- Sangheilioz
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- Honorable Member
Posted by: AuraSoldier313
Posted by: Sangheilioz
I'd like to point out that I'm going to play it both ways (LASO and detrimental-skulls-only). My point is that I view the latter version to be more in-tune with the Mythic ideal.
I think it's important to note that with Halo 3, ODST and Reach, practically all the skulls were detrimental and made things harder, and with Halo 2 and CEA we actually have some skulls that help the player (Envy and Bandana respectively). What I think Tyrant and yourself never really made clear back in the old days was that Mythic didn't need to have 'player friendly' skulls active, in fact you guys never mentioned it once. So now come CEA when you're suggesting a harder experience with less of the 'player friendly' skulls, really it's just taking away from the definition people like myself and Eli stood by which was Mythic = all skulls.
That right there is the reason our little community is starting to see some segregation; originally everyone's view of Mythic was just all skulls, now Tyrant/yourself/etc have jumped to the "Oh but we've always been about the toughest possible experience" side, whereas the rest of us are thinking "So, what? Mythic doesn't necessarily mean all skulls? You practically fed us the 'All Skulls' requirement so now we're expected to change?".
You see what I mean? It's this sudden attitude swap that's confusing everyone, and will continue to do so for any newcomers to the Mythic scene.
First, I want to say that I don't speak for Tyrant, and until Reach I wasn't really very active in this community other than doing my Mythic runs myself. It's only recently that Tyrant and I have really worked together for this community with the quad-mythic runs and representing Mythic at PAX, and even more recently that I decided to take it on myself to create a home for us with mythicnation.com. I don't view myself as a community leader, I view myself as a community server.
Secondly, it is my opinion that Mythic was intended to be the most challenging settings, which for the past three Halo games WAS all skulls on, because there WERE no advantageous skulls. So, of course we kept saying "all skulls on" over and over; it applied. Of course we didn't say "only skulls that don't give you an advantage," because it was unnecessary since there weren't any skulls that gave you an advantage.
However, in the past we HAVE ADDED rules to maintain maximum challenge, such as the zero-death rule for co-op, and shunning save/quit to circumvent Iron. This, to me, seems to indicate that our attitude and view of Mythic has ALWAYS been that it should be the most difficult challenge.
Essentially, I feel like the definition of skulls is different for Halo 2 and Halo: CEA than it is for the other games. Rather than being "optional cosmetic modifiers / difficulty enhancers" they seem to now just be "optional game modifiers" and because of this we need to revisit our own definition which relied on the previous definition of skulls.
Remember, this is all my opinion. I cannot speak for Tyrant, or for the community at large, but from my analysis this is the conclusion I've drawn.