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  • Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)
Subject: Official Halo: Reach *Mythic Difficulty* Guide (LASO for all missions)

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: Tyrant122312
So personally, as of the present, I'm not championing a "Mythic Mode" for Halo CEA.


Hear, hear!

"Mythic Master" is, and will continue to be, the highest level a Mythicer can obtain.

Continue trying to get that title, everyone; it AMUSES me. ;)

  • 10.19.2011 1:56 PM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

In terms of what could be done on, and what came closest to true Mythic:

Halo 3 = Mythic
ODST = Mythic
Reach = Mythic
Halo 2 = Single Segment SLASO
Halo: CEA = more than bloody likely Single Segment SLASO

See what I'm getting at here? I hate to rain on your "Spirit of Mythic" parade Tyrant/Sangheilioz/Michael/etc but Halo: CEA won't really be Mythic, just SLASO, and single segment runs to compensate for the no-death runs that Mythic entailed. And since there's no theater, like Halo 2, a capture card is the only real way to prove your completion, and I sure as hell can say with confidence that very few people are going to bother with it this time 'round due to that fact.

There, case closed.

Now, onto skulls for more 'fun' analysis:

Bandana/Famine/Recession
- Famine: likely negated completely.
- Recession + Bandana: clips will be halved, but you won't run out of ammo. Seems like a fair trade off when you only get to fire one rocket then need to reload for 2-3 seconds. Likewise for most other power weapons. E.g. Fire 6 shotgun shells, reload time of all 12; there's your trade-off right there. Got it? Good. Moving on.

Grunt Funeral/Boom/Grunt Birthday Party
- In hindsight, stay the -blam!- away from grunts everywhere. None of you seemed to have raised the point that when the grunts explode from headshots, then explode again like a plasma grenade AND the explosive radius is doubled AND with Black Eye active being in an enclosed space = death, you're gonna have a harder time with it for a lot of encounters than without it. Got it? Good. We're done.

So are we finally clear? I hope so, cause all the rants we've had so far are really starting to irritate me. It's all black and white now folks, we shouldn't need to -blam!- about these things anymore. This 'Mythic' discussion for CEA has run its due course when it's not even going to be under the Mythic banner.

[Edited on 10.19.2011 2:56 PM PDT]

  • 10.19.2011 2:53 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

My plan for PoA has developed finaly, Despawn wraith, tyrant's guide to boneyard one. Despwan elites run to smelting one. Use my jump to get up skip, tyrant's guide through smelting 2 and landing pad. Kill Field Martial first then work on zealots until all ammo used up duel wielders first. Then finish.

  • 10.19.2011 3:11 PM PDT

#1 Daily & Weekly Challenges (100%)
#1 K/D in BTB All Stars (17.55)
1st Place in FLAG Firefight Tournament 2011*
*Won a rare Halo Comic-Con poster signed by Bungie!
#1 and only Zero Shot Conqueror (Halo 3, Legendary, No Shooting, No Deaths)
Reach, ODST & H3 Mythic Conqueror (Legendary, All Skulls On, No Deaths)
11 World Record Halo Speedruns

If Mythic = Legendary + all skulls activated + scoring + no deaths/resets/save & quits...

...then Aura is right that without scoring verification, H2 and CEA will technically be considered SS SLASO and not Mythic. But who really cares b/c to the player, the difficulty is one and the same.

To the masses, anything we do will be considered LASO thanks to the popularity of the LASO Challenges. So no need to worry about confusing people, they already have it figured out.

Final point about taking skulls out of the Mythic definition: bad idea, you never know if there are hidden effects.

  • 10.19.2011 6:33 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

I like what both Aura and Eli had to say.

I'll echo what I mentioned earlier, though. Without stats and saved films, I can't really add a "list" to CEA in terms of conquerors, so really conquering it on any form of Mythic or LASO really only becomes a personal challenge rather than being recognized by the community, similar to the way Halo 1 and 2 were on Legendary. If you did it solo, you were doing it for your own personal challenge, as I did.

I'll definitely be making a video Legendary guide for it on my channel, but as of right now, it looks like I won't be picking up Mythic again until Halo 4, assuming that we have most of the same skulls we do now.

  • 10.19.2011 8:53 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

"laso" has mixed definitions in the current halo games. Its close but missing key components that don't make it mythic. But it still doesn't have a definate definition (pun intended) with halo 2 and mow halo CEA. But mythic does so I think once we get something similar to mythic in halo 4 it's all going to be laso

  • 10.19.2011 9:36 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Probably...

By the way, Alpine, I came up with a new, rather solid method for the comms room battle that seems to be even safer than my rocket/sword approach :-)

  • 10.19.2011 9:46 PM PDT

Huh, I've trained Solace so much now that I can't fail when I'm online at sunday. I have passed comms room nearly every try now, space is and has always been easy (except if you get rammed by two seraphs in a row), hangar battle has no problems. Both sets of ultras before the bridge are easy now and I have nearly 100% secure way to assassinate the general on the bridge. And the rest is easy because of the blocking of the doors and the pelican turret glitch.

I started to train Exodus today already but I give one training go for Solace at saturnday.

...I can't fail anymore...

Edit: Whoah! The Exodus is incredibly easy after all the training in solace. I seem to only get killed in the first battle where you have to hold the lift. Nowhere else do I die easily. Also the brutes are very easy to get them throw greanades. My stucking accuracy on brutes are high and my blind accuracy also has improved a lot since beginning my Mythic jorney. I think that I can get Solace done on sunday and Exodus on monday. They both have gotten easy after training. =)

[Edited on 10.20.2011 6:01 AM PDT]

  • 10.20.2011 2:22 AM PDT


Posted by: Tyrant122312
I'll echo what I mentioned earlier, though. Without stats and saved films, I can't really add a "list" to CEA in terms of conquerors, so really conquering it on any form of Mythic or LASO really only becomes a personal challenge rather than being recognized by the community, similar to the way Halo 1 and 2 were on Legendary. If you did it solo, you were doing it for your own personal challenge, as I did.


It should always be about the personal challenge. In fact it always HAS been about the personal challenge. Nobody on the list of conquerors did it just to be on a list on some game forum, they did it to challenge themselves and push themselves to their limits. They did it to accomplish something that only the truly dedicated can accomplish. Sure, it's nice to be credited among your peers in the community that has built up around this challenge, but it's not, and has never been, the goal.

The only exception, maybe, is the SMRC, but I know that for me personally the possibility of Recon was just icing on the cake. My ultimate goal was to master the campaign on the most difficult settings possible, and I'm going to continue that with CEA.

  • 10.20.2011 6:14 AM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

@Tyrant. please elaborate

@Zami. Exodus was easy on my terms but it's randomness is insane. Something you might have succeeded 1000 times may go terribly wrong on try 1001 and this try is happens to be a mythic run. For onstance on the falcon ride I have been fuel rodded at an odd angle then I repeated it but that fuel rod missed this time. In short don't underestimate the power of the randomness.

  • 10.20.2011 6:52 AM PDT

@Alpine. Yeah, randomness is the only factor that can kill someone on Mythic runs easily. But weird, you say you got fuel rodded while being on the falcon, odd because I haven't even noticed a fuel rod chieftain on the falcon's route... where is it on the route?

Also about the randomness. Has this happened to anyone: On Mythic Solace, you're camping on the platform right under the shield in comms room, you are watchin down for airbornes and hear one flying somewhere near. Then you happen to turn and watch towards the center of the comms room and an airborne bastard is on the platform rushing for you. This happened to me once on a Mythic Solace run. This if anything is pure randomness.

  • 10.20.2011 7:58 AM PDT

For those interested, I've outlined my thoughts on Mythic for both Halo 2 AND Halo: CEA here.

@Zami sometimes the elites will jump up and out of the shield, so I'm not surprised that they jump up onto the beam as well. There's our "good" friend randomness again!

  • 10.20.2011 9:58 AM PDT

Need help with the weekly challenge in Halo: Reach? Join the Quest for 52 today! We can help with any of them, including the LASO challenges.

8,020,173: Heroic Co-op Firefight on Alpha Site

SIP | QF52 | OTK | HaloTracker

Banshees have a fuel rod cannon.
Posted by: Zami123
@Alpine. Yeah, randomness is the only factor that can kill someone on Mythic runs easily. But weird, you say you got fuel rodded while being on the falcon, odd because I haven't even noticed a fuel rod chieftain on the falcon's route... where is it on the route?

  • 10.20.2011 10:46 AM PDT


Posted by: SlashingArbiter
Banshees have a fuel rod cannon.
Posted by: Zami123
@Alpine. Yeah, randomness is the only factor that can kill someone on Mythic runs easily. But weird, you say you got fuel rodded while being on the falcon, odd because I haven't even noticed a fuel rod chieftain on the falcon's route... where is it on the route?
Oh, well thats something new for me, I've never seen them use fuel rods while on the falcon...

Also I just finished my final practice run on Solace and didn't fail or die at all. Didn't even have close calls. Looks like that all the training has finally payed back. I hope that everything goes all right at sunday. =)

[Edited on 10.20.2011 11:33 AM PDT]

  • 10.20.2011 11:27 AM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

I have had some randomness that make no sense at all. On double tap I have been killed by a plasma grenade when I was fighting only one elite with no grunts. He didn't throw it and it didn't make any sense.

  • 10.20.2011 3:12 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Sangheilioz
For those interested, I've outlined my thoughts on Mythic for both Halo 2 AND Halo: CEA here.

@Zami sometimes the elites will jump up and out of the shield, so I'm not surprised that they jump up onto the beam as well. There's our "good" friend randomness again!


That was a fan-flippin-tasic read, bro :-) Thanks for sharing your thoughts!

Nice picture too :)

  • 10.20.2011 3:53 PM PDT

Been following the discussion on Mythic vis a vis H:CEA in this thread and found it to be informative, so thanks for that, everyone.

With regard to the Grunt Funeral skull, I think good points have been raised on both sides, but the one thing I haven't seen anyone mention and that I'd like to add is how long the fuse times are on the grenades in H:CE, both frag and plasma.

Presumably, the fuse times will be the same in H:CEA as they are in H:CE since they're adamant about not changing the way the game plays.

It would therefore stand to reason that any grunts killed and then subject to the script of the Grunt Funeral skull would have fuse times on their "grenades" identical to that of a normal plasma grenade.

Of course, there's no way to know this for sure as of right now, but if I remember the video 343i put out when they first introduced the Grunt Funeral skull as a pre-order bonus (the one where it showed a clip of The Silent Cartographer post-beach landing), the fuse times on the grenades from the dead grunts seemed equal to the fuse time for a normal plasma grenade, so I think it's a reasonable conjecture at this point in time.

And as I'm sure everyone remembers, the fuse times on H:CE grenades are long, much longer than any other game in the franchise. Even with the doubling of the blast radius with Boom activated, if you remember the missions well enough (and who hasn't played them dozens if not hundreds of times by now, anyway?), I don't think there's really too much to worry about with the Grunt Funeral skull. Additionally, you seem to move faster in H:CE than you do in the other games, which would also mitigate the impact of the skull.

I still think there's merit to the argument to not mandate the inclusion of the Grunt Funeral skull in any Mythic or LASO adventure since it's pre-order only, and maybe it will present more of a challenge than it appears to at first glance, but I don't think there's too much to worry about with this one (other than probably making your way a bit more cautiously through each mission to make sure the way is clear and nothing is un-detonated in your path).

~Ap

[Edited on 10.20.2011 5:10 PM PDT]

  • 10.20.2011 5:06 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Apirishin
Been following the discussion on Mythic vis a vis H:CEA in this thread and found it to be informative, so thanks for that, everyone.

With regard to the Grunt Funeral skull, I think good points have been raised on both sides, but the one thing I haven't seen anyone mention and that I'd like to add is how long the fuse times are on the grenades in H:CE, both frag and plasma.

Presumably, the fuse times will be the same in H:CEA as they are in H:CE since they're adamant about not changing the way the game plays.

It would therefore stand to reason that any grunts killed and then subject to the script of the Grunt Funeral skull would have fuse times on their "grenades" identical to that of a normal plasma grenade.

Of course, there's no way to know this for sure as of right now, but if I remember the video 343i put out when they first introduced the Grunt Funeral skull as a pre-order bonus (the one where it showed a clip of The Silent Cartographer post-beach landing), the fuse times on the grenades from the dead grunts seemed equal to the fuse time for a normal plasma grenade, so I think it's a reasonable conjecture at this point in time.

And as I'm sure everyone remembers, the fuse times on H:CE grenades are long, much longer than any other game in the franchise. Even with the doubling of the blast radius with Boom activated, if you remember the missions well enough (and who hasn't played them dozens if not hundreds of times by now, anyway?), I don't think there's really too much to worry about with the Grunt Funeral skull. Additionally, you seem to move faster in H:CE than you do in the other games, which would also mitigate the impact of the skull.

I still think there's merit to the argument to not mandate the inclusion of the Grunt Funeral skull in any Mythic or LASO adventure since it's pre-order only, and maybe it will present more of a challenge than it appears to at first glance, but I don't think there's too much to worry about with this one (other than probably making your way a bit more cautiously through each mission to make sure the way is clear and nothing is un-detonated in your path).

~Ap


Thanks for contributing to the discussion! I agree that's another interesting point regarding detonation times, though I think the major debate revolving around the skull itself was less about the effects and more about whether or not to include it because it's a pre-order only skulls. This means that if someone wanted to try Mythic further down the road, they wouldn't be able to use it.

However, I think Sangheilioz's blog sums up most of the community concerns quite nicely regarding the Halo CEA Mythic situation. It's a great read. Have a look! :-)

  • 10.20.2011 5:34 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Hmm, so basically what we're back to is that it would have been awesome if HCEA had film and stats support

:(

  • 10.20.2011 5:47 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

My new weakest point is the zealots its random and the field marshall never stays still to my pepper so I usually just take whatever ammo I have left in the needle rifle and use it to get into a melee fight with him and win. The field Marshall also has the curious habit of sticking himself when I was peppering by the way.

I want to find other methods and that is for later.

  • 10.20.2011 6:10 PM PDT


Posted by: Tyrant122312

Posted by: Apirishin
Been following the discussion on Mythic vis a vis H:CEA in this thread and found it to be informative, so thanks for that, everyone.

With regard to the Grunt Funeral skull, I think good points have been raised on both sides, but the one thing I haven't seen anyone mention and that I'd like to add is how long the fuse times are on the grenades in H:CE, both frag and plasma.

Presumably, the fuse times will be the same in H:CEA as they are in H:CE since they're adamant about not changing the way the game plays.

It would therefore stand to reason that any grunts killed and then subject to the script of the Grunt Funeral skull would have fuse times on their "grenades" identical to that of a normal plasma grenade.

Of course, there's no way to know this for sure as of right now, but if I remember the video 343i put out when they first introduced the Grunt Funeral skull as a pre-order bonus (the one where it showed a clip of The Silent Cartographer post-beach landing), the fuse times on the grenades from the dead grunts seemed equal to the fuse time for a normal plasma grenade, so I think it's a reasonable conjecture at this point in time.

And as I'm sure everyone remembers, the fuse times on H:CE grenades are long, much longer than any other game in the franchise. Even with the doubling of the blast radius with Boom activated, if you remember the missions well enough (and who hasn't played them dozens if not hundreds of times by now, anyway?), I don't think there's really too much to worry about with the Grunt Funeral skull. Additionally, you seem to move faster in H:CE than you do in the other games, which would also mitigate the impact of the skull.

I still think there's merit to the argument to not mandate the inclusion of the Grunt Funeral skull in any Mythic or LASO adventure since it's pre-order only, and maybe it will present more of a challenge than it appears to at first glance, but I don't think there's too much to worry about with this one (other than probably making your way a bit more cautiously through each mission to make sure the way is clear and nothing is un-detonated in your path).

~Ap


Thanks for contributing to the discussion! I agree that's another interesting point regarding detonation times, though I think the major debate revolving around the skull itself was less about the effects and more about whether or not to include it because it's a pre-order only skulls. This means that if someone wanted to try Mythic further down the road, they wouldn't be able to use it.

However, I think Sangheilioz's blog sums up most of the community concerns quite nicely regarding the Halo CEA Mythic situation. It's a great read. Have a look! :-)


Thanks for responding! It's always nice to play / converse with people in the Halo universe who actually know what the -blam!- they're doing / talking about (like this community!).

I saw Sangheilioz's blog post earlier today and concur that it sums up the community concerns over definitions quite well and I generally agree with it's conclusions.

I find the whole skull thing interesting from a 343i developmental perspective because prior to H:CEA it was a given that the cumulative effect of "all skulls on" made the game as hard as it possibly could. Of course, not so anymore with H:CEA, or at the very least that's up for debate right now until we get our hands on the game.

Personally, I don't really buy 343i's argument for why they're not including skulls like Thunderstorm or any of the other ones that affect gameplay by way of AI behavior. They claim they want H:CEA to play the same as the original, but every single skull is an optional modifier. If a player doesn't want them to affect their pristine remembrances of how H:CE played in days of yore, they would be able to just leave them turned off.

My guess is that it would have required too much investment (time, money, other resources, etc.) on 343i's part to test and iterate anything that had to do with modifying the base code for the game, but I do believe there existed a genuine developmental concern for not changing the way the game played from how people remember it. I do think this makes sense to a large degree and also understand it as an overall design directive for the game because it makes the endgame / overall direction for the project much more clearly defined.

To comment on RC's point about the absence of saved films and online stat support, I'm assuming these didn't make it in because of resource constraints, either.

I think it's clear that the scope of the H:CEA project was limited in terms of the resources 343i could allocate to it, which is understandable. They're a business; they have to do what makes sense for them as a business.

[Edited on 10.20.2011 6:35 PM PDT]

  • 10.20.2011 6:27 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Apirishin

Posted by: Tyrant122312

Posted by: Apirishin
Been following the discussion on Mythic vis a vis H:CEA in this thread and found it to be informative, so thanks for that, everyone.

With regard to the Grunt Funeral skull, I think good points have been raised on both sides, but the one thing I haven't seen anyone mention and that I'd like to add is how long the fuse times are on the grenades in H:CE, both frag and plasma.

Presumably, the fuse times will be the same in H:CEA as they are in H:CE since they're adamant about not changing the way the game plays.

It would therefore stand to reason that any grunts killed and then subject to the script of the Grunt Funeral skull would have fuse times on their "grenades" identical to that of a normal plasma grenade.

Of course, there's no way to know this for sure as of right now, but if I remember the video 343i put out when they first introduced the Grunt Funeral skull as a pre-order bonus (the one where it showed a clip of The Silent Cartographer post-beach landing), the fuse times on the grenades from the dead grunts seemed equal to the fuse time for a normal plasma grenade, so I think it's a reasonable conjecture at this point in time.

And as I'm sure everyone remembers, the fuse times on H:CE grenades are long, much longer than any other game in the franchise. Even with the doubling of the blast radius with Boom activated, if you remember the missions well enough (and who hasn't played them dozens if not hundreds of times by now, anyway?), I don't think there's really too much to worry about with the Grunt Funeral skull. Additionally, you seem to move faster in H:CE than you do in the other games, which would also mitigate the impact of the skull.

I still think there's merit to the argument to not mandate the inclusion of the Grunt Funeral skull in any Mythic or LASO adventure since it's pre-order only, and maybe it will present more of a challenge than it appears to at first glance, but I don't think there's too much to worry about with this one (other than probably making your way a bit more cautiously through each mission to make sure the way is clear and nothing is un-detonated in your path).

~Ap


Thanks for contributing to the discussion! I agree that's another interesting point regarding detonation times, though I think the major debate revolving around the skull itself was less about the effects and more about whether or not to include it because it's a pre-order only skulls. This means that if someone wanted to try Mythic further down the road, they wouldn't be able to use it.

However, I think Sangheilioz's blog sums up most of the community concerns quite nicely regarding the Halo CEA Mythic situation. It's a great read. Have a look! :-)


Thanks for responding! It's always nice to play / converse with people in the Halo universe who actually know what the -blam!- they're doing / talking about (like this community!).

I saw Sangheilioz's blog post earlier today and concur that it sums up the community concerns over definitions quite well and I generally agree with it's conclusions.

I find the whole skull thing interesting from a 343i developmental perspective because prior to H:CEA it was a given that the cumulative effect of "all skulls on" made the game as hard as it possibly could. Of course, not so anymore with H:CEA, or at the very least that's up for debate right now until we get our hands on the game.

Personally, I don't really buy 343i's argument for why they're not including skulls like Thunderstorm or any of the other ones that affect gameplay by way of AI behavior. They claim they want H:CEA to play the same as the original, but every single skull is an optional modifier. If a player doesn't want them to affect their pristine remembrances of how H:CE played in days of yore, they would be able to just leave them turned off.

My guess is that it would have required too much investment (time, money, other resources, etc.) on 343i's part to test and iterate anything that had to do with modifying the base code for the game, but I do believe there existed a genuine developmental concern for not changing the way the game played from how people remember it. I do think this makes sense to a large degree and also understand it as an overall design directive for the game because it makes the endgame / overall direction for the project much more clearly defined.

To comment on RC's point about the absence of saved films and online stat support, I'm assuming these didn't make it in because of resource constraints, either.

I think it's clear that the scope of the H:CEA project was limited in terms of the resources 343i could allocate to it, which is understandable. They're a business; they have to do what makes sense for them as a business.


Excellent thoughts!

What I'm thinking is that 343i wasn't intending for there to really be a Mythic Mode per say in CEA but rather the skulls were to serve as more of a fun element. Another way for the player to enjoy the game.

I could be wrong entirely, but when you throw something into the mix like an Infinite Ammo Skull, their intentions seem to be quite obvious :-)

  • 10.20.2011 7:46 PM PDT

Halo Reach 2/3rds of the way mythic conqueror (6/9)

You are right tyrant I have always wanted to see what it would be like to run through a mission with rockets and unlimited ammo or even do it with a fuel rod. The LMAO after dying more than 100 times from suicides.

  • 10.20.2011 9:01 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Been there. Done it.

Thanks to Halo PC mods of course ;-)

Ever shot Wraith mortar from a Plasma Pistol? Damned right I have! :-D

  • 10.20.2011 9:05 PM PDT

#1 Daily & Weekly Challenges (100%)
#1 K/D in BTB All Stars (17.55)
1st Place in FLAG Firefight Tournament 2011*
*Won a rare Halo Comic-Con poster signed by Bungie!
#1 and only Zero Shot Conqueror (Halo 3, Legendary, No Shooting, No Deaths)
Reach, ODST & H3 Mythic Conqueror (Legendary, All Skulls On, No Deaths)
11 World Record Halo Speedruns


Posted by: Sangheilioz
It should always be about the personal challenge. In fact it always HAS been about the personal challenge. Nobody on the list of conquerors did it just to be on a list on some game forum, they did it to challenge themselves and push themselves to their limits. They did it to accomplish something that only the truly dedicated can accomplish. Sure, it's nice to be credited among your peers in the community that has built up around this challenge, but it's not, and has never been, the goal.


Amen.

Informative blog read too. The way it will pan out is everyone will have their own unique settings (w/ or w/o bandana, w/ or w/o grunt funeral skull, etc.) but I hope we will continue to share and relate to each others' personal adventures and experiences.

I have a feeling that people who use all skulls will be poked at by the "detrimental skulls only" crowd, but I'm standing strong as a purist SS SLASOist. The civil war is upon us! ;)

  • 10.21.2011 12:57 AM PDT