but I think the only way to know for sure is to run some tests both with and without it on and see if this is really the case (though, again, it definitely seems like it would make the game easier overall).


In turn, you raise an interesting issue. Certain skulls do not affect the gameplay of Mythic at all. Examples being IWHBYD, and Cloud/Fog, which has no effect when blind is active. It could be argued that playing with all but these two skulls active is exactly the same as playing on what we call Mythic, and thus should count.

So really, we must be very careful where we draw the line on what skulls are unnecessary. I draw the line where content not available to all owners of the game is concerned. What of future conquerors who may not pick up the game until after it has been released?

We must not restrict legitimate conquerorship to only those who can afford, and have the ability, to preorder the game. Our community is isolated enough as it is without imposing socioeconomic restrictions, and in fact such a move would be a poor decision politically as it would cast us in an elitist light, even more so than we already seem to be to a good-size section of the greater community.

Indeed, the fact that it makes the game easier is just icing on the cake.

  • 07.20.2011 3:28 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Sangheilioz

Posted by: Apirishin

Posted by: Sangheilioz
Well, I have my gamertag back, but unfortunately I've had to create a completely new Bungie.net account to link it to... So General Khazard is no longer an active account. Also, I've lost my friends list, so please send me a friend request again. On the bright side, my gamertag now matches my Bungie.net name.

That said, I still believe Grunt Funeral should not be required for Mythic as it will only be available to those who preordered the game. What's more, I think it should be PROHIBITED from Mythic, because it would make the game easier. One headshot in a group of grunts means several plasma grenades' worth of destruction, which could be enough to decimate entire groups of enemies.


You raise an interesting issue. In Halo 3, enabling all skulls made every aspect/mechanic of the game harder. Same with Reach, but Tilt offered us a strange wrinkle in that its effect is "damage tables are modified." So, even though enemy shields are effectively impervious to human projectile weapons, you can now survive a plasma grenade explosion right next to you as long as you have full health and shields (whereas on straight-up legendary, as we all know, you would die in the same situation).

So, Tilt makes shields much harder to drop, but gives you a mulligan on plasmas in situations that would otherwise kill you on regular-old legendary. The overall effect of the Tilt skull, however, is that it makes the game much harder, especially in combination with the rest of the skulls.

I'm hoping that Halo CE:A keeps the rest of the skull package close to what we're all used to, but we may find ourselves in an interesting situation where we're forced to equip a specific package of skulls that have the effect of making the game the hardest it can possibly be (or perhaps a certain suite of skulls and then possibly others that might neutrally affect gameplay, such as IWHBYD, which really affects nothing in terms of gameplay mechanics, or at least in any way that we are able to observe).

Like I said, I'm hoping this won't be the case and that hard mode evolved will still involve just going in and enabling each and every skull for the hardest challenge possible, but the Grunt Funeral Skull certainly gets the mind wondering...

Just sitting here and thinking about it, it certainly seems like we'd have to disable the Grunt Funeral Skull to make the game the hardest it could possibly be, but I think the only way to know for sure is to run some tests both with and without it on and see if this is really the case (though, again, it definitely seems like it would make the game easier overall).


In turn, you raise an interesting issue. Certain skulls do not affect the gameplay of Mythic at all. Examples being IWHBYD, and Cloud/Fog, which has no effect when blind is active. It could be argued that playing with all but these two skulls active is exactly the same as playing on what we call Mythic, and thus should count.

So really, we must be very careful where we draw the line on what skulls are unnecessary. I draw the line where content not available to all owners of the game is concerned. What of future conquerors who may not pick up the game until after it has been released?

We must not restrict legitimate conquerorship to only those who can afford, and have the ability, to preorder the game. Our community is isolated enough as it is without imposing socioeconomic restrictions, and in fact such a move would be a poor decision politically as it would cast us in an elitist light, even more so than we already seem to be to a good-size section of the greater community.

Indeed, the fact that it makes the game easier is just icing on the cake.


Personally, I'd rather see if 343i has even set up some sort of medal or achievement system for such a difficulty, and if so, what skulls they require to be active in order to complete each mission on Mythic.

  • 07.20.2011 3:47 PM PDT
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"The one who follows the crowd will usually get no further than the crowd. The one who walks alone, is likely to find himself in places no one has ever been."
-Albert Einstein

"To live is the rarest thing in the word. Most people exist, that is all"
-Oscar Wilde

Steam

Just a heads up; you guys do know there will be no way of proving you've done Halo CE:A on Mythic right?
There's no single player theater, and I doubt there'll be game stats. Even if there is game stats, they won't be enough as legitimate proof.
You'd have to capture it by yourself, playing live.

  • 07.20.2011 10:02 PM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

Posted by: jew man man
Just a heads up; you guys do know there will be no way of proving you've done Halo CE:A on Mythic right?
There's no single player theater, and I doubt there'll be game stats. Even if there is game stats, they won't be enough as legitimate proof.
You'd have to capture it by yourself, playing live.

It's unfortunate yes, but we can still do it if we feel like it.

I'm aiming to get a job soon and I'll be buying a capture device from my local JB Hi-Fi store. I'll probably end up uploading the files to youtube or something on my own channel that I've never used beforehand. That or put them in .zip files and put them on something like mediashare or whatever.

  • 07.20.2011 10:08 PM PDT


Posted by: jew man man
Just a heads up; you guys do know there will be no way of proving you've done Halo CE:A on Mythic right?
There's no single player theater, and I doubt there'll be game stats. Even if there is game stats, they won't be enough as legitimate proof.
You'd have to capture it by yourself, playing live.


Who needs to be able to prove they did it to enjoy the challenge? I, for one, intend to complete the game that started the whole series on Mythic, whether I can provide proof of my successes and failures or not.

  • 07.21.2011 12:11 AM PDT

#1 Daily & Weekly Challenges (100%)
#1 K/D in BTB All Stars (17.55)
1st Place in FLAG Firefight Tournament 2011*
*Won a rare Halo Comic-Con poster signed by Bungie!
#1 and only Zero Shot Conqueror (Halo 3, Legendary, No Shooting, No Deaths)
Reach, ODST & H3 Mythic Conqueror (Legendary, All Skulls On, No Deaths)
11 World Record Halo Speedruns


Posted by: Sangheilioz

Posted by: jew man man
Just a heads up; you guys do know there will be no way of proving you've done Halo CE:A on Mythic right?
There's no single player theater, and I doubt there'll be game stats. Even if there is game stats, they won't be enough as legitimate proof.
You'd have to capture it by yourself, playing live.


Who needs to be able to prove they did it to enjoy the challenge? I, for one, intend to complete the game that started the whole series on Mythic, whether I can provide proof of my successes and failures or not.


Agreed. I remember watching SLASO speedruns on http://highspeedhalo.net and thinking that Pahis was insane. I became curious if anyone other than he could beat Halo 3 Legendary with all the skulls on, so I gave it a shot.

Conveniently, the Summer Mythic Recon Challenge was in full swing at that point, and I conquered Mythic over that 9 week period to my personal satisfaction (with Recon Armor as a nice side benefit ;)

Then ODST came out... I practiced the campaign for a couple of days and then conquered it on Mythic in 7 hours start-to-finish. Straightforward, no reward, just pleasure.

Then Reach came out... and I said -bleep- this, I'll wait until the speedrunners find some shortcuts! I spent half of my winter break trying to conquer Mythic, and it was by far the most challenging.

Now CEA is coming out... and I'm excited for an even MORE challenging Mythic experience! Ready to tackle Truth and Recon, let's gooooo!!!! Stats or not, CEA is a beast that we CAN and WILL take down.

  • 07.21.2011 12:36 AM PDT

I'm actually still not convinced that there will be real gameplay changing skulls in CEA. The grunt funeral skull is just a simple script to let a plasma grenade explode on a dead grunt. And as they can't even build a theater mode for solo campaign I highly doubt they have the time to make the usual skulls, but I'm still looking forward to it :3

And if they manage to make some skulls I agree we shouldn't make the grunt funeral skull as a Mythic requirement. Plus it would make it too easy...

  • 07.21.2011 1:03 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!


Posted by: AuraSoldier313
...the level where you have to activate the 3 phase pulse generator's name escapes me at the moment ...

Two Betrayals. A.K.A., AotCR backwards.


Posted by: jew man man
Just a heads up; you guys do know there will be no way of proving you've done Halo CE:A on Mythic right?
There's no single player theater, and I doubt there'll be game stats. Even if there is game stats, they won't be enough as legitimate proof.
You'd have to capture it by yourself, playing live.

This is primarily why I'm not going to bother with HCEA.

Added to that, the latest Halo Bulletin says that they didn't do anything to mess with the AI because they're too freaking scared of changing the game.

This means that Tough Luck, Catch and Thunderstorm are already out.

People already say 'what do I get for doing the game on mythic?' a lot. For me, being able to prove it absolutely is motivation enough. But if I wasn't able to prove it, and wasn't able to even share the experience with other people of even keep it for myself in posterity? No point. Absolutely none.

  • 07.21.2011 5:36 AM PDT

Halo Reach Mythic Conqueror


Posted by: Legendary smile
I'm actually still not convinced that there will be real gameplay changing skulls in CEA. The grunt funeral skull is just a simple script to let a plasma grenade explode on a dead grunt. And as they can't even build a theater mode for solo campaign I highly doubt they have the time to make the usual skulls, but I'm still looking forward to it :3

And if they manage to make some skulls I agree we shouldn't make the grunt funeral skull as a Mythic requirement. Plus it would make it too easy...


You raise a good point, I've sort of thought the same as well. It seems like it is to be the EXACT same game so adding the skulls that affect AI are probably not going to happen unfortunately.

Did they actually confirm that there will be no theater mode or is this speculation? If there is at least scoring hopefully it is done in the way Halo 3's was because that allowed for definitive proof without a film.

Posted by: RC Master

Two Betrayals. A.K.A., AotCR backwards.



I have been playing through all the halo campaigns again this summer and after beating Two Betrayals I still can't figure out what the second betrayal was.

Interesting, I just looked it up, "The title's name of "Two Betrayals" refers to the Master Chief and Cortana, in that in discovering Halo's true purpose, they have betrayed Guilty Spark to prevent this from happening. In return, 343 Guilty Spark betrays the Chief by ordering the Sentinels to kill him."

Still seems like one betrayal to me but whatever...

[Edited on 07.21.2011 7:22 AM PDT]

  • 07.21.2011 7:15 AM PDT
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The Mythic Threads (Halo 3) (ODST) (Reach)

You all seem to 'raise' good things here, lol.

  • 07.21.2011 8:12 AM PDT

my twitter page HaloReach_News

http://twitter.com/#!/haloreach_news


Posted by: Leumas786

Posted by: guthix46
so what do you get if you finish it?


A vast sense of accomplishment and respect from your fellow mythic conquerors. Also a place on the list

how do you prove that you finished the game on mythic?

  • 07.21.2011 8:25 AM PDT

Halo Reach Mythic Conqueror


Posted by: guthix46

Posted by: Leumas786

Posted by: guthix46
so what do you get if you finish it?


A vast sense of accomplishment and respect from your fellow mythic conquerors. Also a place on the list

how do you prove that you finished the game on mythic?


Save the film of the game, and post the game stats

  • 07.21.2011 8:34 AM PDT

H3 TS 50
Reach S8 3% Onyx
Reach Mythic Conqueror

Forum Tryhard


Posted by: RC Master

Posted by: AuraSoldier313
...the level where you have to activate the 3 phase pulse generator's name escapes me at the moment ...

Two Betrayals. A.K.A., AotCR backwards.

Just a thought on Two Betrayals. In order to deactivate the pulse generators, you must sacrifice your shields. With black eye on, there is a possibility that you could reach a generator without shields. Then what? Rage quit?

  • 07.21.2011 9:44 AM PDT


Posted by: TWP Scoot

Posted by: RC Master

Posted by: AuraSoldier313
...the level where you have to activate the 3 phase pulse generator's name escapes me at the moment ...

Two Betrayals. A.K.A., AotCR backwards.

Just a thought on Two Betrayals. In order to deactivate the pulse generators, you must sacrifice your shields. With black eye on, there is a possibility that you could reach a generator without shields. Then what? Rage quit?


Actually, I've deactivated the pulse generator with no shields before. Basically the code is like this:

if(player is standing at generator){
destroy generator
set player's shields to 0 charge
start shield recharge timer
}

You'll notice that there is no check to see if the player has a charge on their shields first, it simply sets it to 0. So if your shields are depleted, there is no effect except restarting the countdown before the shields start to replenish.

  • 07.21.2011 10:13 AM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

I don't think mythic will be possible on HCEA. The library was hellish on legendary anyway and you died frequentlly, but to do it with all skulls on and no deaths seems t be far out of reach. Then I also remember Truth and Reconciliation.

  • 07.21.2011 10:29 AM PDT
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The Mythic Threads (Halo 3) (ODST) (Reach)

Posted by: AlpineFroggy
I don't think mythic will be possible on HCEA. The library was hellish on legendary anyway and you died frequentlly, but to do it with all skulls on and no deaths seems t be far out of reach. Then I also remember Truth and Reconciliation.
Yeah Legendary alone was hard as hell, however, if Mythic would exist then many people would try to complete it and the more you try, the more steps closer you get to making it easier.

  • 07.21.2011 12:04 PM PDT


Posted by: Gazas
Posted by: AlpineFroggy
I don't think mythic will be possible on HCEA. The library was hellish on legendary anyway and you died frequentlly, but to do it with all skulls on and no deaths seems t be far out of reach. Then I also remember Truth and Reconciliation.
Yeah Legendary alone was hard as hell, however, if Mythic would exist then many people would try to complete it and the more you try, the more steps closer you get to making it easier.


Part of the difficulty associated with Mythic in Halo CE:A will depend, too, on how many (if any) of the glitches they've excised out of the code this time around. Does the "door" trick on Silent Cartographer still work? How about jumping off the bridge on Assault On The Control Room and preventing most of the enemies in the level from spawning? Or getting "on top" of the map in Keyes and skipping the whole portion on Halo?

My guess is these elements are all still in the game, given that they're trying to preserve as much of the "original feel" as possible, which, frankly drives me nuts to a certain extent with regard to including the skulls.

The weekly Halo bulletin seemed to imply they weren't going to do anything that might tweak how the original game played, but that seems like something of a cop out. Activating the skulls is optional. It only changes the gameplay if that's what you want. If you don't, then don't enable the skulls...what's the big deal?

If, in reality, it's an issue with writing code for a 10 year old game, and doing so would have taken more time, money, resources, etc. than they were willing to part with, then so be it; business is business. Or, if it's simply not possibly from a coding perspective (however this may be), then so be it. But if the rationale behind not including them comes down to not wanting to alter the gameplay, then that seems a little silly.

The bottom line is we still don't even know if they're going to be included or not and won't know until they're specifically confirmed or deined by 343i. Until then, all we can do is read the tea leaves...

[Edited on 07.21.2011 1:21 PM PDT]

  • 07.21.2011 1:20 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)


Posted by: Apirishin

Posted by: Gazas
Posted by: AlpineFroggy
I don't think mythic will be possible on HCEA. The library was hellish on legendary anyway and you died frequentlly, but to do it with all skulls on and no deaths seems t be far out of reach. Then I also remember Truth and Reconciliation.
Yeah Legendary alone was hard as hell, however, if Mythic would exist then many people would try to complete it and the more you try, the more steps closer you get to making it easier.


Part of the difficulty associated with Mythic in Halo CE:A will depend, too, on how many (if any) of the glitches they've excised out of the code this time around. Does the "door" trick on Silent Cartographer still work? How about jumping off the bridge on Assault On The Control Room and preventing most of the enemies in the level from spawning? Or getting "on top" of the map in Keyes and skipping the whole portion on Halo?

My guess is these elements are all still in the game, given that they're trying to preserve as much of the "original feel" as possible, which, frankly drives me nuts to a certain extent with regard to including the skulls.

The weekly Halo bulletin seemed to imply they weren't going to do anything that might tweak how the original game played, but that seems like something of a cop out. Activating the skulls is optional. It only changes the gameplay if that's what you want. If you don't, then don't enable the skulls...what's the big deal?

If, in reality, it's an issue with writing code for a 10 year old game, and doing so would have taken more time, money, resources, etc. than they were willing to part with, then so be it; business is business. Or, if it's simply not possibly from a coding perspective (however this may be), then so be it. But if the rationale behind not including them comes down to not wanting to alter the gameplay, then that seems a little silly.

The bottom line is we still don't even know if they're going to be included or not and won't know until they're specifically confirmed or deined by 343i. Until then, all we can do is read the tea leaves...


I thinking levels with unskippable battles. They are sometimes long and there isn't really a defined strategy. Paticularly the library where there are large amounts on flood battles in a closed room where on mistake ment death

  • 07.21.2011 1:59 PM PDT

Halo Reach Mythic Conqueror

Another major problem with H:CE is that you often start a level with very awkward weapons. For example, in two betrayals you start with a plasma pistol and a shotgun and you have to fight through open corridors with basically no cover. Fights like this would be terrible on Mythic, they were terrible on legendary...


Posted by: Sangheilioz

Actually, I've deactivated the pulse generator with no shields before. Basically the code is like this:

if(player is standing at generator){
destroy generator
set player's shields to 0 charge
start shield recharge timer
}

You'll notice that there is no check to see if the player has a charge on their shields first, it simply sets it to 0. So if your shields are depleted, there is no effect except restarting the countdown before the shields start to replenish.



I've wondered about this before but always assumed I would die so I didn't try it

[Edited on 07.21.2011 2:06 PM PDT]

  • 07.21.2011 2:04 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Third Person Mythic - Episode One

  • 07.22.2011 6:50 AM PDT
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The Mythic Threads (Halo 3) (ODST) (Reach)

Posted by: Tyrant122312
Third Person Mythic - Episode One
Smart move!

  • 07.22.2011 7:03 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

I just set a new time on Long Night of Solace: around 35 minutes. Getting the exact time now.

  • 07.22.2011 7:35 AM PDT