Halo: Reach Forum
This topic has moved here: Subject: Official Halo: Reach *Mythic Difficulty* Guide (ALL SKULLS ON!!!)
  • Subject: Official Halo: Reach *Mythic Difficulty* Guide (ALL SKULLS ON!!!)
Subject: Official Halo: Reach *Mythic Difficulty* Guide (ALL SKULLS ON!!!)

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Posted by: jew man man

Posted by: MATCLAN
Posted by: General Khazard

Posted by: RC Master
Posted by: General Khazard
... I happened to get two that I knew the locations of when I beat it. :P

Well lucky you then! :P


Yup! Didn't have to fly around hunting it down like I did in previous runs (which was never a problem, I think I only died once in the falcon because I got blindsided by a phalanx of banshees as I took off from the roof of the Club).


Exactly how dangerous are Banshees on NA? I imagine the'd dish out a fair amount of damage but from what's being said by you guys the opposite is true.


It's the exact same as regular Legendary. If you want to find out how much you can actually take, play a game of regular Legendary and just sit in the sky taking hits.


Hmm... I thought it was pretty severe on legendary. And it's not the damage itself but the new vehicle health model coupled with Black Eye that worries me.

Anyway, again to Michael (and Tyrant); Personally I believe that Coastal Highway was much more frustrating than Long Night of Solace.
And I'm seeing a pattern, Bungie's most awesome set pieces are always the most frustrating on Mythic.

  • 11.09.2010 4:03 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Hey guys, is there a specific place / way to get the General on the Bridge of the Corvette in LNoS to go idle?

Failing that, anyone got any tips for just taking him out? I tried rushing him once on a practice run, and getting close enough that he wouldn't fire and far enough away to avoid his melees, but I really don't want to try that on a real run, with no shields left.

:(

  • 11.09.2010 4:04 PM PDT

Member of team Master Theory.

17th Mythic Conqueror of Halo 3.
5th Mythic Conqueror of ODST.
If you would like to know more about Mythic difficulty please go to this thread. Thank you.

Please do not send me "recruitment messages" as I'm not interested in joining any groups currently.

Posted by: RC Master
Hey guys, is there a specific place / way to get the General on the Bridge of the Corvette in LNoS to go idle?

Failing that, anyone got any tips for just taking him out? I tried rushing him once on a practice run, and getting close enough that he wouldn't fire and far enough away to avoid his melees, but I really don't want to try that on a real run, with no shields left.

:(


Apparently you just shoot him til he moves out of site then back off into the corridor, and when you return to the room just move carefully around the left flank and he should be easy pickings.
That's what Dark and Aura told me to do and it worked fine.

  • 11.09.2010 4:07 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!


Posted by: MATCLAN
Posted by: RC Master
Hey guys, is there a specific place / way to get the General on the Bridge of the Corvette in LNoS to go idle?

Failing that, anyone got any tips for just taking him out? I tried rushing him once on a practice run, and getting close enough that he wouldn't fire and far enough away to avoid his melees, but I really don't want to try that on a real run, with no shields left.

:(


Apparently you just shoot him til he moves out of site then back off into the corridor, and when you return to the room just move carefully around the left flank and he should be easy pickings.
That's what Dark and Aura told me to do and it worked fine.


Yeah, this is... not happening.

Doesn't matter now anyway: he got me with a ridiculous barrage of concussion rounds and my drop shield failed to deploy fast enough. I even hit resume and tried again for another 10 minutes... not working.

The bridge is really not being nice to me; again I had two grunts staring at the globe forcing me to blow my cover. And from there, I just... can't do anything with the damn general.

*sigh*

On the plus side, after Tyrant was mentioning a 'much easier strategy' for the comms room, I had another look at the area, and cooked up a new strategy which, surprisingly, worked first time when I tried it for real. Dispite me messing up on the first two rangers and falling down early.

  • 11.09.2010 4:30 PM PDT

When the dust settles, you will learn what true terror is.

Three missions in three days? Is it possible? yes it is.

With The Package conquered, I'm now just one Pillar of Autumn away from completing Reach on Mythic! :)

Posted by: MATCLAN

Exactly how dangerous are Banshees on NA? I imagine the'd dish out a fair amount of damage but from what's being said by you guys the opposite is true.


As long as you either keep your distance, or take them out before they can pile up (I had TWELVE banshees flying in formation after me in one of my practice runs!) they aren't too bad. I actually really enjoyed the falcon portions of that level, but then again I've always been a big vehicular combat fan.

Posted by: RC Master
The bridge is really not being nice to me; again I had two grunts staring at the globe forcing me to blow my cover. And from there, I just... can't do anything with the damn general.


I couldn't get the General to go idle either, but eventually he got himself stuck standing behind a half crate and allowed me to PP and headshot him. Check out my run (Long Night of Mythic) in my fileshare and you can see how it worked out.

[Edited on 11.09.2010 4:36 PM PST]

  • 11.09.2010 4:33 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Posted by: General Khazard
I couldn't get the General to go idle either, but eventually he got himself stuck standing behind a half crate and allowed me to PP and headshot him. Check out my run (Long Night of Mythic) in my fileshare and you can see how it worked out.

I've seen things like that happen before. I saw him get stuck, literally, on the edge of the central walkway. He couldn't figure out how to jump down or walk back onto it.

Waiting for him to go idle or get himself stuck is still, basically, a lack of a real strategy of how to deal with him. Just annoyed that I keep getting grunts in front of the globe, otherwise I would be done by now!

  • 11.09.2010 4:52 PM PDT
  • gamertag: [none]
  • user homepage:

"The one who follows the crowd will usually get no further than the crowd. The one who walks alone, is likely to find himself in places no one has ever been."
-Albert Einstein

"To live is the rarest thing in the word. Most people exist, that is all"
-Oscar Wilde

Steam


Posted by: General Khazard
Three missions in three days? Is it possible? yes it is.

With The Package conquered, I'm now just one Pillar of Autumn away from completing Reach on Mythic! :)



Congratulations! And good luck with The Pillar of Awesome.

  • 11.09.2010 4:56 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Heres a clip of what I did in the comms room.

The jist is: bring sprint and a sword (and a PP because I'm cool like that). Kill the two rangers that come up (I accidentally fell down early). Then while the remaining 4 rangers are distracted by the troopers, drop down and sprint for the drop shield. Move near the weapon crate and use it and a combination of drop shield as cover as the remaining rangers come at you. Most should jump up over the edge of the walkway at you, which leaves them non-active until they get their feet back on the ground. Leaving you ample time to get a couple of swipes of the sword in to take them out.

Worked fine once :P

  • 11.09.2010 5:17 PM PDT

LNoS and POA are not comparable to Coastal Highway in terms of irritation; ¼ of Coastal Highway can be skipped, presuming that mission start to Rally point alpha is the beginning to the highway start. The highway itself accounts for pretty much half of the level, and the standoff as the last fourth.

LNoS has a great amount of enemies you can ignore in the first section with little to no risk. The space portion is again, easy once you gain a good enough understanding of it. I know MATCLAN gave his analysis of how to keep yourself safe but I didn't quite find that tactic to be what Gazas did, and based off of how I think things work, it proved a lot easier than how I originally would handle the portion. Rally point bravo to the end is the only difficult portion of the level, with the Comms room requiring very precise timing and no wasted moves when handling it a certain way. I've been dying less by taking this a little more carefully, so again, not a bad room. The hanger isn't difficult. The Ultras after the cutscene are pretty alert, but meh. Nothing too bad. Cannon room just requires you to know in advance where the patrolling Elite is. Bridge can be perfect stealthed and even when things go awry is not that bad. The only thing that could have made this level a nightmare is if you had to fight Elites formerly known as the Four God Elites of the Apocalypse by yourself.

Pillar of Autumn uh...don't make me laugh, okay? Nowhere near as bad as Coastal. The only parts that could be seen as trouble areas are the last portion of the mission.

  • 11.09.2010 5:42 PM PDT

Twenty-ninth Halo 3 Mythic Conqueror
Eleventh Halo 3: ODST Mythic Conqueror
Fifth Halo: Reach Mythic Conqueror


Posted by: General Khazard
With The Package conquered, I'm now just one Pillar of Autumn away from completing Reach on Mythic! :)


That makes three of us competing for fourth place. Nice job, especially considering the fact you came late to the party.

I don't really have a chance to play until this weekend...but I will beat this god damned level. Kill the dual elite, hide in the rafters and kill another one, push up and kill the next elite while fighting he's fighting Emile, kill the skirmishers and grab the hunters' attention, run up the roof and jump through the window, kill the sword elite with the DMR or by an assassination, freeze the next elite in place, needle rifle the brutes while making sure to have plasma pistols close by, plasma pistol the four god elites, then shoot the carrier twice. Bip, bap, bam!

This is definitely easier said then done. Does anyone have any bright ideas to keep the hunters' attention focused on Emile as I run for the window? Any tips to keep my alertness up so I don't get flanked from the right during the landing pad?

I don't really die to the zealots anymore. I think if I can get past the landing pad, I got this level in the proverbial bag. Then I can take a break from this game.

  • 11.09.2010 6:58 PM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: Gazas
  • user homepage:

The Mythic Threads (Halo 3) (ODST) (Reach)

When Iron is on, there is no "I will not die here."

  • 11.09.2010 8:27 PM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

3 vying for 4th place? Heh, it's almost like the competition between me, Legendary and Dark all over again.

@Michael: It obviously sounds like you have PoA down bar some issues with the hunters etc. The hunters themselves are a troublesome pair. I'd advise shooting out the window before hopping on the roof as if you do it up there you're just rousing the hunters attention towards yourself. That and I'd suggest that as soon as Emile's engaged the pair you're on that roof and you're moving as fast as you can. If Emile has both their attention, you can effectively just race straight up, hop down and run past the pair. If one does happen to notice you though, deploy a drop shield over the window; it can take 3 fuel rod hits before breaking so you've got a few seconds to get through. And always remember, crouch first, then jump.

I've also been thinking about something. Does anyone get the needle rifle ammo from the jackals that are with the suicide grunts? It occured to me that even if you get all 6 nr's from the jackals in the caves and the 3 from the ones in the second smelting room, you may still not have a completely full nr. All it would take is after driving past the jackals stopping just short of the drop, backtracking just a tad, and killing each one for their precious ammo. I don't know if the other enemies move up though so it could be pretty dangerous.

  • 11.09.2010 8:58 PM PDT

When the dust settles, you will learn what true terror is.


Posted by: AuraSoldier313
3 vying for 4th place? Heh, it's almost like the competition between me, Legendary and Dark all over again.


The others have a significant head start on me, and honestly I'd be OK with letting three people conquer before me (the number 7 spot is an attractive prospect to me). For these reasons alone, I'm going to be trying with relatively less vigor to beat PoA.

Then again, I've beaten a number of levels before on runs where I messed up and decided to continue only for the sake of practice, and because I felt less pressured to avoid death I managed to play better, so perhaps that phenomenon will affect me and I'll take number 4 or 5 anyway...

In any case, I've had no practice and they have, so we'll see how things unfold. :)

  • 11.09.2010 10:08 PM PDT

No black and white in the blue.

Posted by: Tyrant122312
As I've said, though, I've tried both methods. I'm not saying they aren't doable, but they are extremely undesirable and frustrating.

I've found a way to get fairly close to them, though. So I'm going to practice that to see if I can master it.

Are you referring to hitting them with many short bolts or overcharging them? Like I said, I had basically no trouble with overcharging them, but I suppose it may not be as easy as I thought (I only did it a few times, so I guess I may have gotten lucky, but it did seem to be repeatable).

I forgot to mention this in my last post, but I managed to activate the button without killing the Focus Rifle Rangers on at least two separate occasions (it was before I discovered my pop-overcharge technique). After ensuring my health was maxed and my drop shield was charged, I popped out from behind the pillar on the left ledge with the Needle Rifle crate and put a couple Needle Rifle rounds into the Rangers to get them to evade while I jumped off the ledge and ran towards the ledge the Rangers (and the button) are on. Of course, I couldn't get all the way there before they recovered from their evasion, so I deployed the drop shield, moved outside of it at an angle such that I could fire at one Ranger but not the other, put a couple Needle Rifle rounds into him, started moving towards the ledge again and put a couple rounds into the other Ranger. If either Ranger recovered before I was out of their lines of sight (close enough to their ledge), I put a couple more rounds in them. I don't remember needing to shoot either one more than 3 times (I think twice was enough during one of the times I did this, but I can't remember exactly). After getting out of their lines of sight, I jumped onto the barrier attached to the bottom of the ledge's pillar from which I was able to jump and activate the button. For some reason, I was only able to activate the button by crouch-jumping from atop the barrier. I'm not sure if the crouch-jump was actually necessary, but it's how I did it both times. If I chilled underneath the ledge for too long, the Rangers dropped from the ledge and engaged me (one at a time, I think). With a Plasma Pistol overcharge and a couple Needle Rifle rounds, they were both easily taken out. They never dropped down when I was trying to jump for the button, only when I was actually underneath the ledge amongst the explosive barrels (which can be easily dispatched with a few Plasma Pistol bolts from the other side of the hangar). Like I said, I haven't done this more than a couple times, but I have a 100% success rate with it so far. =D

It sounds like Tyrant and a couple other people may adamantly disagree with me, but Long Night of Solace is probably my favorite mission. Yeah, essentially the entire first battle is skippable, but from rally point Alpha on, it's pure awesome. It seems to me that the only reason the Sabre battles could become annoying is the fact that they'res so easy compared to the corvette, which, to be honest, I didn't think was really that difficult. I think it's just a sound comms rooms strategy away from being really straightforward. Like someone else (I think it was Vince) already said, the bridge can be perfectly stealthed, and even if you mess it up, doing it the hard way isn't even that hard (as long as you survive running back into the hall, of course). Cannon control is a breeze, and both visits to the hangar are pretty simple too (especially the second, now that we have the Pelican turret). It's certainly a lot to ask of yourself all at once, though. Much more than anything else, loss of focus was the bane of existence on this mission.

[Edited on 11.09.2010 11:02 PM PST]

  • 11.09.2010 10:49 PM PDT

GT: The Depleted

Posted by: RC Master
Heres a clip of what I did in the comms room.

The jist is: bring sprint and a sword (and a PP because I'm cool like that). Kill the two rangers that come up (I accidentally fell down early). Then while the remaining 4 rangers are distracted by the troopers, drop down and sprint for the drop shield. Move near the weapon crate and use it and a combination of drop shield as cover as the remaining rangers come at you. Most should jump up over the edge of the walkway at you, which leaves them non-active until they get their feet back on the ground. Leaving you ample time to get a couple of swipes of the sword in to take them out.

Worked fine once :P


Nice video, I'll have to try that - the Comms Room is the part of LNoS I dislike the most.

As for the Bridge luckily on all my practice runs so far the General has wandered out into the lower left part of the room soon after I enter. Then as I've been opting to take sprint with me to the bridge it makes an assassination easy.

  • 11.10.2010 1:05 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: Santerini
Posted by: RC Master
Heres a clip of what I did in the comms room.

The jist is: bring sprint and a sword (and a PP because I'm cool like that). Kill the two rangers that come up (I accidentally fell down early). Then while the remaining 4 rangers are distracted by the troopers, drop down and sprint for the drop shield. Move near the weapon crate and use it and a combination of drop shield as cover as the remaining rangers come at you. Most should jump up over the edge of the walkway at you, which leaves them non-active until they get their feet back on the ground. Leaving you ample time to get a couple of swipes of the sword in to take them out.

Worked fine once :P


Nice video, I'll have to try that - the Comms Room is the part of LNoS I dislike the most.

As for the Bridge luckily on all my practice runs so far the General has wandered out into the lower left part of the room soon after I enter. Then as I've been opting to take sprint with me to the bridge it makes an assassination easy.


Rendering now.

EDIT: And here's MY comm room trick.

[Edited on 11.10.2010 4:39 AM PST]

  • 11.10.2010 2:57 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

To those asking, believe it or not I'm not angry with Long Night at all. In fact, it's one of my favorite missions. We just need better strategies for some of the Elite-infested areas.

I in no way can compare any of the Reach missions to Coastal. That was a whole different monster all together. Long Night and Pillar are certainly difficult, but at least they're balanced. As much as I love Dan's work, Coastal was a disaster. It would have made a much better cutscene than a mission.

I look at Coastal much as I view Halo 2. The story was entertaining, but the gameplay was liniar, and at times, the enemies downright cheat. This isn't Halo and doesn't belong. I still get an itch to go back and play Ark from time to time, and I imagine I will feel the same about Long Night and Pillar, but I will likely never touch Coastal again on Mythic. Maybe on Legendary with my brother, but that's it. It just wasn't fun for me.

  • 11.10.2010 3:19 AM PDT


Posted by: Tyrant122312

Posted by: Santerini
Posted by: RC Master
Heres a clip of what I did in the comms room.

The jist is: bring sprint and a sword (and a PP because I'm cool like that). Kill the two rangers that come up (I accidentally fell down early). Then while the remaining 4 rangers are distracted by the troopers, drop down and sprint for the drop shield. Move near the weapon crate and use it and a combination of drop shield as cover as the remaining rangers come at you. Most should jump up over the edge of the walkway at you, which leaves them non-active until they get their feet back on the ground. Leaving you ample time to get a couple of swipes of the sword in to take them out.

Worked fine once :P


Nice video, I'll have to try that - the Comms Room is the part of LNoS I dislike the most.

As for the Bridge luckily on all my practice runs so far the General has wandered out into the lower left part of the room soon after I enter. Then as I've been opting to take sprint with me to the bridge it makes an assassination easy.


Rendering now.

EDIT: And here's MY comm room trick.


Pretty close to a strategy I remember Aura mentioning and similar to what I've been doing, although between the three I notice variations. Ignoring which variation is best, I've found that doing it like that has been helluva lot safer than hoping straight in to the mess, taking out two, dropping down for a Plasma Pistol (and hoping you don't pick up the Needler which is right near one). Not to mention you don't get you shields raped...

Edit: And likewise, I like LNoS.
Edit 2: Hubb, when you activated the button before killing the Rangers, did it go straight to cutscene and make them disappear? That's after the point that Jorge tells you "Go for the shield controls. I need in"...hmm...I've gotten that to trigger a few times before clearing the room. I think that it's triggered based on the number of enemies remaining or time, because there are also times where Holland will tell Savannah the Comms Room is clear even when I haven't killed all of the Elites.

But if hitting the button triggers the cutscene, that may be the easiest way to go about that section...well, getting close enough to hit it aside.

[Edited on 11.10.2010 5:11 AM PST]

  • 11.10.2010 5:04 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Posted by: Tyrant122312
Rendering now.

Oh, cheers! :)

EDIT: And here's MY comm room trick.
That looks almost exactly like what Aura did. 'cept he used the drop-shield to cover his jump back up to the beam. I'm not quite sure why you were using it while up there; you're pretty safe if you stay crouched.

The main problem with that strategy is if you get 2 Elites near that area at once: they'll quite easily down your shields even if you take one out, leaving you far more vulnerable for subsequent attmpts. Also that you've gotta wait for them to come over there. Sometimes one will stay further away on the outer ring, making it pretty impossible to get close enough to sword them.


Posted by: AuraSoldier313
I've also been thinking about something. Does anyone get the needle rifle ammo from the jackals that are with the suicide grunts?
Could be worth it. You're right.

I don't know if the other enemies move up though so it could be pretty dangerous. The Brutes? Nope, they don't past where the Wraith was. At least, not in the amount of time you'll be hanging around anyway.


As for highway coastal: it mostly required just rushing in, hopping out, let buck kill stuff, get back in. There were some narrow margins for error (DAMN YOU LAST GUASS SECTION!!!) but it wasn't a level that really required skill, just luck. I remember doing it quite quickly; because of luck.

  • 11.10.2010 5:35 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

The main reason I used drop shield in the rafters was because they can still hit you from the ground, and since you can't watch both sides at the same time, it would suck if you were watching one just as a Ranger wandered over to the other, and since you can't hear in space, you might be down before you can react.

My original idea was to bring a plasma pistol instead along with a Needle Rifle. On Legendary, this fight is in the bag if you use this method, but on Mythic, you don't have enough plasma ammo to pull it off. Otherwise this would be cake. And I don't think there's a safe way to retrieve one of the full ones below and make it safely to the rafters.

  • 11.10.2010 5:53 AM PDT


Posted by: RC Master
The main problem with that strategy is if you get 2 Elites near that area at once: they'll quite easily down your shields even if you take one out, leaving you far more vulnerable for subsequent attmpts. Also that you've gotta wait for them to come over there. Sometimes one will stay further away on the outer ring, making it pretty impossible to get close enough to sword them.


The way I approach the area thins the herd out a little more nicely, but in general, if I drop down and see two, I kill the nearest one, go to the junction, and hop back up on the beam. Then the Elites start looking around for me. I keep tabs on them while they're running around below so I know how many are around and where they are. If I see an opening, I go for the assassination. They're quite predictable when searching.

So, I checked the situation with the hanger button and have confirmed that activating it does cue to the cutscene. Although the crouch-jumping was a bit irritating because I wasn't sure exactly where I wanted to be looking when I jumped and then looking for the "Press X to activate" to show up. So with Blind on you might be jumping around like a damn fool, but it works. The trouble is getting under there safely enough on Mythic.

  • 11.10.2010 5:57 AM PDT


Posted by: AuraSoldier313
I've also been thinking about something. Does anyone get the needle rifle ammo from the jackals that are with the suicide grunts? It occured to me that even if you get all 6 nr's from the jackals in the caves and the 3 from the ones in the second smelting room, you may still not have a completely full nr. All it would take is after driving past the jackals stopping just short of the drop, backtracking just a tad, and killing each one for their precious ammo. I don't know if the other enemies move up though so it could be pretty dangerous.


I've been doing that since my very first run. If you pick up 2 from the Jackals in the sniper tower in the Wraith area (after clearing it, ideally) and three from the Jackals before the cutscene, you only need to pick up 5 of the Needle Rifles dropped up by the Skirmishers following the Drones area to have a full Needle Rifle.

And why pray-tell would you be driving past all the enemies? That section is easy.

  • 11.10.2010 6:04 AM PDT

Halo 3 Mythic Conqueror #11
ODST Mythic Conqueror #2
Reach Mythic Conqueror #2
Halo: CEA Mythic Conqueror #1
Halo 4 Mythic Conqueror #1

Posted by: Vincent K
Posted by: Tyrant122312
EDIT: And here's MY comm room trick.

Pretty close to a strategy I remember Aura mentioning and similar to what I've been doing, although between the three I notice variations.

That's nearly identical to the trick I came up with back when I was doing LNoS. Everything bar the dmr shots to gain the elites attention is practically the same. RC said I didn't use the shield up there but I did when I was getting shot or could see enemies. In the end I'm just more cautious than Tyrant though; assassinating rather than going head on. Anyway, I'm liking the looks of RC Master's one though; using the elites vulnerability mid-jetpack seems like the way to go.

Posted by: Vincent K
Posted by: AuraSoldier313
I've also been thinking about something. Does anyone get the needle rifle ammo from the jackals that are with the suicide grunts? It occured to me that even if you get all 6 nr's from the jackals in the caves and the 3 from the ones in the second smelting room, you may still not have a completely full nr. All it would take is after driving past the jackals stopping just short of the drop, backtracking just a tad, and killing each one for their precious ammo. I don't know if the other enemies move up though so it could be pretty dangerous.


I've been doing that since my very first run. If you pick up 2 from the Jackals in the sniper tower in the Wraith area (after clearing it, ideally) and three from the Jackals before the cutscene, you only need to pick up 5 of the Needle Rifles dropped up by the Skirmishers following the Drones area to have a full Needle Rifle.

And why pray-tell would you be driving past all the enemies? That section is easy.

I used to kill everything then Legendary mentioned the wraith skip so I migrated to that. Time saving is in my interests on Mythic.

[Edited on 11.10.2010 6:22 AM PST]

  • 11.10.2010 6:19 AM PDT


Posted by: AuraSoldier313
That's nearly identical to the trick I came up with back when I was doing LNoS. Everything bar the dmr shots to gain the elites attention is practically the same. RC said I didn't use the shield up there but I did when I was getting shot or could see enemies. In the end I'm just more cautious than Tyrant though; assassinating rather than going head on. Anyway, I'm liking the looks of RC Master's one though; using the elites vulnerability mid-jetpack seems like the way to go.


I abuse their vulnerability while jumping when necessary. It kind of depends where they are. I cleared out the outer-ring and both dual-wielders decided to chill on the lower floor. So I poked my head out to get their attention. They jetpacked up one at a time, so it was easy to get two sword swings in on them (not to mention the first hit helps lift them further up).

I don't bother with the Drop Shield for the Comms room, but I do prefer to ninja the Elites, and my overall approach in to the room is different as well. Overall, I just take advantage of whatever possible and make sure to keep an eye on where they are. If I'm not sure, I jump back out through the shield and look for them from there. I've had it happen a few times that one gets stuck behind a crate, and normally I wouldn't notice him otherwise and would end up getting shot.

LNoS cutscene finished up. Getting back to the mission.

Edit: WTF, random death in space. No enemies left in the area, I do a half-somersault and die.

Game stats list it as "Collision Damage". There was nothing out there to collide with, unless I somersaulted in to some random debris that has conveniently never been there before.

[Edited on 11.10.2010 6:50 AM PST]

  • 11.10.2010 6:44 AM PDT

When the dust settles, you will learn what true terror is.


Posted by: Hubb Lebowski

It sounds like Tyrant and a couple other people may adamantly disagree with me, but Long Night of Solace is probably my favorite mission.


Actually, I rather enjoyed Long Night. It was frustrating at times (damn you, Comms Room!) but overall I enjoyed the level a lot. Even the Four God Elites at the end (we hadn't discovered the pelican glitch yet) only gave me marginal trouble, and I beat that battle the first time I got there.

Also, Tyrant, I used to do the same thing in the Comms Room, but I quickly found it was much faster to bring a PP, take out the two that jump up, then drop into the center platform and ninja the two elites there as they leave the consoles. Then, the dual-wielders are usually distracted by the marines and two overcharges and some DMR shots later, they're dead.

  • 11.10.2010 8:23 AM PDT