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  • Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)
Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)
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"The one who follows the crowd will usually get no further than the crowd. The one who walks alone, is likely to find himself in places no one has ever been."
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Posted by: AuraSoldier313

Edit 2: Looking at the skulls so far, Bandana practically nullifies the effects of both Famine and Recession; weapons picked up will likely have infinite ammo as well, and the 2x depletion on weapons fired likely won't take effect either. It's possible that infinite ammo may only apply to your starting weapons for the level, but who knows.


Lets hope the negative skulls outweigh the positive ones, meaning the Bandana skull doesn't actually do anything. Kind of like how Blind makes Fog/Cloud pointless.

[Edited on 10.18.2011 2:32 AM PDT]

  • 10.18.2011 2:08 AM PDT

#1 Daily & Weekly Challenges (100%)
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I vote in favor of all skulls no matter what. The one skull that defines Mythic for me is Iron, and it's still in there. The second skull that defines Mythic is Black Eye, which seems to still be there. Even with infinite ammo, non-regenerating shields and random Halo events will make beating Legendary with no deaths still very very difficult.

I look forward to discovering the nature of the remaining skulls, and I agree with Dark that I want them to be 'bad' ones. More challenge = more fun :)

@Dark I posted in HSH before I watched your Storm run, then I found it in the H3 thread. Well done good sir, nice use of regen at the end there followed by celebratory nodding haha

  • 10.18.2011 4:22 AM PDT

I got a little problem with the Solace mission. I can get nearly every time now to the cannon room where the two ultras are. But every time I've got there, they have been alerted somehow. Problem is that I can't kill those ultras if they're alerted because they start to rush if you go into the room and if you try to shoot them from further away, they just fall back to cover. So is there a good way to kill those ultras if they are alerted?

And about the alerting. Does the one ultra that retreats to the hallway leading to the cannon room somehow alert them. Last time I checed from theater and the door to the cannon room opened by it's self and the ultras that had just spawned there got alerted eventought that I wasn't even near there. So the another question is that is there a way to prevent the another ultra retreating to the hallway? I have thought that would it work if I used concussion rifle to shoot Jorge to the ultras that camp in the room next to the hangar. Would the elites start to kill him or would Jorge just walk back where he was?

  • 10.18.2011 4:22 AM PDT


Posted by: AuraSoldier313
Edit: Look here for a list of confirmed CEA skulls so far.

Edit 2: Looking at the skulls so far, Bandana practically nullifies the effects of both Famine and Recession; weapons picked up will likely have infinite ammo as well, and the 2x depletion on weapons fired likely won't take effect either. It's possible that infinite ammo may only apply to your starting weapons for the level, but who knows.

Edit 3: Look at this. Going along the rows it looks like the skulls are:
- Iron
- Mythic (It has the same symbol, but from the comments at HaloFest it may be different)
- Unknown (Question Mark; could be anything)
- Recession
- Black Eye
- Fog
- Famine
- Boom
- Bandana
- Grunt Funeral
- Grunt Birthday Party
- Unknown (Candy Wrapper > sweet tooth > 'glutton' for punishment; take more damage maybe?)
- Malfunction*
- Unknown (Looks similar to Thunderstorm but likely won't be)*

*It's possible that the last two in the list could be either one; the patch signifies the HUD, whereas Malfunction could be inferred from the cracked skull.



Actually, what Shishka said at Halofest was that there would be no skulls to alter the BEHAVIOR of enemies. Skulls that modify the ATTRIBUTES, such as health and shield strength, are likely to be fair game. I made it a point to ask about this personally.

Regarding "Mythic," the definition is "all skulls" and it should stay that way. The only exception I would say is Grunt Funeral, since it's only available through pre-order. In the interest of fairness, I think that we should limit Mythic settings to only skulls that can be unlocked by anyone regardless of when or how they get the game.

Posted by: Zami123
I got a little problem with the Solace mission. I can get nearly every time now to the cannon room where the two ultras are. But every time I've got there, they have been alerted somehow. Problem is that I can't kill those ultras if they're alerted because they start to rush if you go into the room and if you try to shoot them from further away, they just fall back to cover. So is there a good way to kill those ultras if they are alerted?

And about the alerting. Does the one ultra that retreats to the hallway leading to the cannon room somehow alert them. Last time I checed from theater and the door to the cannon room opened by it's self and the ultras that had just spawned there got alerted eventought that I wasn't even near there. So the another question is that is there a way to prevent the another ultra retreating to the hallway? I have thought that would it work if I used concussion rifle to shoot Jorge to the ultras that camp in the room next to the hangar. Would the elites start to kill him or would Jorge just walk back where he was?


The only reliable way to make sure the ultra doesn't retreat, is the double-tap method. I've never even heard of concussion-rifling Jorge, does that work or does he just lock down right away?

  • 10.18.2011 5:43 AM PDT

Uh, could someone explain me this double-tap method. Never seen it in practice or read an explanation of it. Also I really don't know about the concussion rifling Jorge but I'll check it right away. I think it should work...

  • 10.18.2011 6:08 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Posted by: Sangheilioz
Regarding "Mythic," the definition is "all skulls" and it should stay that way. The only exception I would say is Grunt Funeral, since it's only available through pre-order. In the interest of fairness, I think that we should limit Mythic settings to only skulls that can be unlocked by anyone regardless of when or how they get the game.

Doesn't that seem contradictory?

Fine, we'll do it LASO-but-without-that-skull-that-you-only-get-through-pre-ord er. Laugh at how easy it is with Infinite Snipers, Infinite Rocket Launchers, Infinite M6Ds, and Infinite Shotguns, and then we'll do it without Bandanna.

Posted by: Zami123
And about the alerting. Does the one ultra that retreats to the hallway leading to the cannon room somehow alert them. Last time I checed from theater and the door to the cannon room opened by it's self and the ultras that had just spawned there got alerted eventought that I wasn't even near there.

Yes. Basically, the door opening causes them to spawn, and if there is any activity in the hallway/hanger still, then they'll be alerted.

If you're unwilling to fight out the Cannon Control from the back corner with a PP, then you'll need to be more aggressive in Hanger 2 and take out those Elites quicker.

EDIT: Le Double-Tap.

[Edited on 10.18.2011 6:22 AM PDT]

  • 10.18.2011 6:20 AM PDT
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"The one who follows the crowd will usually get no further than the crowd. The one who walks alone, is likely to find himself in places no one has ever been."
-Albert Einstein

"To live is the rarest thing in the word. Most people exist, that is all"
-Oscar Wilde

Steam


Posted by: Naked Eli

@Dark I posted in HSH before I watched your Storm run, then I found it in the H3 thread. Well done good sir, nice use of regen at the end there followed by celebratory nodding haha


Matches what I was screaming when I had made it that far; 'YEESSSS'.
But thank you! :)

Posted by: RC Master

EDIT: Le Double-Tap.


>mfw


Posted by: RC Master
Posted by: Sangheilioz
Regarding "Mythic," the definition is "all skulls" and it should stay that way. The only exception I would say is Grunt Funeral, since it's only available through pre-order. In the interest of fairness, I think that we should limit Mythic settings to only skulls that can be unlocked by anyone regardless of when or how they get the game.

Doesn't that seem contradictory?


Situation 1] Player buys game 3 months down the line. Spots the new game Mythic thread floating about. Thinks to himself, hey, I wanna try that. Notices it cannot be done because he didnt pre-order and get the game on day 1.
See the problem here? It needs to be accessable to all.

[Edited on 10.18.2011 6:33 AM PDT]

  • 10.18.2011 6:27 AM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

I disagree with the recession skull+famine. We already have to be conservative with the famine. But now plasma pistols only have a net 15 energy

@ Zami, double tap works but highly random if the elites are too close together then the one not engaged in melee will kill you. Also you have to be quick with the first to make sure you engage them properly.

  • 10.18.2011 6:44 AM PDT


Posted by: RC Master
Posted by: Sangheilioz
Regarding "Mythic," the definition is "all skulls" and it should stay that way. The only exception I would say is Grunt Funeral, since it's only available through pre-order. In the interest of fairness, I think that we should limit Mythic settings to only skulls that can be unlocked by anyone regardless of when or how they get the game.

Doesn't that seem contradictory?

Fine, we'll do it LASO-but-without-that-skull-that-you-only-get-through-pre-ord er. Laugh at how easy it is with Infinite Snipers, Infinite Rocket Launchers, Infinite M6Ds, and Infinite Shotguns, and then we'll do it without Bandanna.

Posted by: Zami123
And about the alerting. Does the one ultra that retreats to the hallway leading to the cannon room somehow alert them. Last time I checed from theater and the door to the cannon room opened by it's self and the ultras that had just spawned there got alerted eventought that I wasn't even near there.

Yes. Basically, the door opening causes them to spawn, and if there is any activity in the hallway/hanger still, then they'll be alerted.

If you're unwilling to fight out the Cannon Control from the back corner with a PP, then you'll need to be more aggressive in Hanger 2 and take out those Elites quicker.

EDIT: Le Double-Tap.
Ok, thanks for the explanation. That method doesn't seem too hard. Elites are quite easy to kill in close combat.

  • 10.18.2011 7:15 AM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

Posted by: RC Master
Fine, we'll do it LASO-but-without-that-skull-that-you-only-get-through-pre-ord er. Laugh at how easy it is with Infinite Snipers, Infinite Rocket Launchers, Infinite M6Ds, and Infinite Shotguns, and then we'll do it without Bandanna.

For -blam!-'s sake RC, if you really have that big an issue with Bandana and Grunt Funeral then don't bother with CEA Mythic/SLASO/whatever.

/rant.

Now, to be more civilised about it:
A: I don't mean to be too harsh RC; I'm in a bad mood, and reading your comment then sorta compounding it with all your other little gripes that you've mentioned before, well yeah, I got pissed. Sorry man, I'm just having one of those days.

B: I think it's entirely up to the individual to decide if they want to play with Grunt Funeral, bearing in mind that they did pre-order and did unlock it for that matter. I intend to use it and as far as I know Eli for example is probably gonna use it, so I say it's fair game for those who have access to it. Of course, whether it makes the game easier or not is yet to be seen, but I'm sure that when a grunt is exploding with the force of a plasma and explosive radius' are doubled with Boom, it's not gonna be as peachy as we make it out to be.

  • 10.18.2011 7:37 AM PDT


Posted by: jew man man
Posted by: RC Master
Posted by: Sangheilioz
Regarding "Mythic," the definition is "all skulls" and it should stay that way. The only exception I would say is Grunt Funeral, since it's only available through pre-order. In the interest of fairness, I think that we should limit Mythic settings to only skulls that can be unlocked by anyone regardless of when or how they get the game.

Doesn't that seem contradictory?


Situation 1] Player buys game 3 months down the line. Spots the new game Mythic thread floating about. Thinks to himself, hey, I wanna try that. Notices it cannot be done because he didnt pre-order and get the game on day 1.
See the problem here? It needs to be accessable to all.


Yes, it seems contradictory, but necessary due to the exact situation Dark described. It's like if we required you to have a flaming helmet in your films in Reach, it's a restriction that invalidates newer players, and thus shouldn't be a requirement.

The real question is if it should even be optional for Mythic difficulty. Because Grunt Funeral is not available to everyone, and certainly provides an advantage to those who have it, I don't think it should be allowed for Mythic. That's an unfair advantage to those able to preorder the game.

Personally, I think we should ban Bandana as well, but over-complication of the Mythic definition isn't worth it. We can just make a sub-category with only skulls that make the game itself more difficult, and call it something else.

EDIT: another option is to make this "only skulls that make it more difficult" our "Mythic" and leave the "all skulls" thing to the LASO moniker. We already distinguish between the two with our added rules...


Posted by: AlpineFroggy
I disagree with the recession skull+famine. We already have to be conservative with the famine. But now plasma pistols only have a net 15 energy


The redundancy of skulls has always been a non-issue. We require fog AND blind, even though just blind achieves the same effect. The only difference from that example is that instead of being the same effect, the two skulls stack. Recession + famine means an overall beefier famine effect; instead of 50% ammo, we now get 25%. Yeah, it blows, but since when have we ever been about making things easy?

[Edited on 10.18.2011 7:57 AM PDT]

  • 10.18.2011 7:52 AM PDT

Okay.

  • 10.18.2011 7:53 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

I wouldn't be in the least bit surprised if Grunt Funeral becomes available some other way post-release. Especially if Mythic CEA becomes popular.

In terms of advantageous skulls, weren't there "good" skulls in Halo 2 as well? Those weren't omitted from LASO. Also, I personally find the CE campaign to be the second-most challenging. Whose to say that the good skulls won't balance it out better? We won't know until we play.

  • 10.18.2011 8:45 AM PDT

H3 TS 50
Reach S8 3% Onyx
Reach Mythic Conqueror

Forum Tryhard


Posted by: Tyrant122312
I wouldn't be in the least bit surprised if Grunt Funeral becomes available some other way post-release. Especially if Mythic CEA becomes popular.

In terms of advantageous skulls, weren't there "good" skulls in Halo 2 as well? Those weren't omitted from LASO. Also, I personally find the CE campaign to be the second-most challenging. Whose to say that the good skulls won't balance it out better? We won't know until we play.

Exactly. The envy skull allowed for the MC to have active camo, which is essential to beat that campaign on Mythic/SLASO. I do realize that the bandana skull makes Halo CEA Mythic something of a joke from the surface, but we really can't start picking and choosing which skulls are OK and which ones aren't. After so many threads emphasizing the true definition of Mythic vs. LASO, of which many of us have participated, it would be about as detrimental to the group as requiring G. funeral skull for new members. Yes infinite rockets are cheap, but so is meleeing random environment objects to get overshields in H2. We have established the definition of Mythic and SLASO/LASO, so we need to stay with it. How, outside of a capture card, will Mythicers prove their success with Halo CEA SLASO? What do we do about G. funeral? Far more pressing issues than trying to redefine Mythic/LASO.
Also, the sniper rifle has little to no effect on the flood, so infinite ammo won't have a great effect for that power weapon on flood stages anyway.

[Edited on 10.18.2011 9:14 AM PDT]

  • 10.18.2011 9:11 AM PDT


Posted by: TWP Scoot

Posted by: Tyrant122312
I wouldn't be in the least bit surprised if Grunt Funeral becomes available some other way post-release. Especially if Mythic CEA becomes popular.

In terms of advantageous skulls, weren't there "good" skulls in Halo 2 as well? Those weren't omitted from LASO. Also, I personally find the CE campaign to be the second-most challenging. Whose to say that the good skulls won't balance it out better? We won't know until we play.

Exactly. The envy skull allowed for the MC to have active camo, which is essential to beat that campaign on Mythic/SLASO. I do realize that the bandana skull makes Halo CEA Mythic something of a joke from the surface, but we really can't start picking and choosing which skulls are OK and which ones aren't. After so many threads emphasizing the true definition of Mythic vs. LASO, of which many of us have participated, it would be about as detrimental to the group as requiring G. funeral skull for new members. Yes infinite rockets are cheap, but so is meleeing random environment objects to get overshields in H2. We have established the definition of Mythic and SLASO/LASO, so we need to stay with it. How, outside of a capture card, will Mythicers prove their success with Halo CEA SLASO? What do we do about G. funeral? Far more pressing issues than trying to redefine Mythic/LASO.
Also, the sniper rifle has little to no effect on the flood, so infinite ammo won't have a great effect for that power weapon on flood stages anyway.


I more or less agree with what you're saying; stick with the definition we've been using...

However, I think that the "spirit" of Mythic is to be playing on the hardest possible settings, so if we want to depart from that spirit by simply saying "all skulls on" (including or not including Grunt Funeral) is Mythic, then I propose a new term for the hardest possible settings, in which any skull that does not have a detrimental effect to the player is disabled, and all skulls that do have detrimental effects are enabled. "Hallowed" could be a viable title.

  • 10.18.2011 12:01 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!


Posted by: jew man man
Situation 1] Player buys game 3 months down the line. Spots the new game Mythic thread floating about. Thinks to himself, hey, I wanna try that. Notices it cannot be done because he didnt pre-order and get the game on day 1.
See the problem here? It needs to be accessable to all.

I'm not disagreeing that Grunt Funeral should probably not be included in any definition of a Legendary+ difficulty. I'm saying that banning one Skull while steadfastedly sticking to the 'ALL SKULLS ON' moniker is contradictory.

It's not ideal and I wish 343i/Saber had made a simpler, in-built definition to what the uber-hard difficulty is.

Posted by: Sangheilioz
EDIT: another option is to make this "only skulls that make it more difficult" our "Mythic" and leave the "all skulls" thing to the LASO moniker. We already distinguish between the two with our added rules...


Posted by: Sangheilioz
However, I think that the "spirit" of Mythic is to be playing on the hardest possible settings,


This is along the same lines I'm thinking. LASO - hard, but infinite ammo. Mythic - OH GOD WHY AM I ATTEMPTING THIS!!?

Recession + famine means an overall beefier famine effect; instead of 50% ammo, we now get 25%. Yeah, it blows, but since when have we ever been about making things easy?Its not just that: your mag sizes will be halved. So the M6D will be 6 shots, Shotgun 6, AR 30, Rocket 1, Sniper 2 etc. And I guess the Plasma Weapons will overheat in less shots?

Posted by: Tyrant122312
In terms of advantageous skulls, weren't there "good" skulls in Halo 2 as well? Those weren't omitted from LASO. Also, I personally find the CE campaign to be the second-most challenging. Whose to say that the good skulls won't balance it out better? We won't know until we play.

Like Envy? That does kinda balance it with the Arbiter missions though. And people have only made a serious go at H2 LASO this year. And the first guy segmented it (i.e. with plenty of deaths, hardly 'Mythic').

Posted by: TWP Scoot
How, outside of a capture card, will Mythicers prove their success with Halo CEA SLASO?

You can't. I've expressed my discontent with the lack of theatre elsewhere so I won't repeat it here.

Also, the sniper rifle has little to no effect on the flood, so infinite ammo won't have a great effect for that power weapon on flood stages anyway.
Infinite shotgun. Infinite Rockets.


Posted by: AuraSoldier313
For -blam!-'s sake RC, if you really have that big an issue with Bandana and Grunt Funeral then don't bother with CEA Mythic/SLASO/whatever.

/rant.

Now, to be more civilised about it:
A: I don't mean to be too harsh RC; I'm in a bad mood, and reading your comment then sorta compounding it with all your other little gripes that you've mentioned before, well yeah, I got pissed. Sorry man, I'm just having one of those days.

It's ok. I still love you :)

Even if I personally didn't bother with Mythic CEA (and I was very nearly about to) I'm still a staffer a HSH so I'd be seeing these types of runs and needing to verify them.

[Edited on 10.18.2011 2:55 PM PDT]

  • 10.18.2011 1:56 PM PDT

H3 TS 50
Reach S8 3% Onyx
Reach Mythic Conqueror

Forum Tryhard


Posted by: Sangheilioz

Posted by: TWP Scoot

Posted by: Tyrant122312
I wouldn't be in the least bit surprised if Grunt Funeral becomes available some other way post-release. Especially if Mythic CEA becomes popular.

In terms of advantageous skulls, weren't there "good" skulls in Halo 2 as well? Those weren't omitted from LASO. Also, I personally find the CE campaign to be the second-most challenging. Whose to say that the good skulls won't balance it out better? We won't know until we play.

Exactly. The envy skull allowed for the MC to have active camo, which is essential to beat that campaign on Mythic/SLASO. I do realize that the bandana skull makes Halo CEA Mythic something of a joke from the surface, but we really can't start picking and choosing which skulls are OK and which ones aren't. After so many threads emphasizing the true definition of Mythic vs. LASO, of which many of us have participated, it would be about as detrimental to the group as requiring G. funeral skull for new members. Yes infinite rockets are cheap, but so is meleeing random environment objects to get overshields in H2. We have established the definition of Mythic and SLASO/LASO, so we need to stay with it. How, outside of a capture card, will Mythicers prove their success with Halo CEA SLASO? What do we do about G. funeral? Far more pressing issues than trying to redefine Mythic/LASO.
Also, the sniper rifle has little to no effect on the flood, so infinite ammo won't have a great effect for that power weapon on flood stages anyway.


I more or less agree with what you're saying; stick with the definition we've been using...

However, I think that the "spirit" of Mythic is to be playing on the hardest possible settings, so if we want to depart from that spirit by simply saying "all skulls on" (including or not including Grunt Funeral) is Mythic, then I propose a new term for the hardest possible settings, in which any skull that does not have a detrimental effect to the player is disabled, and all skulls that do have detrimental effects are enabled. "Hallowed" could be a viable title.

I tend to lean toward the "spirit" of mythic over the current definition too. My only point is that we should be careful what we require for mythic in CEA. And yes RC, infinite ammo is certainly not in the spirit of mythic. I was just pointing out that one weapon wouldn't be helpful for the 2-3 levels it's in with the flood. Yes shotgun and rockets, and even pistol, would be horribly easy with infinite ammo. I just think it's something we should be careful to define for CEA after our past emphatic posts for previous games being ALL SKULLS ON, not just disadvantageous ones.

  • 10.18.2011 4:33 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

I have a small sucess story for that jump on pipes in smetling room one. I suck at it but I found throwing a grenade in the pipe sat the right spot propels you upwards enough but doesn't damage your shields too much.

On regular legendary here is an example.

[Edited on 10.18.2011 6:09 PM PDT]

  • 10.18.2011 6:08 PM PDT


Posted by: TWP Scoot

I tend to lean toward the "spirit" of mythic over the current definition too. My only point is that we should be careful what we require for mythic in CEA. And yes RC, infinite ammo is certainly not in the spirit of mythic. I was just pointing out that one weapon wouldn't be helpful for the 2-3 levels it's in with the flood. Yes shotgun and rockets, and even pistol, would be horribly easy with infinite ammo. I just think it's something we should be careful to define for CEA after our past emphatic posts for previous games being ALL SKULLS ON, not just disadvantageous ones.


In previous games, All Skulls On was pretty much the same as "most difficult settings." There really weren't any skulls that gave you an advantage. (I'm talking for Halos 3, ODST, and Reach; Halo 2 is a separate beast altogether that I still have not formed a solid opinion on. As Legion would say "We are building consensus...) Sure some of the skulls didn't necessarily make things more difficult (like IWHBYD) but they also didn't give you an advantage, so we included them anyway to simplify the definition of Mythic for those games to be "All Skulls On."

Essentially, I think that Mythic should be defined as the most challenging game settings + whatever settings are needed to verify said game, if applicable. For Halos 3, ODST, and Reach, All Skulls On is applicable. For CEA, and in my opinion Halo 2 as well, All Skulls On isn't necessarily applicable to a "Mythic" game.

  • 10.19.2011 6:09 AM PDT

Posted by: RC Master
Fine, we'll do it LASO-but-without-that-skull-that-you-only-get-through-pre-ord er. Laugh at how easy it is with Infinite Snipers, Infinite Rocket Launchers, Infinite M6Ds, and Infinite Shotguns, and then we'll do it without Bandanna.
Let's break that down, level-by-level.

PoA: p/pp ammo was plentiful here already.
Halo: infinite sniper ammo in the second part of the level, but there was a lot of it before too.
T/R: I never ran out of sniper ammo here either.
SC: Infinite rockets for the Cartographer makes things a lot easier. The rest of the level remains challenging.
AotCR: Infinite rocket/sniper for the final half of the level. Makes things a lot easier there. Most of the level is Scorpion action, though.
343GS: Shotty ammo is plentiful anyways.
Library: Not having to worry about ammo in the beginning does make things a bit easier. Rockets may be a serious help towards the end of the level.
TB: Infinite PP for the very beginning will make that part a lot easier. Then it's infinite rocket/sniper time. Probably the biggest change.
Keyes: Shotty ammo was plentiful. I guess you could carry the sniper to the end of the level to deal with elites.
The Maw: Infinite rockets for the end - but they were effectively infinite anyways.

  • 10.19.2011 7:25 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!


Posted by: Mutoid Log
PoA: p/pp ammo was plentiful here already.

And with Famine, Recession and Mythic? I doubt the assessment would be as peachy.

  • 10.19.2011 9:05 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

I don't see much reason to really define a "Mythic Difficulty" for CEA. Sure, I could do a walkthrough on Legendary with all skulls on, but without people being able to prove what they've done, it loses quite a bit of its charm. Even capture card videos can be edited to a point. And since making it a challenge that captures the "spirit of Mythic" as some of you have put it, has become overwhelmingly complicated, it's not going to appeal to the masses either. Those who haven't been following this thread aren't going to really understand what to do.

So personally, as of the present, I'm not championing a "Mythic Mode" for Halo CEA.

[Edited on 10.19.2011 12:04 PM PDT]

  • 10.19.2011 11:58 AM PDT

In the spirit of Mythic, I'm planning on playing through on the hardest possible settings. I don't plan to be credited for it, I just plan to do it, especially since I don't have a capture device.

  • 10.19.2011 12:18 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Sangheilioz
In the spirit of Mythic, I'm planning on playing through on the hardest possible settings. I don't plan to be credited for it, I just plan to do it, especially since I don't have a capture device.


Gold star :)

  • 10.19.2011 12:22 PM PDT

Bow Chick Bow-wow


Posted by: Tyrant122312
I don't see much reason to really define a "Mythic Difficulty" for CEA. Sure, I could do a walkthrough on Legendary with all skulls on, but without people being able to prove what they've done, it loses quite a bit of its charm. Even capture card videos can be edited to a point. And since making it a challenge that captures the "spirit of Mythic" as some of you have put it, has become overwhelmingly complicated, it's not going to appeal to the masses either. Those who haven't been following this thread aren't going to really understand what to do.

So personally, as of the present, I'm not championing a "Mythic Mode" for Halo CEA.
Booooooo!!!!!!! That's why they need to make it an achievement.

  • 10.19.2011 12:38 PM PDT