Hi, my name is Stolen_Zombie! My morning routine is to bomb the ocean, eat a house, drink salt water, and kill a zombie. Many people consider me a jack ass because I eat corn flakes, I tell those people to go have sex with a kangaroo. After my morning routine, I rage over beating LNoS on mythic so I can get one step closer to mythic reach completion. I should mention that's after school. My diet is shotgun shells and paper airplanes, nice to meet you!
Posted by: Sangheilioz
Yeah, the friendly AI are often underestimated, or just plain overlooked. Try giving the fuel rod to that marine once the chieftain is down and see how much carnage he can dish out. For that matter, giving a bunch of needle rifles to marines can keep your enemies dodging like crazy, though it wouldn't really work on PoA's landing pad since there aren't any around except the one you brought with you.
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On a separate note, I'm not too thrilled with the negative attitudes towards our quad-mythic team. Considering we only get a few hours, one day a week to work on it, and we rarely have the same four members two weeks in a row, it's no wonder that the most difficult mission in the game is taking us a while to beat.
Hell, some of you (no offense) still haven't conquered the game solo and you only have your own skin to worry about. When you add three more people in, the chance for our old friend Randomness to rear his ugly head quadruples, maybe even more so considering the number and types of enemies changes with more players.
Plus, there's the fact that we're trying to bring along members of other parts of the community for these runs to promote our own community and to help dispel the myth that Mythic conquerors are no-lifers that seclude themselves from other players. While this is great for promoting our group, it puts us at a disadvantage because we get the increased enemies/ranks of enemies without having a capable player to balance it out.
Finally, we've tried to incorporate a few new strategies here and there to leverage multiple players, depending on the ability of our third and fourth teammates. Basically, we're trying to avoid having one guy run the whole mission with three people hiding, because that's neither fun to play, nor to watch. Because of this, our tactics change week-to-week, meaning our successes vary and what works one week won't necessarily work the next.
/rant
I'm pretty sure we're joking, we all know it's hard as hell