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  • Subject: *Mythic Difficulty* -NOW CONQUERED- for Halo: Reach (ALL SKULLS ON!!!)
Subject: *Mythic Difficulty* -NOW CONQUERED- for Halo: Reach (ALL SKULLS ON!!!)

No black and white in the blue.

Long Night of Solace - 1:27:57 (File Share)

YEAH BUDDY! This puts me at 5/9. My 4th time getting past the comms room and to the bridge, 2nd time getting past the bridge. I assassinated all the Elites (including the Bob who I hadn't seen in any of my previous runs), but had to Needle Rifle the Grunts after one saw me assassinate the General. I probably could've assassinated the Grunts too had Sprint not despawned on me as I juggled it to the bridge (I guess I juggled it into a wall or something). Not counting some 10 or so runs in which I didn't even get to rally point Alpha (LOL, I sucked), I think it took me around 10-15 tries (so about 25ish total). I'd feel a lot cooler if I'd managed to do it the first time I got past the bridge (3rd or 4th try), but you're not gonna hear me complain about this again. I love piloting the Sabre (only died in it once when 4 Seraphs clusterblammed me), but the comms room can suck. Sorry Solace, but we're done for a while. I need to see other people. Exodus seems like my type...

[Edited on 11.04.2010 8:24 PM PDT]

  • 11.04.2010 8:17 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Just out of curiosity, who has the shortest PiA time to date? If possible, I'd like to keep all of my walkthrough runs to under an hour.

  • 11.04.2010 9:12 PM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

RC Master has the quickest PoA time at roughly 90 mins I believe (don't quote me on that). Besides PoA, under an hour? Not likely.

  • 11.04.2010 9:14 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

It appears that every other mission in campaign has been done in under an hour, and in PoA, it appears that the only true challenge lies within the second half of this mission. It may just be a matter of getting used to it.

It would certainly be nice if we could make it shorter. On average, how long does the Zealot battle last?

  • 11.04.2010 10:09 PM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: Gazas
  • user homepage:

The Mythic Threads (Halo 3) (ODST) (Reach)

I don't doubt for a second that the Zealots will take me like 2 hours. :D

Posted by: MATCLAN
I just need to get Jorge's Hungarian accent down. ;-)
Megszakad a szivem...I repeat it after him every time. :D I didn't play the mission for too long so I can't say it like him though, lol

  • 11.04.2010 10:53 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Gazas
I don't doubt for a second that the Zealots will take me like 2 hours. :D

Posted by: MATCLAN
I just need to get Jorge's Hungarian accent down. ;-)
Megszakad a szivem...I repeat it after him every time. :D I didn't play the mission for too long so I can't say it like him though, lol


By the way, you're run was the one I watched. I thoroughly enjoyed it :-)

  • 11.04.2010 10:57 PM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: Gazas
  • user homepage:

The Mythic Threads (Halo 3) (ODST) (Reach)

Posted by: Tyrant122312

Posted by: Gazas
I don't doubt for a second that the Zealots will take me like 2 hours. :D

Posted by: MATCLAN
I just need to get Jorge's Hungarian accent down. ;-)
Megszakad a szivem...I repeat it after him every time. :D I didn't play the mission for too long so I can't say it like him though, lol


By the way, you're run was the one I watched. I thoroughly enjoyed it :-)
Wait now, which run do you mean? =)

[Edited on 11.04.2010 11:14 PM PDT]

  • 11.04.2010 11:14 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

The 58 minute one. I did notice a second one in your file share, though, but didn't have time to watch both. What's different about it?

Oh, and one more thing...

SHOW OFF! :-P

  • 11.04.2010 11:17 PM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: Gazas
  • user homepage:

The Mythic Threads (Halo 3) (ODST) (Reach)

Posted by: Tyrant122312
The 58 minute one. I did notice a second one in your file share, though, but didn't have time to watch both. What's different about it?

Oh, and one more thing...

SHOW OFF! :-P
OH, my LNOS run, I thought you meant PoA at first and it confused me. :P Glad you enjoyed it!

I have two LNOS runs in my Fileshare yeah, one is my solo run and one is my dual Mythic run with Dark.

[Edited on 11.04.2010 11:24 PM PDT]

  • 11.04.2010 11:24 PM PDT

When the dust settles, you will learn what true terror is.


Posted by: Hubb Lebowski
Long Night of Solace - 1:27:57 (File Share)

YEAH BUDDY! This puts me at 5/9. My 4th time getting past the comms room and to the bridge, 2nd time getting past the bridge. I assassinated all the Elites (including the Bob who I hadn't seen in any of my previous runs), but had to Needle Rifle the Grunts after one saw me assassinate the General. I probably could've assassinated the Grunts too had Sprint not despawned on me as I juggled it to the bridge (I guess I juggled it into a wall or something). Not counting some 10 or so runs in which I didn't even get to rally point Alpha (LOL, I sucked), I think it took me around 10-15 tries (so about 25ish total). I'd feel a lot cooler if I'd managed to do it the first time I got past the bridge (3rd or 4th try), but you're not gonna hear me complain about this again. I love piloting the Sabre (only died in it once when 4 Seraphs clusterblammed me), but the comms room can suck. Sorry Solace, but we're done for a while. I need to see other people. Exodus seems like my type...


Congratulations! I'm on Exodus myself, though other obligations have been getting in the way of my Mythic time...

  • 11.04.2010 11:24 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

On average, how many days is it taking you guys to do LNoS? I'm considering doing that one before New Alexandria since the release date is closer and it's more difficult.

Thanks!

  • 11.05.2010 4:15 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Posted by: Tyrant122312
It appears that every other mission in campaign has been done in under an hour, and in PoA, it appears that the only true challenge lies within the second half of this mission. It may just be a matter of getting used to it.

It would certainly be nice if we could make it shorter. On average, how long does the Zealot battle last?

Without some brand new tactics, you'd really have to press to cut it to under an hour. The zealot battle took around... 10 minutes, on its own.

I might actually have another go at PoA this weekend for kicks. Or maybe as a celebration after getting LNoS done, whenever that will be :P


Posted by: Rocko 1131
Are there any rendered films for LNoS, New Alexandria, or PoA?

Not yet no. If you want to pony up the minutes to render one though, I'm sure we could come up with good suggestions as to which one to render :)


Posted by: SubtleSpartan
I can play with all skulls on except the blind skull, that is the only one I cannot get used to.

What parts of it are you having trouble with?
Reticule: blu-tack
Weapon you're holding: press back
Ammo: if you run over the same weapon and its still there, you're full. Otherwise, estimate in your head. Or use full mags before reloading.
AA charge: all have a predictable recharge rate; count the seconds in your head.
Grenades: run over some and they're still there? That grenade type is full. Press 'swap grenades' and listen for the sound to hear what types are available to you.

[Edited on 11.05.2010 4:27 AM PDT]

  • 11.05.2010 4:18 AM PDT

<(-_-)> Teh mokey is not amused

I can play with all skulls on except the blind skull, that is the only one I cannot get used to.

  • 11.05.2010 4:20 AM PDT

Posted by: Tyrant122312
On average, how many days is it taking you guys to do LNoS? I'm considering doing that one before New Alexandria since the release date is closer and it's more difficult.

Thanks!


I completed LNoS in about 4-5 days, but I was at the time still looking for tricks and shortcuts and you already got the major ones so you can do it faster.

  • 11.05.2010 4:32 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Thanks!

  • 11.05.2010 4:36 AM PDT

Proud member and Leader of Aberrant Designs

8th Mythic Conqueror of Reach and 7th Mythic Conqueror of ODST.

Doust thou wish to anger thine ROFLKNIEF?!?

Posted by: Tyrant122312
On average, how many days is it taking you guys to do LNoS? I'm considering doing that one before New Alexandria since the release date is closer and it's more difficult.

Thanks!


It took me about a day total when you combine my half day of practice and half day of full runs. Of course, it took me less time than others since I started after everyone found tricks to make it easier.

Also, congratulations Hubb on beating LNOS.

  • 11.05.2010 6:07 AM PDT

I've had two interesting fails happen today. One for me and one for the Covenant.

If you thought the Halo 3 Marines were bad, at least you don't have to worry about this guy.

Don't surprise the Wraith. Oddly enough, that's the first time I've ever died like that.

[Edited on 11.05.2010 6:56 AM PDT]

  • 11.05.2010 6:56 AM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

Posted by: Vincent K
I've had two interesting fails happen today. One for me and one for the Covenant.

If you thought the Halo 3 Marines were bad, at least you don't have to worry about this guy.

Don't surprise the Wraith. Oddly enough, that's the first time I've ever died like that.

Rendered your wraith one for ya. Edit: And the other.

I too found something random and bs with the wraith today. Whilst trying to highjack one in campaign matchmaking, it somehow boosted backwards into me. Yes, it boosted backwards. From firing mortars out of it's side to the ridiculous situational awareness, I didn't think the wraith could get any more random, and evidently, I was wrong :/

[Edited on 11.05.2010 7:59 AM PDT]

  • 11.05.2010 7:55 AM PDT

"You saved a lot of lives today, Spartan." And I took my sweet time doing it, too! I only left one survivor: the Plasma Launcher Chieftain. With Exodus down, I now am at 7/9 and have no excuse not to be playing Pillar of Autumn or Long Night of Solace. Not only that, but I can finally start explaining what I've been talking about with the FRG and Hammer Chieftain pair.

Camo beats Wraith...Camo beats Chieftain...Camo beats everything!

After activating the first missile battery and taking out both Wraiths, you might be planning to go for the second. But then what? You're going to roll the dice and see if you can push that button safely? What you should do is head for the button now.

As you should know, the FRG Chieftain and Hammer Chieftain hang out in that building when you go for the button. What you might not have known is that you can get them to show up before activating the second battery, kill them, and save yourself some trouble in the near future.

Let's begin the explanation: from where you drop off in the Falcon and moving up the path, you should be able to see a stairway on the right side of the building near a garage. That's your safest way in, but mind you that there is a Ghost that will take shots at you when you go for it. You can make it there safely with the Mongoose, but you may as well just take the Ghost out before doing it. So once the Wraiths are dead and you have Cloaking, take your Mongoose and cruise up the stairway and carefully move up the next flight of stairs, paying extreme attention to the door immediately in front of you; this is the door they will come through...but only once you advance far enough toward the room with the button. Notice the seven plants on both sides of the doorway? These are what will help you identify how far you need to move to get the Chieftains to enter. Proceed at an angle at the plants on the left until you're just about right up near the middle plant. Right about then, you should hear the door to the right open, as well as the door to the button room. Immediately backpedal to the right of the door and cloak yourself. The Hammer Chieftain will run out first, followed by the FRG Chieftain.

Don't jump the gun, though. Once they exit, they won't necessarily go to the same place every time. Wait to see where they head. Most of the time, the Hammer Chieftain will enter the door to the left of the stairs and the FRG Chieftain will enter the door to the right of the stairs and they will stop inside the button room, looking out at the battlefield. Other times, they will head past the doors and stop there for a few seconds before deciding to go in to the button room, however one of the Chieftains will usually start backpedaling past the doors instead.

Depending on what happens, you might get to assassinate one and then have to find the other in the button room, or you will have to go in after them. Let's discuss their location inside the room. The Hammer Chieftain is to the left of the button and typically will not notice you standing in the doorway, however sometimes he stands right near it, so if the door isn't closing, he's probably standing by it. The FRG Chieftain stands to the right of the button and has two directions he will look in, adjusting every now and then. He is close enough to the door that he will likely spot you if you look in there, so make sure to cloak yourself before you enter.

While cloaked, crouch-walk up behind your intended victim (prioritize FRG Chieftain over Hammer Chieftain) and assassinate them once you feel you're within melee lunge distance (it's further back than you'd think). Now you're no longer cloaked while assassinating them, which is unfortunate, but...the Hammer Chieftain is rarely fast enough to notice. For the most part, by the time you exit the assassination animation, the Hammer Chieftain will be startled and you'll have enough time to start running and firing with a Plasma Pistol (I neglected to mention you should bring one). If you're lucky, though, he may not even notice you when his pal dies and you could potentially cloak and assassinate him, too.

Fighting the Hammer Chieftain is more akin to the earlier tactic we'd use against Halo 3 Chieftains; drop their shields and start going for headshots. Of course, these Chieftains aren't as resilient. Two nearly Frags or two sticks can kill them.

If you'd like to see what I'm talking about in action, you can see it in my Exodus film. With the Chieftains dead, you're free to survey the area and pick off enemies.

  • 11.05.2010 9:01 AM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Congrats Vince, I'll definitely be watching that film sometime soon.
Maybe after I beat LNoS which should be done sometime this weekend.

  • 11.05.2010 9:20 AM PDT

When the dust settles, you will learn what true terror is.


Posted by: Vincent K
"You saved a lot of lives today, Spartan." And I took my sweet time doing it, too! I only left one survivor: the Plasma Launcher Chieftain. With Exodus down, I now am at 7/9 and have no excuse not to be playing Pillar of Autumn or Long Night of Solace. Not only that, but I can finally start explaining what I've been talking about with the FRG and Hammer Chieftain pair.

Camo beats Wraith...Camo beats Chieftain...Camo beats everything!

After activating the first missile battery and taking out both Wraiths, you might be planning to go for the second. But then what? You're going to roll the dice and see if you can push that button safely? What you should do is head for the button now.

As you should know, the FRG Chieftain and Hammer Chieftain hang out in that building when you go for the button. What you might not have known is that you can get them to show up before activating the second battery, kill them, and save yourself some trouble in the near future.

Let's begin the explanation: from where you drop off in the Falcon and moving up the path, you should be able to see a stairway on the right side of the building near a garage. That's your safest way in, but mind you that there is a Ghost that will take shots at you when you go for it. You can make it there safely with the Mongoose, but you may as well just take the Ghost out before doing it. So once the Wraiths are dead and you have Cloaking, take your Mongoose and cruise up the stairway and carefully move up the next flight of stairs, paying extreme attention to the door immediately in front of you; this is the door they will come through...but only once you advance far enough toward the room with the button. Notice the seven plants on both sides of the doorway? These are what will help you identify how far you need to move to get the Chieftains to enter. Proceed at an angle at the plants on the left until you're just about right up near the middle plant. Right about then, you should hear the door to the right open, as well as the door to the button room. Immediately backpedal to the right of the door and cloak yourself. The Hammer Chieftain will run out first, followed by the FRG Chieftain.

Don't jump the gun, though. Once they exit, they won't necessarily go to the same place every time. Wait to see where they head. Most of the time, the Hammer Chieftain will enter the door to the left of the stairs and the FRG Chieftain will enter the door to the right of the stairs and they will stop inside the button room, looking out at the battlefield. Other times, they will head past the doors and stop there for a few seconds before deciding to go in to the button room, however one of the Chieftains will usually start backpedaling past the doors instead.

Depending on what happens, you might get to assassinate one and then have to find the other in the button room, or you will have to go in after them. Let's discuss their location inside the room. The Hammer Chieftain is to the left of the button and typically will not notice you standing in the doorway, however sometimes he stands right near it, so if the door isn't closing, he's probably standing by it. The FRG Chieftain stands to the right of the button and has two directions he will look in, adjusting every now and then. He is close enough to the door that he will likely spot you if you look in there, so make sure to cloak yourself before you enter.

While cloaked, crouch-walk up behind your intended victim (prioritize FRG Chieftain over Hammer Chieftain) and assassinate them once you feel you're within melee lunge distance (it's further back than you'd think). Now you're no longer cloaked while assassinating them, which is unfortunate, but...the Hammer Chieftain is rarely fast enough to notice. For the most part, by the time you exit the assassination animation, the Hammer Chieftain will be startled and you'll have enough time to start running and firing with a Plasma Pistol (I neglected to mention you should bring one). If you're lucky, though, he may not even notice you when his pal dies and you could potentially cloak and assassinate him, too.

Fighting the Hammer Chieftain is more akin to the earlier tactic we'd use against Halo 3 Chieftains; drop their shields and start going for headshots. Of course, these Chieftains aren't as resilient. Two nearly Frags or two sticks can kill them.

If you'd like to see what I'm talking about in action, you can see it in my Exodus film. With the Chieftains dead, you're free to survey the area and pick off enemies.


Dammit, Vince! I did this when I played through legendary and was going to do it for mythic before sharing this trick, but you beat me to it! Though, I didn't use camo. I took them out before I even went for the aa batteries. :P

  • 11.05.2010 11:18 AM PDT


Posted by: General Khazard

Dammit, Vince! I did this when I played through legendary and was going to do it for mythic before sharing this trick, but you beat me to it! Though, I didn't use camo. I took them out before I even went for the aa batteries. :P
'

Likewise, but it's a bit inconsistent because I remember them randomly noticing me when I would do nothing different than the bit of practice a mere revert ago. The camo makes it a lot safer, plus I use it to kill the Wraiths anyway...

  • 11.05.2010 11:23 AM PDT

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: Tyrant122312
The 58 minute one. I did notice a second one in your file share, though, but didn't have time to watch both. What's different about it?

Oh, and one more thing...

SHOW OFF! :-P


Unless anyone proves otherwise, my run is still the fastest to date. It also doesn't use the pelican; no offense to the people who do, I'm just sayin'...

About POA: My practice run was seventy minutes not including the times I paused and including my two negligible deaths i.e. driving off a cliff and getting overzealous with the plasma rifle jackal just before the landing pad. I'll try to get under an hour for my real and final run!

No promises.

  • 11.05.2010 12:43 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Posted by: Michael_Archer

Posted by: Tyrant122312
The 58 minute one. I did notice a second one in your file share, though, but didn't have time to watch both. What's different about it?

Oh, and one more thing...

SHOW OFF! :-P


Unless anyone proves otherwise, my run is still the fastest to date. It also doesn't use the pelican; no offense to the people who do, I'm just sayin'...

About POA: My practice run was seventy minutes not including the times I paused and including my two negligible deaths i.e. driving off a cliff and getting overzealous with the plasma rifle jackal just before the landing pad. I'll try to get under an hour for my real and final run!

No promises.


The only problem with your LNoS run is that it's not easily replicable and certainly not recommendable for walkthrough purposes - you came so close to death so many times and compromised yourself out of desperation that it's not really possible to use as a model example of how to do it.

Don't take this the wrong way or anything; your run was certainly interesting and educational to watch but players newer to Mythic wouldn't benefit from such an example.

EDIT: If you could bring PoA down to about 60-70mins that would be awesome.

[Edited on 11.05.2010 12:47 PM PDT]

  • 11.05.2010 12:47 PM PDT

So, just did a little practice on Rally Point Bravo of LNoS. Aside from the Comms Room, which is a bit shaky (although starting from Rally Point Bravo denies me access to the tools I actually would be going in with, so that's not so bad), it's really pretty easy. I'm not talking about Hanger battle #2, though, but the construction of barricades from crates is rather easy for me. (Experience from IWHBYD on Halo 2 and my Nightfall run. Sweet vindication, it actually proved beneficial after all)

The rule of barricades is this: if you cannot walk in between the gap in two objects, neither can an Elite. It doesn't need to be fancy.

The bridge was...well, not really as easy to practice as I want. The Field Marshal was inconveniently prevented from going on his patrol route because a portable shield and I actually had two living troopers who had a knack for starting fights after a few minutes. Once I managed to find a way to sneak up behind Mr. Marshal and assassinate him, all I had to contend with was a Spec Ops Elite with a Sword (fun fact: Concussion Rifle works wonders on them. They're so dead set on charging you that they keep running in to it. 4 direct hits drops their shields) and some Grunts. The barricades held as necessary and the initial hanger battle was rather uneventful.

Oh, and as for the Pelican turret...I found one minor annoyance. The ledge nearest to you is too high up for the gun, so you have to wait for any Elite who goes up their to fall down, but it seems turning away from them causes them to not see you.

  • 11.05.2010 1:34 PM PDT