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  • Subject: *Mythic Difficulty* -NOW CONQUERED- for Halo: Reach (ALL SKULLS ON!!!)
Subject: *Mythic Difficulty* -NOW CONQUERED- for Halo: Reach (ALL SKULLS ON!!!)

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: Arctic Thunder
Posted by: AuraSoldier313
Edit: Also, why does it seem that so few people utilise night vision? It's like a slightly dumbed down version of visr from ODST but it still works in the same way. Highlighting enemies makes it that much easier to kill them when the natural atmosphere of the game makes it hard to see them ie the drones in PoA.
I actually use it all the time, so much that I somewhat regret it because I don't get to see the beautiful landscape.

Anyway, I'm struggling a bit at the AA gun on ONI: Sword Base. Any suggestions as to handle that area?


Yes. Destroy one wraith with the target locator, then destroy the other one by boarding it. Load up the warthog with a marine holding a rocket launcher (found by a small hill to the right of the wraiths next to a health pack) and a marine in the gunner seat. Go to the AA gun, then nuke the general next to the switch. Drive to the staircase in the back of the building where the switch is. Sprint up, hit the button, jump off the back to your warthog and GTFO to the comms tower.

You can find a video of this here.

  • 10.09.2010 9:54 PM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

Died...at cruiser......so close

  • 10.10.2010 5:35 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Couple of videos for you guys today.

The first is another 'starter pack,' this time for Pillar of Autumn.

Here is the video.

Its from the start of the level until the cutscene where Carter crashes into the Scarab (just before the buggers). Its only 5 minutes. This is actually from a longer attempt at the whole level (which I only started to get this clip for you guys) in which I got right to the second wave at holdout before dying. I was quite proud of myself!

Anyway, right at the start of the level, go to the right of the area and hide behind a rock just in sight of the Ultra and his pack of Grunts. As soon as he starts moving off, sprint straight past him up along the right wall to the hut. Grab the rockets (might as well) and DMR and leave by the door furthest from where you entered. Grab one of the two Mongooses there and race to the Scarab area (don't worry about any of the enemies you've left behind, they rarely hit you).

At the Scarab area, of course, you can wait for the Scarabs to leave and/or slowly headshot some of the grunts from your path to get through, but you already knew that. You can, in fact, just drive straight through, even on Mythic. Take the road to start with, then after the second bend (behind the first scarab) go left off the road down a ravine that leads straight in front of the second scarab. Slow a little on the jump; the mongoose is quite prone to flipping on Reach. Then gun it straight to the exit road.

At the area with the Wraith, its not so hard to deal with that you need to deload it like Legendary Smile did. Grab armour lock, from the case, and also from head, headshot the two Jackals on the Sniper tower through the fence. You've got an easy view from here.

Then move up to the right and DMR the gunner of the Wraith, and maybe the two shield jackals milling about in the centre of the area if you feel they're getting too interested.

Stock up on DMR, then rush straight up the right side of the area against the cliff face. As you come around the metallic wall-thing just in front of the Wraith, it should try to splatter you. Armour lock, let it hit you, then emerge and board it. Beat it to death. Then move to the back of the area, ignoring the Brutes, and headshot the grunts and jackals.

Done.

I'll talk you through my route for Tip of the Spear a bit later!

  • 10.10.2010 6:11 AM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

God, I wish I hadn't screwed up the firing sequence in the mac, I was literally half way through the second charge and bam, dead. I didn't realise the delay between getting into the mac and actually firing. Had I pulled the trigger perhaps an inch later instead of jumping the gun, I could very well have PoA done right now.

The worst part about it was knowing it had happened though; that my grasp on victory slipped and I failed. Adding to that the feeling of emptiness and, well, it hurts.

I've got to get to sleep now, but you can all guarantee that my score with PoA will be settled tomorrow afer school. And maybe, if I'm lucky, I might just for once be able to say 'First!'

  • 10.10.2010 7:50 AM PDT

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: AuraSoldier313
God, I wish I hadn't screwed up the firing sequence in the mac, I was literally half way through the second charge and bam, dead. I didn't realise the delay between getting into the mac and actually firing. Had I pulled the trigger perhaps an inch later instead of jumping the gun, I could very well have PoA done right now.

The worst part about it was knowing it had happened though; that my grasp on victory slipped and I failed. Adding to that the feeling of emptiness and, well, it hurts.

I've got to get to sleep now, but you can all guarantee that my score with PoA will be settled tomorrow afer school. And maybe, if I'm lucky, I might just for once be able to say 'First!'


I can't imagine how much that sucks. Have you finished Long Night of Solace too? If so, then that's double suck power. On Legendary, I had a problem with that part; I couldn't kill the phantoms fast enough to save myself. So, I came up with a plan to jump into the gun, jump out and then hide behind the stairs until I heard the climactic music. Then jump back in and quickly unload a round. The hit box is so big, it's almost impossible to miss; even with blind.

It's amazing how you balance school and conquering Mythic. I thought I was behind because I had other things to do, but it's just that I'm not dedicated as much as you. Maybe I can catch up tomorrow; I don't have to go to school.

I'm so close to beating Long Night of Solace. The only parts that are giving me trouble is the bridge and the last four elites. It's also really bad when you've run the Sabre part perfectally a million times and on the millionth and first time, you do a backflip right into the Savannah...

  • 10.10.2010 9:23 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

The competition is getting fierce! I'll laugh if someone unexpected swings by and takes everyone off guard like they did with the Floodgate competition :-P

  • 10.10.2010 11:42 AM PDT

I have a secret for PoA. But I'm not going to talk about it.

For kicks, though, I kill everything in the first area. Well...most of it. Whatever Emile doesn't kill, at least. He makes a convenient distraction for both of the Elites and can get the Jackals to turn and face him. As for the Grunts, I just Plasma Pistol them all to death...except for the Specialists. They're old-school Grunts who can die from a single headshot.

It would seem that, for Reach Mythic, my approach is: if it's in the way, kill it; if I can get around a group of enemies and have incentive to not engage (I.E. saving ammo for a later encounter), do so - if I have no reason to hold back, kill everything. Very rarely are there battles where I can't come up with a solution other than to run.

  • 10.10.2010 11:58 AM PDT

Major C.B.

I think Mythic should require every enemy in the level be dead to be "technically" complete. ODST's Mythic was just too easy because you could run past everything. Seems Reach takes a similar route at some parts (especially Winter Contingency).

  • 10.10.2010 12:07 PM PDT

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: dude527
I think Mythic should require every enemy in the level be dead to be "technically" complete. ODST's Mythic was just too easy because you could run past everything. Seems Reach takes a similar route at some parts (especially Winter Contingency).


There are people who try to find harder ways to complete levels. I can tell you've never tried Mythic. I think AuraSoldier will disagree very strongly with you (read his story on how he died during POA.) It does suck to get all the way through the level only to walk off a cliff. Mythic is about guerrilla warfare and it's hard enough as it is.

If you want to fight every enemy on Mythic, then we applaud you. Most of us aren't good enough or have the patience to do that.


Posted by: AuraSoldier313
The worst part about it was knowing it had happened though; that my grasp on victory slipped and I failed. Adding to that the feeling of emptiness and, well, it hurts.


This is a great summary of Mythic difficulty. I also think the Lone Wolf death cutscene sums it up quite nicely as well.

  • 10.10.2010 12:20 PM PDT


Posted by: AuraSoldier313
God, I wish I hadn't screwed up the firing sequence in the mac, I was literally half way through the second charge and bam, dead. I didn't realise the delay between getting into the mac and actually firing. Had I pulled the trigger perhaps an inch later instead of jumping the gun, I could very well have PoA done right now.

The worst part about it was knowing it had happened though; that my grasp on victory slipped and I failed. Adding to that the feeling of emptiness and, well, it hurts.

I've got to get to sleep now, but you can all guarantee that my score with PoA will be settled tomorrow afer school. And maybe, if I'm lucky, I might just for once be able to say 'First!'


Im off for today. The only part where I now die is at the Rangers or the 4 elites at the end.

Well good luck tomorrow! I'll be probably to busy with college so I don't think I'll beat you.

  • 10.10.2010 12:26 PM PDT

Major C.B.

Posted by: Michael_Archer

Posted by: dude527
I think Mythic should require every enemy in the level be dead to be "technically" complete. ODST's Mythic was just too easy because you could run past everything. Seems Reach takes a similar route at some parts (especially Winter Contingency).


There are people who try to find harder ways to complete levels. I can tell you've never tried Mythic. I think AuraSoldier will disagree very strongly with you (read his story on how he died during POA.) It does suck to get all the way through the level only to walk off a cliff. Mythic is about guerrilla warfare and it's hard enough as it is.

If you want to fight every enemy on Mythic, then we applaud you. Most of us aren't good enough or have the patience to do that.


Posted by: AuraSoldier313
The worst part about it was knowing it had happened though; that my grasp on victory slipped and I failed. Adding to that the feeling of emptiness and, well, it hurts.


This is a great summary of Mythic difficulty. I also think the Lone Wolf death cutscene sums it up quite nicely as well.


I did Halo 3 Mythic and some of ODST, so I know the drill. And I know all enemies dead is absolutely insane and borderline impossible.

  • 10.10.2010 12:38 PM PDT

Posted by: dude527
I think Mythic should require every enemy in the level be dead to be "technically" complete. ODST's Mythic was just too easy because you could run past everything. Seems Reach takes a similar route at some parts (especially Winter Contingency).


You know, the people who insist we should have to kill everything...I can understand that. It's not always so simple, though. These two quotes might help you understand what I mean.

"He will win who knows when to fight and when not to fight."

"If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected."

Sun Tzu, the Art of War.

It's much the same in Mythic; you need to pick and choose your battles.

  • 10.10.2010 12:50 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Heres my latest and I think my best run through of Tip of the Spear on Mythic. and stats. I timed the actual game time to be 30:16.

Right at the start, run up the left side of the area among the rocks. The slopes here are a little difficult to navigate sometimes. I ended up using roughly the route I saw in DarkDevstation's run.

Once behind all the enemies, its super easy to simply use the rise of the hill to cover you from enemy fire. Start on the nearest turret, then any jackals and Grunts. Then move over the second turret. Sometimes the Concussion Ultra will get into one of the turrets, if its the far one, you can usually leave him alone, the near one, use the Grenade Launcher on it.

When the Pelican comes in, make sure you wait for Kat. While we're not going to see her for most of the level, shes a good distraction in the next area.

Get out just at the top of the rise into the next area, in sight of the Needle Rifle Skirmishers. Kat should hop off and start moving towards the fray while your gunner opens up on them. DMR them to speed things along.

Kat should be just out of sight now, over the next hill engaging the Ghost and possibly the Revenant. Take the 'hog and your gunner and go to the path to the right towards the bridge. Theres a Ghost there that you want dead so when you leave you'll be as safe as possible. Stop the 'hog just at the top of the rise in sight of the Ghost. Your gunner should take him out fairly easily. You can assist him with some grenade lancher EMPs if the ghost gets close enough. Sometimes this Ghost doesn't appear at all. If so, great!

In the middle of this area is a box with some PPs and a health pack right next to it. Its probable that you got hit between the start of the level and here, so top up using the AoE PP Overcharges if necessary.

Kill your gunner with a shot to the face and then go back to the AA gun area and grab the Needle Rifles of the dead Skirmishers. Then proceed to Rocket the gun of the Tyrant gun until it dies. As soon as it does, high-tail it up the path on the right straight to the broken bridge. Don't wait for Kat, we don't need her any more and she can be annoying anyway. The Pelican should come pretty quick and drop the bridge for you. With the Ghost gone you shouldn't take much, if any, fire.

You can drive straight past the next Skirmishers if you wish, but I find their shots can sometimes flip you over a lot. So I jump out and headshot them from behind one of the pillars with my DMR.

Theres a healthpack just over the next rise (near the parked civi-vehicle) that you can use if you need.

BXR facility: Skip time! There are two skips you can do here which basically bypass all but 4 of the enemies.

The first bypasses most of the enemies out the facility. If you're simply going for completion, just kill 'em all with the Rocket 'hog. But since I found it, I thought I'd show it to you guys anyway.

You don't even need to kill the Shade like I did in the film. I simply did because it had been giving me trouble on a practice run. Jump onto the rocks over on the right, and sprint behind them all. Up the stairs cap the two Skirmishers and move to the next set of stairs. Be sure to crouch and hide from the enemies (who may have killed the troopers by the time you get there) to grab healthpack before moving on.

Now here, is the cool bit. You can use the steel beams (3 of them to be exact) to jump through and under the assembly to a concrete ledge which you then sprint along to go completely underneath the platform you would usually take. This bypasses a few spawn points too: Zealot? What Zealot? You emerge at the bottom of the area he would hang out at. Then you simply head up the stairs and take out the two shield jackals. Using their PPs to grab the healthpack in the little room if you want it.

Grab the Plasma Launcher for the hunters, then take the Revenant part of the way down the path. You could theoretically go straight past these next guys, but since I'm coming back to for the Ghost (you'll see) I take them out. Needle Rifle for the Grunts, Rev Splatter for the Ultra.

When you're in sight of the second AA gun, bombard it from the cliff until it dies. Then go back to BXR to for the Ghost.

Drop down into the area and go right. Circle around the hill with the drop shield on it and engage the Wraith(s). Sometimes there will be two, sometimes only one. I'm not quite sure why. There being two isn't a big deal; it'll simply take longer.

You're probably wondering why I use the Ghost over the Revenant. Well, its projectiles move faster, in a straight line and fire faster. They are hence, much more difficult for the Wraith to dodge, and since they move in a straight line, much easier to aim. The Ghost is also much quicker at changing directions, is a smaller target, and is generally easier to move around in than the Revenant. So it's easier to avoid the Wraith morters in it.

Be sure to stay well out of range of the overcharges of the Grunts and Jackals, and hold the trigger down; you'll be here a little while. :)

Once the Wraiths are dead; Needle Rifle the Grunts, Jackals, and Skirmishers. There is crate of the stuff next to the drop shield and second Plasma Launcher, and another by the cliff edge nearer the other broken bridge.

Move around to get different angles and circle all the way around the left side of the stack the AA gun sits on to make sure they're all definitely dead.

After that, find the Ultra and use the Ghost's cannons to take down his shields from a distance. Then hop off and headshot him with your Needle Rifle. Be careful not to get too close to the Hunters.

Around about this time, Jorge's Falcon should arrive, and provide ample distraction for the Hunters. If they don't start hitting it immediately, move around behind the Falcon and they should approach it.

Manoeuvre around behind the Hunters and lay into their orange fleshy backs with your Needle Rifle. A few super-combines should knock off their back-plates. Once both (to maximise splash-damage) of their backs are exposed, use the Plasma Launcher on them. Grab the second one near the drop shield and use that too. They'll probably still be alive, even after all that. From here, you can use pretty much anything to take them down. I'd recommend either continued super-combines of the Needle Rifle, or use the Ghost's cannons. Which ever you're more comfortable with.

Grab a Plasma Pistol from one of the dead enemies, then head over to the downed Falcon in right corner of the area (from the area's entrance, head straight along the cliff-face to the right and its next to the cliff edge). There, is a health pack. Use the AoE PP Overcharge if you need and grab it.

Get on the left side of the Falcon. This side seems to be slightly easier; less stuff blocking your shots and a pretty good separation between you and the enemies. Take out the enemeies on the bridge, then take out the Shades as soon as you can hit them. They're your top priority. Be sure to hit the other enemies too in the small gaps of time between when the shades you can see are dead, and the Falcon moving on.

In the Spire, grab the health-pack and a jet-pack straight away. Then train your sights on the large, flat-ish slopped rock more or less straight ahead, using the wreckage of the Falcon for cover. Skirmishers with Needle Rifles and Focus Rifles will jump on this rock, headshot as many of them as you can. As they run away, try to still kill them until you can't see them any more. Some will go up a small path on the opposite side of the flat rock, others will go up the large path on the right where all the Grunts are. Those on the right you can usually still see; headshot them from here.

Go to the right of the area and jetpack up onto the ledges there, then jetpack onto a little ledge with a tree on it. Using the tree as cover, headshot the lone Grunt in between the pipes and the cliff. Then move forward, jumping down to use the pipes as cover. Hopefully this Grunt will have had a PP. If not, I'd recommend circling around the back of the Spire and picking off a squad there and stealing one of theirs. Either that, or use one of the Plasma Rifles at the top of the Spire.

Anyway, assuming you have your PP, move up the right side of area, using your jetpack to get up the ledge. Here you should see a civilian vehicle on your left, and a broken pipeline above you. Jetpack up onto the pipeline. Using the rock ledge in front as a stepping stone. Run along it, then when you get to the end, jump and jetpack onto the 'roof' of the 'lower' Spire.

Once you're at the top, go onto the ledge circling the 'upper' Spire, then, if you're paranoid; roll the Plasma Batteries off the ledge. Then peak into the 'control room' where all the Grunts and the Sword Ultra is. I like to use the right door, but it doesn't really matter. Headshot the green FRG Grunt and toss a couple of 'nades at the other Grunts. The Sword Ultra should come running for you. Switch to your PP and mash the trigger at him, being sure to dodge his Plasma Grenades and use your jetpack to get away if he comes too close. DMR headshot to finish.

The grunts will often beserk after this, mop them up, and carefully take out the other FRG grunt; you don't want to die here!

Hit the button and you're done!

Final tip: Rally point Alpha is in your rocket 'hog on the approach to BXR, and Bravo is the start of the Spire. This'll allow you to practice both areas very easily.

Bam! No excuses for not having this level done now :)

[Edited on 10.10.2010 1:19 PM PDT]

  • 10.10.2010 1:12 PM PDT

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: RC Master
Heres my latest and I think my best run through of Tip of the Spear on Mythic. and stats. I timed the actual game time to be 30:16.


Now, community; I ask you, whose Tip of the Spear guide was better? My tactics got me through faster... and that video shows the ending cutscene.

EDIT: And I took the harder, right side of the falcon.


Posted by: Legendary smile
Im off for today. The only part where I now die is at the Rangers or the 4 elites at the end.

Well good luck tomorrow! I'll be probably to busy with college so I don't think I'll beat you.


Care to share the secret to clearing the bridge consistently? Some tips on how to kill the two elites after you open the hangar for Jorge wouldn't hurt either.

If you do, I'll tell everyone my easy and safe method to killing the rangers; this include the focus rifle elites.

I was going to share anyway, but I want the Mythic prize. AuraSoldier hasn't conquered Mythic yet.

[Edited on 10.10.2010 2:08 PM PDT]

  • 10.10.2010 2:06 PM PDT

Major C.B.

Posted by: Vincent K
Posted by: dude527
I think Mythic should require every enemy in the level be dead to be "technically" complete. ODST's Mythic was just too easy because you could run past everything. Seems Reach takes a similar route at some parts (especially Winter Contingency).


You know, the people who insist we should have to kill everything...I can understand that. It's not always so simple, though. These two quotes might help you understand what I mean.

"He will win who knows when to fight and when not to fight."

"If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected."

Sun Tzu, the Art of War.

It's much the same in Mythic; you need to pick and choose your battles.


Don't forget that when you say "we," you're including me. I've at least partially accomplished Mythic in both Halo 3 and ODST, so I definitely know how difficult it is (near-impossible without more practice than seems right).

  • 10.10.2010 2:34 PM PDT

What the hell is up with these Troopers in the room with the 3 Elites on PoA? They shouldn't be surviving this long. Normally they die in two melees, yet one of them is going toe to toe with a dual-wielding Elite, has taken at least 5, and is still going strong.

  • 10.10.2010 2:46 PM PDT

Major C.B.

Posted by: Vincent K
What the hell is up with these Troopers in the room with the 3 Elites on PoA? They shouldn't be surviving this long. Normally they die in two melees, yet one of them is going toe to toe with a dual-wielding Elite, has taken at least 5, and is still going strong.


Don't question it, just accept it, lest he be struck down!

  • 10.10.2010 2:53 PM PDT

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: Vincent K
What the hell is up with these Troopers in the room with the 3 Elites on PoA? They shouldn't be surviving this long. Normally they die in two melees, yet one of them is going toe to toe with a dual-wielding Elite, has taken at least 5, and is still going strong.


Mythic Skull maybe?

  • 10.10.2010 3:09 PM PDT

Eventually when one of the troopers got cornered (literally) and was taking endless melees, I decided to go in and assassinate him. As I do, the trooper dies. I knew that would happen, so I wasn't too surprised, and I immediately turned around.

After a not so lengthy game of hide and seek, I finished off two of the Elites and eventually Emile got in to a melee fight where he wasn't trying to run away and managed to get rid of the Elite's shields so I could get a headshot.

On to the Hunters. For whatever reason, I decided to kill off the Skirmishers and eventually started going after the Hunters...well, with Holograms, anyway. So every now and then the Hunters would punch one another and in time the armor of one broke off. Much later, I did enough supercombination explosions with the Needle Rifle to break the other ones armor with some assistance from grenades. Awesome.

But like all good things, I eventually noticed that it came to an end. The Hunters were no longer shooting...Emile was no longer fighting them. Thus began a fight like no other. Hologram after hologram, the Hunters were forced to try and take them out while getting pelted by the Assault Rifle whenever they'd look the wrong way. Eventually one got pissed and charged me. He paused just long enough for me to get out of close range and he charged up his FRG, fired, and I jumped and ran back to the previous room, leaving a hologram to cover my retreat. The Hunter ignored it and went back to his pal.

I continued my tactic and eventually one fell. I kept at, sending holograms right at and through the Hunter, causing him to turn his back and leave himself exposed. Finally, he too fell.

And that's where I'm at now. Two Hunters dead...by the Assault Rifle, of all things. I tried Lasers. I tried Rockets. And somehow the Assault Rifle saved me.

  • 10.10.2010 3:39 PM PDT

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: Vincent K
And that's where I'm at now. Two Hunters dead...by the Assault Rifle, of all things. I tried Lasers. I tried Rockets. And somehow the Assault Rifle saved me.


So I take it the Assault Rifle gets the recommendation for this fight? Unless there's a needle rifle crate somewhere...I don't see any other way.

Shotgun maybe, but that's too risky. I think that shotgun is subject to the famine skull too.

  • 10.10.2010 3:48 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Vincent K
Eventually when one of the troopers got cornered (literally) and was taking endless melees, I decided to go in and assassinate him. As I do, the trooper dies. I knew that would happen, so I wasn't too surprised, and I immediately turned around.

After a not so lengthy game of hide and seek, I finished off two of the Elites and eventually Emile got in to a melee fight where he wasn't trying to run away and managed to get rid of the Elite's shields so I could get a headshot.

On to the Hunters. For whatever reason, I decided to kill off the Skirmishers and eventually started going after the Hunters...well, with Holograms, anyway. So every now and then the Hunters would punch one another and in time the armor of one broke off. Much later, I did enough supercombination explosions with the Needle Rifle to break the other ones armor with some assistance from grenades. Awesome.

But like all good things, I eventually noticed that it came to an end. The Hunters were no longer shooting...Emile was no longer fighting them. Thus began a fight like no other. Hologram after hologram, the Hunters were forced to try and take them out while getting pelted by the Assault Rifle whenever they'd look the wrong way. Eventually one got pissed and charged me. He paused just long enough for me to get out of close range and he charged up his FRG, fired, and I jumped and ran back to the previous room, leaving a hologram to cover my retreat. The Hunter ignored it and went back to his pal.

I continued my tactic and eventually one fell. I kept at, sending holograms right at and through the Hunter, causing him to turn his back and leave himself exposed. Finally, he too fell.

And that's where I'm at now. Two Hunters dead...by the Assault Rifle, of all things. I tried Lasers. I tried Rockets. And somehow the Assault Rifle saved me.


And in the end, the aliens were brought down by he humblest of all God's creatures, the Tyrannosaurus Rex.

  • 10.10.2010 3:50 PM PDT
Subject: *Mythic Difficulty* Step by Step for Halo: Reach! (ALL SKULLS ON!!!)

I hope you have a spare controller. Or ten.

  • 10.10.2010 3:52 PM PDT
Subject: *Mythic Difficulty* -NOW CONQUERED- for Halo: Reach (ALL SKULLS ON!!!)


Posted by: Michael_Archer

Posted by: Vincent K
And that's where I'm at now. Two Hunters dead...by the Assault Rifle, of all things. I tried Lasers. I tried Rockets. And somehow the Assault Rifle saved me.


So I take it the Assault Rifle gets the recommendation for this fight? Unless there's a needle rifle crate somewhere...I don't see any other way.

Shotgun maybe, but that's too risky. I think that shotgun is subject to the famine skull too.


I'd recommend skipping it. Aura has explained how, and I had a window of opportunity, but once it was gone I knew I'd have to finish the fight. Now I'm dealing with yet another dual-wielder. I grabbed a Sword and am slowly creeping around. The only thing between him and I is a crate and I start to think: my shields are down. Unless I make this a perfect sneak attack, I'll die by his melee...oh crap, what if he sees Emile?

So I start looking around nervously. After a while, the Elite spots me and shouts. I run, putting down a Drop Shield to cover me, which soon breaks and I take some damage. When I look down the stairs...there I see Emile. He hadn't even followed me.

I wish I had a frag grenade so I could damage myself and grab a health pack. On the plus side, I found a DMR crate and the spare Needle Rifles left by the Jackals should resupply the ammo I used up against the Hunters (it was full when I got to the 3 Elites. I had to use a little after I ran out of DMR ammo)

  • 10.10.2010 3:59 PM PDT

Sparkle Sparkle Sparkle!

Was there a secret ending?

  • 10.10.2010 4:00 PM PDT

Major C.B.

Jorge + Carter vs. Two Elites = Endless. I wasted all my Magnum ammo headshotting Grunts and my DMR ammo trying to dent an Elite's shield (I didn't even see a blue glow when I did this). Now I'm hiding in a corner with only my AR, my shields are down yet I'm not damaged because I can't take a health pack, and I'm scared to engage the Elites.

  • 10.10.2010 4:06 PM PDT