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  • Subject: Official Halo: Reach *Mythic Difficulty* Guide (ALL SKULLS ON!!!)
Subject: Official Halo: Reach *Mythic Difficulty* Guide (ALL SKULLS ON!!!)

#1 Legendary ODST Firefight Highscore

[UNINTELLIGIBLE > INSUBORDINATION(?)]

That seems to be my only option, as my PP ran out and now I only got a PR.

Making some progress on invisibles- PR actually isn't too bad for taking out shields

just killed sword guy *phew*

elimanated all enemies except for the general. I have no shields, so there is no way I'm enganging in hand to hand, but he is very jumpy and difficult to hit with PR

[Edited on 11.23.2010 11:03 PM PST]

  • 11.23.2010 10:43 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Alright here's some possible advice but take it with a grain of salt. There's a fair amount of cover in the room and a sword crate near by. You can grab one of the swords and use the cover to close the gap between you and the general. There's a "colume" in the middle of the room that separates the control panels (on the other side of the globe). If you can get the general to chase you around it, you can close the gap WITHOUT being hit by his concussion rifle.

Note, this will only work if you still have shields.

  • 11.23.2010 11:05 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Noticed the edit. At this point you're screwed. As far as the rest of the Mythic community can tell, it's only luck that will save you at this point (as this seems to be the only thing I've witnessed so far).

General K. mentioned that sometimes you might get lucky, and if you wait long enough, the general MAY get stuck in crouch or stuck in general. However, I waited for over 45 minutes for this to happen and it didn't.

  • 11.23.2010 11:07 PM PDT
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Posted by: Tyrant122312
At the bridge in Long Night. What the hell am I supposed to do about the General? I was told he would eventually get stuck or go into crouch. It's been 20 minutes and neither has occured, so I think we can nix the eventuality thing as a theory...
Tell me about it, for me it's a little random. When me and Dark did it, I told him to run around the globe for fun. The General got distracted and I could kill him from behind.

Solution to everything in life: Run around the globe.

  • 11.24.2010 12:39 AM PDT

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Posted by: Tyrant122312
At the bridge in Long Night. What the hell am I supposed to do about the General? I was told he would eventually get stuck or go into crouch. It's been 20 minutes and neither has occured, so I think we can nix the eventuality thing as a theory...


Keep restarting until you can go full stealth :P

Thats the way I had to do it...

NR takes an obscene amount of ammo to kill him with his ridiculous shields, and I've never been able to bring his shields down with the PP because hes so fast and I couldn't find a way to get close enough to actually land shots without getting a hail of concussion rifle to my face.

My contingency for if I couldn't go full-stealth (grunts in front of the globe) was to simply watch the general and wait for a moment as he was walking back to the front of the bridge and dash in there and take him out (you can approach fairly safely on the sunken section even if there are grunts there). Everything else would almost certainly go haywire at that point so you'd have to high-tail it back to the hallway as quick as possible. This only worked a couple of times and failed me in an actual run.

One thing you could try would be using the Concussion Rifles in the cannnon control to lift him off his feet, that way I don't think he'll fire, so then you can... close the distance and do... something *shrugs*

This was the other major sticking point when I was doing it; 'general goes crouch-time' only worked ONCE for me, after I had already died and resumed. I simply lucked-out when I finally did it. Guess the game had had enough of taunting me...

  • 11.24.2010 4:06 AM PDT

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I never had troubles with the General; stealth wise or normally. I just fire off 1 NR round at a time next to him so that he'll dodge in the opposite direction. Usually when I'm around the middle-ish part of the room opposite the general and I fire a round next to him on his right side, he'll dodge, I'll crouch behind cover and usually just rinse and repeat till he just decides to go perma-crouch behind the pillar.

Tbh, it sounds like people are having way more trouble in the bridge than they should be having. It's easy enough to hide in the doorway, pp any stealth elites or supercombine any grunts if stealth's not your thing, or even if you're detected; jumping whilst retreating around the edge of the room and firing NR rounds to deter the covies to get back to the door.

The key is the needle rifle obviously as everything will try to dodge it and it's what you should be using to approach that room.

  • 11.24.2010 4:44 AM PDT

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Remorazz, you dont need to kill any grunts except the first one near the globe to get to the general. All the grunts on terminals will stay idle until another enemy becomes alert.

As for enemies not going in the hallway, the only ones that will are the sword elite and grunts when going suicidal.

  • 11.24.2010 6:32 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

So, the short answer is... no one has one. Awesome. Looks like it's up to me again...

EDIT: Okay, here's what we DO know. The General is the only real threat in that room (unless you're color blind like me, in which case you need to be wary of the sword Elite as well). So now the question is, is it possible to safely assassinate the General before the rest and make it back to the door?

[Edited on 11.24.2010 9:02 AM PST]

  • 11.24.2010 7:51 AM PDT

GT: The Depleted


Posted by: Tyrant122312
So, the short answer is... no one has one. Awesome. Looks like it's up to me again...

EDIT: Okay, here's what we DO know. The General is the only real threat in that room (unless you're color blind like me, in which case you need to be wary of the sword Elite as well). So now the question is, is it possible to safely assassinate the General before the rest and make it back to the door?


That was my thinking all along - as he's the only threat I never even bothered trying to do the entire room stealthy.

Now I don't like to use the word always, but every single time I've attempted the Bridge be it on a practice run or the real thing the General will always start by the central column, he'll walk past the terminal you have to activate once the room's cleared and then stand looking out the window on the left. He'll stand still here for a good 10 seconds. I personally bring sprint with me over the drop shield for this very reason. I sprint up the left hand side of the lower section of the room (this doesn't alert anybody) - jump up and give him the back-smack then use sprint to get back to the door to take out the sword elite who'll usually be close behind. Sometimes the grunts on the left hand terminals go kamikaze at this point but it's not too difficult to take them out while back-pedalling. Check out my film to see it done this way.

EDIT: I've also never died doing it this way - I'd say it's fairly safe. All my deaths were either after or before the Bridge lol.

[Edited on 11.24.2010 10:46 AM PST]

  • 11.24.2010 10:20 AM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

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Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

Tyrant you lied to me! Rangers take 4 Sniper shots to kill, not 2!

Posted by: Tyrant122312
Posted by: RC Master
[...]Speaking of which: sometimes the troopers that get dropped off by the pelican have a sniper rifle, how effective is one of those against against a ranger on mythic?

Two shots = dead Ranger :-)


No wonder you dismissed the SR so easily, its actually just a useless piece of junk.

Posted by: Tyrant122312
So now the question is, is it possible to safely assassinate the General before the rest and make it back to the door?

Pretty much everywhere the general goes is right in the middle of all the other enemies. If there is not a grunt at the globe, you can go full stealth, if there is, and unless you can find a way to take out both him and the spec-ops walking around the globe, you'll be spotted immediately before or after you go to get the general.

  • 11.24.2010 10:25 AM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: RC Master
Tyrant you lied to me! Rangers take 4 Sniper shots to kill, not 2!


Whoops. My bad. In looking back at the film I was referencing, I found out that I didn't have Mythic or Tilt on which explains why they went down so easily with the sniper. My apologies.

Anyway, Long Night of Pain in the Ass is finally complete.

Summary?

The Needle Rifle method seems like the only valid way of dealing with the General without shields (thanks Aura). I'll put the assassination technique in the guide too, but making that successfull seems to be heavily reliant on luck in terms of enemy placement. And I'm NOT going to tell people to restart the mission after endearing 45 minutes of it. That's just stupid...

The rocket technique for the comms room is tried and true, and thus far, the only time I've died is when I did something stupid like missing the rafter on the way down or accidentally rocketing myself. I also usually manage to leave the room with full shields. Here's a hint: let the final Elite on the floor fly up to you. He can't shoot while he's in the air.

Film should be rendered soon. The time is horendous, but at least the methods work.

Oh, and one last thing. Apparently if you don't set the crates upright, the Elites can get through...

  • 11.24.2010 11:57 AM PDT
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Not so bad Tyrant! :P

  • 11.24.2010 12:02 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

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Ignorance is the true enemy of all things.

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Posted by: Tyrant122312
Anyway, Long Night of Pain in the Ass is finally complete.


Woot!

Do New Alexandria next. That one is nice. Remember to bring a guide :)


And I'm NOT going to tell people to restart the mission after enduring 45 minutes of it. That's just stupid...
LOL. I didn't restart by choice, I tried. I died. I was :(


[Edited on 11.24.2010 1:24 PM PST]

  • 11.24.2010 1:23 PM PDT

#1 Legendary ODST Firefight Highscore

[UNINTELLIGIBLE > INSUBORDINATION(?)]

The general appears to have gone into perma-crouch (or hiding) on the far side of the room. Should I just hug the window and press the refueling buttonn? ( I've already put up the boxes in the hall.)

Turns out it wasn't a perma-crouch, but now he's stuck in a small repeating path. He walks from the refueling button to the small lump on the center arch, then repeats.

[Edited on 11.24.2010 2:14 PM PST]

  • 11.24.2010 1:25 PM PDT
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Posted by: RC Master

Posted by: Tyrant122312
Anyway, Long Night of Pain in the Ass is finally complete.


Woot!

Do New Alexandria next. That one is nice. Remember to bring a guide :)


And I'm NOT going to tell people to restart the mission after enduring 45 minutes of it. That's just stupid...
LOL. I didn't restart by choice, I tried. I died. I was :(
Now I know what I'll be using for my run. :D

  • 11.24.2010 3:06 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!


Posted by: Remorazz
The general appears to have gone into perma-crouch (or hiding) on the far side of the room. Should I just hug the window and press the refueling buttonn? ( I've already put up the boxes in the hall.)

No. Take him out. You'll need a minute or so to take out the hall-way crew and you don't want him slamming concussion rounds in the side of your head while you do it.

  • 11.24.2010 3:29 PM PDT

I'm a great guy really.

Easier than halo 3 i take it? Probably won't try anyway, halo 3 drove me mad. Crows nest and the ark...

  • 11.24.2010 3:32 PM PDT
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Posted by: Mr Jimmatt
Easier than halo 3 i take it? Probably won't try anyway, halo 3 drove me mad. Crows nest and the ark...
Halo 3 was easier for sure. A bit more luck has been needed in my case.

  • 11.24.2010 3:53 PM PDT

#1 Legendary ODST Firefight Highscore

[UNINTELLIGIBLE > INSUBORDINATION(?)]

I'm thinking of using one of the computer terminals as cover, then circle around it to get him from behind.

  • 11.24.2010 5:09 PM PDT
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Posted by: Gazas
Posted by: Mr Jimmatt
Easier than halo 3 i take it? Probably won't try anyway, halo 3 drove me mad. Crows nest and the ark...
Halo 3 was easier for sure. A bit more luck has been needed in my case.


I found Halo 3 a lot harder. Then again, it was over three years ago and I was a lot younger then.

  • 11.24.2010 6:28 PM PDT

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Posted by: Tyrant122312
And I'm NOT going to tell people to restart the mission after endearing 45 minutes of it. That's just stupid...


If someone is attempting LNOS on Mythic, they don't think playing with all skulls on is stupid. That means it not too much of a stretch to say that they won't think restarting after forty-five minutes is stupid. LOL. Besides, I've died on the four elites at the end before; that's forty minutes of my life gone and I'm still (well, was) Mythicing away. I remember the opening sequence to The Covenant on Mythic: brutal stuff. If I read your kamikaze guide before I had mastered that part, I would've thought that quitting if the chieftan in the first tower didn't drop an invisibility was crazy! Actually, in my The Covenant run, the chieftan dropped a flare for me and I managed to run through the mass of Covenant standing at the exit of the spire (you know, when you kamikaze with your ghost into the shade turret and you drop a bubble shield).

Though, I wouldn't recommended restarting at the bridge. It's better to try and who knows; maybe you'll get lucky. The reason it's probably ok to restart at the first spire in The Covenant is that you need the invincibility much later in the level. It's possible to clear the bridge loudly, so you should just wing it.

Nice job, Tyrant! It's all downhill from here. I can say from my elevated stance as a Mythic Conqueror that it was by far the hardest mission in the game. New Alexandria isn't hard; it just that it's a -blam!- finding the side objectives and if you get the elites and engineers one, you're pretty much screwed.

  • 11.24.2010 7:21 PM PDT
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Posted by: Michael_Archer

Posted by: Tyrant122312
And I'm NOT going to tell people to restart the mission after endearing 45 minutes of it. That's just stupid...


If someone is attempting LNOS on Mythic, they don't think playing with all skulls on is stupid. That means it not too much of a stretch to say that they won't think restarting after forty-five minutes is stupid. LOL. Besides, I've died on the four elites at the end before; that's forty minutes of my life gone and I'm still (well, was) Mythicing away. I remember the opening sequence to The Covenant on Mythic: brutal stuff. If I read your kamikaze guide before I had mastered that part, I would've thought that quitting if the chieftan in the first tower didn't drop an invisibility was crazy! Actually, in my The Covenant run, the chieftan dropped a flare for me and I managed to run through the mass of Covenant standing at the exit of the spire (you know, when you kamikaze with your ghost into the shade turret and you drop a bubble shield).

Though, I wouldn't recommended restarting at the bridge. It's better to try and who knows; maybe you'll get lucky. The reason it's probably ok to restart at the first spire in The Covenant is that you need the invincibility much later in the level. It's possible to clear the bridge loudly, so you should just wing it.

Nice job, Tyrant! It's all downhill from here. I can say from my elevated stance as a Mythic Conqueror that it was by far the hardest mission in the game. New Alexandria isn't hard; it just that it's a -blam!- finding the side objectives and if you get the elites and engineers one, you're pretty much screwed.

PoA certainly isn't a cakewalk though. Took me about 15 hours, since each run was a minimum of 30 minutes.

  • 11.24.2010 8:36 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant


Posted by: RC Master

Posted by: Tyrant122312
Anyway, Long Night of Pain in the Ass is finally complete.


Woot!

Do New Alexandria next. That one is nice. Remember to bring a guide :)


And I'm NOT going to tell people to restart the mission after enduring 45 minutes of it. That's just stupid...
LOL. I didn't restart by choice, I tried. I died. I was :(


Love what you did with the updated version. If it's alright with you, I'll have a link posted directly to it in my walkthroughs.

  • 11.24.2010 9:02 PM PDT

[Insert awesome signature here]

NO!! THIS IS SPARTA!!!!!!!
the way real players fight for the right to claim top prize.

[Edited on 11.24.2010 9:05 PM PST]

  • 11.24.2010 9:05 PM PDT

Hello, Community!

Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!

Best Regards,
The Tyrant

Now that I have the mission down to a science (much like Coastal), I may try to clean up the run a bit. Maybe not. The only part I'm not really satisfied with is the crates towards the last bit of the mission, but that's not a huge deal.

We shall see.

EDIT: Two more things. It appears if you let the Marines die after the Pelican lands, they won't advance, meaning that you have a far greater chance of the Elites NOT alerting the two in the cannon room. I've tried this out a couple of times, and it seems fairly consistent. Secondly, if you wall off the enemies on the return trip through the cannon room, you can shorten your run by just dealing with the Grunts that pop over the crates and leaving the rest. It may also have an effect on the duration of the Pelican gun, but this will need more testing.

[Edited on 11.24.2010 11:50 PM PST]

  • 11.24.2010 9:34 PM PDT